Mind Reader (move)

Mind Reader
こころのめ Mind's Eye
Mind Reader VIII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

After the user has used Mind Reader and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly. Although this effect means moves will not "miss", they can still fail for other reasons (such as being Protected, or Fake Out being used outside the first turn) or be redirected by move-drawing moves and Abilities. The damaging turn of Future Sight and Doom Desire counts as an accuracy check.

Mind Reader will fail if the target is behind a Substitute.

Gen II Gen III Gen IV Gen V+
Accuracy 100% 100% —* —*
Fails if effect is already active
Effect expires... Next move against target End of next turn End of next turn End of next turn
Effect ends when [who] leaves Affected target Target or user Target or user Target or user
Can be Baton Passed ✔ (target only) ✔ (either side) ✔ (either side)

*: This move bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation II

In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if Dream Eater is used against a non-sleeping target; if Protect or Detect is active; or if Dream Eater, Absorb, Mega Drain, Leech Life, or Giga Drain are targeting a Pokémon with a substitute. Therefore, if a move fails in those cases, Mind Reader's effect will remain in place.

In this generation only, this effect will not allow the moves Earthquake, Fissure, or Magnitude to hit a Pokémon in the semi-invulnerable turn of Fly; the move will miss and Mind Reader's effect ends. (Type immunity is checked before Mind Reader's effect, so this mainly applies to Mew or a non-Flying-type Pokémon that calls Fly indirectly or via Mimic or Sketch.)

Generation III

Only one Pokémon at a time can have the effect of Mind Reader or Lock-On applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.

Mind Reader can be used as the first move of a Pokémon Contest combination, causing DynamicPunch, Hi Jump Kick, Jump Kick, Mega Kick, Mega Punch, and Submission to score double the normal appeal if used in the next turn.

Generation IV

Like in Generation III, only one Pokémon at a time can have the effect of Mind Reader or Lock-On applied to a given target.

In this generation only, due to a glitch, if a move receives the effect of Mind Reader while the target is under the effect of protection, the move will ignore the protection with inverted accuracy. This does not apply to OHKO moves.

Mind Reader can be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

Generation V

Starting in Generation V, multiple Pokémon can have the effect of Mind Reader or Lock-On on the same target. Mind Reader will not fail if another Pokémon has used Mind Reader or Lock-On on the same target; it will only fail if the user already has the effect active on its current target.

Generation VII

If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.

Generation IX

Mind Reader cannot be selected in a battle.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
Colo.XD Senses the target's move so the next attack will hit.
DPPtHGSSPBR The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
SV This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062    
 
Water 1 Water 1 51 51 53 43 43 43 1 1
0096     Human-Like Human-Like 29
0097     Human-Like Human-Like 29
0106     Human-Like Human-Like 31 31 33 33 33 33 28 28
0144    
 
No Eggs Discovered No Eggs Discovered 37 37 22 22 22 22 60 60
0144  
Articuno
Galarian Form
 
 
No Eggs Discovered No Eggs Discovered 60
0286    
 
Fairy Grass 45 37 37 37XY
33ORAS
33 33
0290    
 
Bug Bug 19 19 19 19XY
25ORAS
25 35 35
0291    
 
Bug Bug 19 19 19 19XY
29ORAS
29 43 43
0292    
 
Mineral Mineral 19 19 19 19XY
25ORAS
25 43 43
0307    
 
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25 25
0308    
 
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25 25
0801  
Magearna
All forms
 
 
No Eggs Discovered No Eggs Discovered 33 42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060     Water 1 Water 1
0236     Human-Like Human-Like
0283    
 
Water 1 Bug
0406    
 
Fairy Grass
0447     Field Human-Like
0540    
 
Bug Bug
0616     Bug Bug
0656     Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0107     Human-Like Human-Like Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0122     Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Mind Reader causes the user to gain the Sure Shot status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12RBTDS / 3SMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - —% - User User -
MDTDS - - 12 - —% - User User -
BSL - - 12 - —% - User User -
SMD - - 13 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.
MDTDS Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
BSL じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする
MDGtI  UNUSED
SMD
MDRTDX
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 心之眼 Sām-jī Ngáahn
Mandarin 心之眼 Xīn-zhī Yǎn
  French Lire-Esprit
  German Willensleser
  Greek Εγκεφαλογράφημα
  Italian Leggimente
  Korean 마음의눈 Ma-eum-uinun
  Brazilian Portuguese Leitura Mental
  Serbian Čitanje misli
  Spanish Telépata
  Vietnamese Tâm Nhãn



Variations of the move Lock-On
  Lock-OnMind Reader


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.