Doom Desire (move)

Doom Desire
はめつのねがい Doom Desire
Doom Desire VIII.png
Doom Desire VIII 2.png
Type  Steel
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation III
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used last.

Doom Desire (Japanese: はめつのねがい Doom Desire) is a damage-dealing Steel-type move introduced in Generation III. It is the signature move of Jirachi.


Generation III

On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.

The damage dealt uses the Attack stat of the user and Defense stat of the target at the time of move selection (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Doom Desire does not have a type; it is not affected by type effectiveness, does not receive STAB, and can hit Pokémon with Wonder Guard.

Doom Desire cannot land a critical hit. Doom Desire is not affected by protection moves or Endure. A Pokémon holding a Focus Band can survive Doom Desire.

Doom Desire fails when used if the target is already set to be hit by Future Sight or a prior-selected Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

In Double Battles, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Doom Desire will fail without further notice.

Doom Desire has a base power of 120 and an accuracy of 85

Generation IV

Same as Generation III, but its damage is calculated using the user's Special Attack stat and the target's Special Defense instead.

Its damage is not increased by Life Orb. A Pokémon holding a Focus Sash can survive Doom Desire.

Generation V to VIII

Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.

Doom Desire now calculates its damage when it hits rather than when it is selected. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.

It now inflicts damage as a Steel-type move; therefore, it is affected by type effectiveness, can receive STAB, and will not necessarily hit through Wonder Guard. If the user has Normalize or was affected by Electrify when Doom Desire hits, it hits as a Normal- or Electric-type move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by Lightning Rod even if it is an Electric-type move. Doom Desire can now land a critical hit.

In battles with multiple opponents, Doom Desire may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.

A Pokémon can now endure Doom Desire with Endure or Sturdy, in addition to the Focus Sash and Focus Band. Doom Desire disappears with no message if it would hit the Pokémon that used the move.

Generation IX

Doom Desire cannot be selected in a battle.


Games Description
RSEColo.XD Summons strong sunlight to attack 2 turns later.
FRLG A move that attacks the foe with a blast of light two turns after use.
DPPtHGSSPBR Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
SwShBDSPLA Two turns after this move is used, a concentrated bundle of light blasts the target.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


By leveling up

# Pokémon Types Egg Groups Level
385   Jirachi
No Eggs Discovered No Eggs Discovered 50 70 70 70 70 98
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Doom Desire is a non-damaging move with 11PP. The user will give itself Set Damage status condition for 3-4 turns, causing all of user's attacks to deal 35 damage, regardless of other multipliers. Being a non-damaging move, it is affected by Taunt.

In Explorers of Time, Explorers of Darkness and Explorers of Sky, the set damage was decreased to 30.

Pokémon GO

  Doom Desire
Charged Attack
Gyms & Raids
Power 70
Energy cost 33
Duration 1.7 seconds
Damage window 1.4 - 1.6 seconds
Trainer Battles
Power 75
Energy cost 40
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible

Pokémon Rumble Rush

  Doom Desire
Attack power 51.53108
Charge time 0.58 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None


Games Description
MDRB The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.
MDTDS Gives the Pokémon that uses this move a Set Damage status, which makes all damage inflicted by the user remain at a set amount.
BSL じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる
SMD You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn.
MDRTDX You'll get the Doom Desire status condition, which lets you charge power to try a powerful attack on the next turn. This attack will damage all enemies in the same room.

In the anime

Charging Doom Desire Burst of bright light Raising the opponent Explosion
The user blasts the foe with a concentrated bundle of light.
Pokémon Method
User First Used In Notes
  Jirachi Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.
Jirachi (M06) Jirachi: Wish Maker Debut

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games


  • A Corkscrew Crash based on Doom Desire has the highest base power of all Steel-type moves.

In other languages

Language Title
Chinese Cantonese 破滅之願 Pomiht-jī Yuhn *
破滅願望 Pomiht Yuhnmohng *
Mandarin 破滅之願 / 破灭之愿 Pòmiè-zhī Yuàn *
破滅願望 / 破灭愿望 Pòmiè Yuànwàng *
  Dutch Verdoemings Verlangen
  French Vœu DestructeurVIII+
  German Kismetwunsch
  Greek Εκτυφλωτική Καταδίκη Ektyflotikí Katadíki
  Italian Desiderio FataleIX+
  Korean 파멸의소원 Pamyeoruisowon
Portuguese   Brazil Desejo Cruel (games, TCG, manga)
Desejo de Destruição
  Portugal Desejo Mortal
  Serbian Želja za Uništenje
  Spanish Deseo Oculto
  Thai คำอธิษฐานแห่งการทำลาย
  Vietnamese Điều Ước Diệt Vong

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.