Wonder Guard (Ability)

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Its mysterious power only lets supereffective moves hit the Pokémon.

Effect

In battle

This Ability effect may be in need of research.
Reason: Does Entrainment fail if used by a Pokémon with Wonder Guard?
You can discuss this on the talk page.

A Pokémon with Wonder Guard is immune to damaging moves that are not super effective, except Struggle.

This also applies to damaging moves that do not increase their damage based on type effectiveness, such moves that deal direct damage, counterattack moves, and one-hit knockout moves. For example, a Shedinja (Bug/Ghost) with Wonder Guard is immune to Metal Burst (Steel-type), Psywave (Psychic-type), and Fissure (Ground-type), but not Night Shade (Ghost-type).

Wonder Guard does not protect against status moves (for instance, Tail Whip or Poison Powder), and it does not prevent indirect damage such as from burn, poison, confusion, weather, recoil, or entry hazards.

Wonder Guard can be bypassed by moves and Abilities that ignore Abilities (such as Sunsteel Strike and Mold Breaker).

Wonder Guard can be copied by Trace or acquired with a transformation from Transform or Imposter. There is no other legitimate way for any Pokémon besides Shedinja to obtain Wonder Guard.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard.

A Flying-type Pokemon with Wonder Guard will not take damage during strong winds if the move is not super effective against the Pokémon's other type. A typeless Pokémon with Wonder Guard (such as a pure Fire-type Pokémon that used Burn Up) is immune to damaging moves of all types.

Generation III and IV

Typeless damage is not blocked by Wonder Guard. Due to dealing typeless damage in these games, Beat Up, Future Sight, and Doom Desire bypass Wonder Guard. Additionally, Weather Ball used during shadowy aura deals typeless damage, so bypasses Wonder Guard.

Shadow moves bypass Wonder Guard, regardless of whether the move is considered super effective or not.

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

In Pokémon Emerald, if the active Pokémon of an NPC trainer has no moves that can bypass the player's Wonder Guard, they will switch to a Pokémon that has at least one move that can bypass Wonder Guard, if they have one. If none of the NPC's Pokémon can bypass Wonder Guard, then they will not switch.

Generation V onwards

Typeless damage is now blocked by Wonder Guard, except from Struggle. Fire Fang also no longer bypasses Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

In other games

Pokémon Rumble World

In Pokémon Rumble World, Shedinja has the Wonder Guard ability, randomly granting it full immunity to moves which are not super effective.

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves with a type which are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands.

Damage taken from regular attacks is reduced to 1, unless the attacker has the Set Damage status. In Pokémon Super Mystery Dungeon, the regular attack has no effect against Wonder Guard.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In animation

Pokémon animated series


Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
Shedinja When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut

In the manga

Pokémon Adventures

Trivia

  • Prior to the introduction of the Fairy-type in Generation VI, the type combination of Dark/Ghost had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
    • This characteristic was showcased in-game with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
  • There are several ways to make a Pokémon with Wonder Guard have no weaknesses:
  • Wonder Guard is the only thing that can make a Pokémon immune to Flying, Rock, Bug, Steel, Ice, Dark, or Fairy-type moves.

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
French Garde Mystik
German Wunderwache
Italian Magidifesa
Korean 불가사의 부적 Bulgasayi Bujeok
Brazilian Portuguese Defesa Misteriosa
Spanish Latin America Superguardia
Spain Superguarda
Vietnamese Phòng ngự thần kì
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.