Jump Kick (move)

Not to be confused with High Jump Kick.
Jump Kick
とびげり Dropkick
Jump Kick VII.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.

The user will not take crash damage if Jump Kick fails due to there being no remaining targets.

Generations V to VII

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Generation VIII

Jump Kick cannot be selected in a battle.

Description

Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColo.XD A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
SwShBDSPLA This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
084   Doduo
 
 
Flying Flying 40SMUSUM
38PE
085   Dodrio
 
 
Flying Flying 43SMUSUM
48PE
106   Hitmonlee
  Human-Like Human-Like 38 16 16 13 13 13 1, 13SMUSUM
30PE
234   Stantler
  Field Field 43 43 43
427   Buneary
  Field Human-Like 23 23 23 23
428   Lopunny
  Field Human-Like 23 23 23 23
585   Deerling
 
 
Field Field 24 24 24
586   Sawsbuck
 
 
Field Field 24 24 24
619   Mienfoo
  Field Human-Like 37 37 37
620   Mienshao
  Field Human-Like 37 37 37
795   Pheromosa
 
 
No Eggs Discovered No Eggs Discovered 31
802   Marshadow
 
 
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Jump Kick is a move with 14 base power, 95% accuracy, and 13 PP. The user attacks enemy in the front. If the move misses the target, the user receives recoil damage equal to ½ of the damage that would have otherwise been dealt.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 88%.

In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is 25% of the user's max HP.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
MDGtI It damages an enemy. But if it misses, you get hurt.
SMD
MDRTDX
It damages an enemy. But if it misses, you'll get hurt.


In the anime

       
Raticate Hitmonlee Lopunny Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
  Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
  Hitmonlee Hitmonlee jumps up and then hits the opponent with his foot as he falls, or Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
  Tyrogue Tyrogue jumps into the air and kicks the opponent with one of his feet.
Kiyo's Tyrogue A Tyrogue Full of Trouble Tyrogue cannot legally learn Jump Kick
  Politoed Politoed jumps into the air and kicks the opponent with one of its feet.
A wild Politoed A Faux Oak Finish! Politoed cannot legally learn Jump Kick
  Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
  Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛踢 Fēitek *
飛腿 Fēitéui *
Mandarin 飛踢 / 飞踢 Fēitī
  Czech Výskok a kop
  Danish Hopspark
  Dutch Sprongschop
  Finnish Hyppypotku
  French Pied Sauté
  German Sprungkick
  Greek Αλτιλάκτισμα
  Indonesian Lompat Tendang
  Italian Calciosalto
  Korean 점프킥 Jeompeukik
  Polish Skokokop*
Kopniak z Wyskoku*
Wyskok*
Skok z Kopnięciem*
Portuguese   Brazil Voadora (anime)
Chute Pulo (TCG)
Chute de Salto (The Official Pokémon Handbook)
  Portugal Salto Pontapé
  Serbian Šut iz skoka
Spanish   Latin America Patada de Salto (EP015-EP166)
Patada de Salto Alto* (EP173, BW019)
Patada Voladora (TLoT-AG145)
Patada Salto (DP176)
  Spain Patada Salto
  Swedish Hoppspark
  Turkish Sıçrama Tekmesi
  Vietnamese Bay Đá



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.