Miracle Eye (move)

Miracle Eye
ミラクルアイ Miracle Eye
Miracle Eye VII.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generations V to VII

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat rises by one stage.

Generation VIII

Miracle Eye cannot be selected in a battle.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSSPBR Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS
SMUSUMPE
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
064   Kadabra
  Human-Like Human-Like 22 22 22XY
23ORAS
23SMUSUM
065   Alakazam
  Human-Like Human-Like 22 22 22XY
23ORAS
23SMUSUM
150   Mewtwo
  Undiscovered Undiscovered 36 29 29 29SMUSUM
177   Natu
 
 
Flying Flying 17 17 17XY
36ORAS
36
178   Xatu
 
 
Flying Flying 17 17 17XY
39ORAS
39
375   Metang
 
 
Mineral Mineral 26B2W2 26XY
29ORAS
29
376   Metagross
 
 
Mineral Mineral 26B2W2 26XY
29ORAS
29
561   Sigilyph
 
 
Flying Flying 1 1 1
605   Elgyem
  Human-Like Human-Like 11 11 11
606   Beheeyem
  Human-Like Human-Like 1, 11 1, 11 1, 11
678   Meowstic
Male
  Field Field 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
238   Smoochum
 
 
Human-Like Human-Like
574   Gothita
  Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Explorers of Sky, Odor Sleuth is a move with 27PP that ignores accuracy and evasion checks. The user targets enemy in front, resetting any positive evasion stat changes to 0. If the target is a Dark-type, it will also inflict Miracle Eye status condition on them, removing their immunity to Dark-type moves. This move is affected by Taunt.

Description

Games Description
MDTDS Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.
BSL てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる
MDGtI  UNUSED
SMD It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.*
It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.*


In the anime

       
Alakazam
The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.
Pokémon Method
User First Used In Notes
  Alakazam Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.
Faba's Alakazam Mission: Total Recall! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from Foresight and Odor Sleuth, which is the effect of these moves.
  • Miracle Eye may be a reference to nazar charms with eye-pattern motifs or the Hamsa, both used to ward off the "evil eye". Miracle Eye neutralises the Dark type's (known in Japanese as the "Evil type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.

In other languages

Language Title
Chinese Cantonese 奇跡之眼 Kēijīk-jī Ngáahn *
奇蹟眼 Kēijīk Ngáahn *
Mandarin 奇跡之眼 / 奇迹之眼 Qíjī-zhī Yǎn / Qíjì-zhī Yǎn *
奇蹟眼 Qíjī Yǎn *
  French Œil Miracle
  German Wunderauge
  Greek Θαυματοθέαση
  Italian Miracolvista
  Korean 미라클아이 Miracle Eye
  Polish Cudowne Oko
Portuguese   Brazil Olho Milagroso
  Portugal Olho Milagroso
  Serbian Čudesno Oko
  Spanish Gran Ojo
  Vietnamese Mắt Thần



Variations of the move Foresight
  ForesightOdor SleuthMiracle Eye


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.