Glare (move)

If you were looking for the move whose Japanese name can be translated as Glare, see Leer.

Glare
へびにらみ Snake Glare
Glare IX.png
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Glare (Japanese: へびにらみ Snake Glare) is a non-damaging Normal-type move introduced in Generation I. Prior to Generation II, it was the signature move of Ekans and Arbok.

Effect

Generation I

Glare paralyzes the target. It has an accuracy of 75%. It can hit Ghost-type Pokémon.

Generation II

Glare now does not affect Ghost-type Pokémon, unless the Ghost-type Pokémon is affected by Foresight or Odor Sleuth.

In the Generation II core series games, when an in-game opponent outside of the Battle Tower uses Glare, the move has a 25% chance to fail in addition to its normal chance to miss.

Generation III

Glare can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Leer was used in the previous turn.

Generation IV

Glare can now hit Ghost-type Pokémon.

Generation V

The accuracy of Glare is increased from 75% to 90%.

Generation VI onwards

Glare's accuracy changed from 90% to 100%. It no longer affects Electric-types due to them now being immune to paralysis.

If powered up by a Normalium Z into Z-Glare, the user's Special Defense rises one stage.

Glare can also be used as part of a Contest Spectacular combination, causing Hex and Smelling Salts to give an extra three appeal points if used in the next turn.

Description

Games Description
Stad The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis.
Stad2 Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.
GSC A move that may cause paralysis.
RSE Intimidates and frightens the foe into paralysis.
ColoXD Intimidates and frightens the target into paralysis.
FRLG
DPPtHGSSPBR
The user intimidates the foe with the pattern on its belly to cause paralysis.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user intimidates the target with the pattern on its belly to cause paralysis.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0023     Field Dragon 24 23 20 12 12 12 12 20 12 12
0024     Field Dragon 27 25 20 12 12 12 12 20 12 12
0206     Field Field 13 14 13 12BW
28B2W2
28 33SM
36USUM
12 12 12
0336     Field Dragon 25 25 25BW
23B2W2
23XY
19ORAS
19 19 19
0718  
Zygarde
All available forms
 
 
No Eggs Discovered No Eggs Discovered 1 1 56
0780    
 
Monster Dragon 13 15
0843     Field Dragon 25 25
0844     Field Dragon 25 25
0982  
Dudunsparce
All forms
  Field Field 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0495     Field Grass
0621     Dragon Monster
0694    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0497     Field Grass Island Scan - Exeggutor IslandSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Glare paralyzes the target. This move is affected by Magic Coat.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Front Enemy No
MDTDS - - 22 - 100% - Front Enemy No
BSL - - 22 - 100% - Front Enemy No
MDGtI - - 20 99 85% 98% Front Enemy No
SMD - - 14 99 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Glare could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Glare could be seen as a move used by Boss Ekans.

  Glare
Charge time 1.06 seconds
Range type Arc (wide)
Target Enemy
Additional effect Paralyzes the foe

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the targeted enemy with a Paralysis status condition. A Pokémon with Paralysis status has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいの ポケモンは わざが だせない
MDGtI It causes the Paralysis status condition to an enemy. With the Paralysis status, the enemy's Travel Speed goes down and it can't attack or use moves.
SMD It inflicts paralysis on an enemy.


In the anime

 
Arbok
 
Dunsparce
The user intimidates the foe with its menacing eyes to cause paralysis.
Pokémon Method
User First Used In Notes
  Arbok glares at the opponent and its eyes flash different colors, making the opponent paralyzed, or Arbok's eyes glow blue and the opponent becomes paralyzed.
Jessie's Arbok The Flame Pokémon-athon! Debut
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
  Dunsparce's eyes and eyelids glow red and the opponent becomes paralyzed.
Trainers' multiple Dunsparce The Dunsparce Deception None


In the manga

The Electric Tale of Pikachu


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Drampa, Druddigon, and Helioptile can learn this move, which is known as へびにらみ Hebinirami (Snake Glare) in Japanese, despite not being based on any particular snake. This may be because Western dragons and snakes, particularly the basilisk, are both sometimes depicted as being capable of influencing their victims with eye contact, either by using some magical ability to immobilize those that look into their eyes or simply paralyzing them with fear.
    • Inversely, despite being categorized as the "Rock Snake" and "Iron Snake" Pokémon respectively, neither Onix nor its evolution Steelix have ever been able to learn Glare by any means.
  • The descriptions of the move in FireRed and LeafGreen and Generation IV onwards state that "The user intimidates the target with the pattern on its belly", a description that seems to be intended specifically for Arbok. The anime, manga, and Pokémon Stadium series portray Glare as a literal glare at the opponent instead.

In other languages

Language Title
Chinese Cantonese 大蛇瞪眼 Daaihsèh Dahngngáahn
Mandarin 大蛇瞪眼 Dàshé Dèngyǎn
  Czech Soustředěný pohled
  Danish Stirre
Blænde
  Dutch Staar
  Finnish Häikäisy
  French Regard MédusantVI+
IntimidationIV
  German SchlangenblickVIII+
GiftblickIVII
  Greek Βλέμμα Εκφοβισμού
  Italian Sguardo FeroceVI+
BaglioreIV
  Korean 뱀눈초리 Baemnunchori
뱀의미소 Baemuimiso *
  Brazilian Portuguese Olhar Penetrante (XY-present, manga)
Brilho (HeartGold & SoulSilver)
Ofuscar (early anime)
Brilho Ofuscante (The Official Pokémon Handbook)
  Serbian Zveranje
Spanish   Latin America Reflejo*
  Spain Deslumbrar
  Swedish Bläng
  Vietnamese Đe Dọa


Variations of the move Poison Powder
  Poison PowderStun Spore
Formerly a variation
  Glare


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.