Entrainment (move)

Entrainment
なかまづくり Befriend
Entrainment IX.png
Entrainment IX 2.png
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V.

Effect

  This move effect may be in need of research.
Reason: Check Imposter in Generation V
Check if these Abilities are unaffected: As One, Protosynthesis, Quark Drive, Orichalcum Pulse, Hadron Engine

You can discuss this on the talk page.

Entrainment changes the target's Ability to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.

If both Pokémon have the same Ability, Entrainment will fail.

Entrainment fails if the target's Ability is Truant, Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, Zero to Hero, or Commander.

Entrainment fails if the user's Ability is Trace, Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Power of Alchemy, Receiver, Disguise, Power Construct, Ice Face, Hunger Switch, Gulp Missile, Neutralizing Gas, Zero to Hero, or Commander.

If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat is raised by one stage.

Entrainment can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Entrainment fails if used on Dynamax or Gigantamax Pokémon.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
SV
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
234   Stantler
  Field Field 50BDSP
311   Plusle
  Fairy Fairy 63 1, 63XY
49ORAS
49 49BDSP
312   Minun
  Fairy Fairy 63 1, 63XY
49ORAS
49 49BDSP
358   Chimecho
  Amorphous Amorphous 1BDSP
427   Buneary
  Field Human-Like 53 50 50 40
428   Lopunny
  Field Human-Like 53 53 53 40
433   Chingling
  No Eggs Discovered No Eggs Discovered 25 25XY
19ORAS
19 19BDSP
531   Audino
  Fairy Fairy 25 25XY
29ORAS
29 52SwSh
542   Leavanny
 
 
Bug Bug 43 43 43
548   Petilil
  Grass Grass 37 37 37 39SwSh 39
549   Lilligant
  Grass Grass 1SwSh 1
549   Lilligant
Hisuian Form
 
 
Grass Grass 1
632   Durant
 
 
Bug Bug 46 46 36 48SwSh
674   Pancham
  Field Human-Like 42 42 44SwSh
675   Pangoro
 
 
Field Human-Like 1, 45 1, 45 52SwSh
702   Dedenne
 
 
Field Fairy 39 39 55SwSh 55
751   Dewpider
 
 
Water 1 Bug 48 32SwSh
752   Araquanid
 
 
Water 1 Bug 62 38SwSh
868   Milcery
  Fairy Amorphous 50SwSh
869   Alcremie
  Fairy Amorphous 50SwSh
921   Pawmi
  Field Field 31
922   Pawmo
 
 
Field Field 38
923   Pawmot
 
 
Field Field 39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
086   Seel
  Water 1 Field BDSP
223   Remoraid
  Water 1 Water 2 BDSP
370   Luvdisc
  Water 2 Water 2 BDSP
667   Litleo
 
 
Field Field
692   Clauncher
  Water 1 Water 3 SwSh
701   Hawlucha
 
 
Flying Human-Like SwSh
974   Cetoddle
  Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation VIII

# Pokémon Types Egg Groups Obtained with
868   MilceryLv. 5
  Fairy Amorphous Pokémon Center Birthday Milcery
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDGtI It makes the Ability of the Pokémon in front of you same as yours.
SMD It makes a target's Ability the same as yours.*
It makes the Ability of the Pokémon in front of you the same as yours.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 找夥伴 Jáau Fóbuhn
Mandarin 找夥伴 / 找伙伴 Zhǎo Huǒbàn
  French Ten-DanseVIII+
Ten-danseVVII
  German Zwango
  Italian Saltamicizia
  Korean 동료만들기 Dongnyo Mandulgi
  Brazilian Portuguese Embarque
  Spanish Danza Amiga




Variations of the move Worry Seed
  Worry SeedEntrainmentSimple Beam


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.