- This article is about temporary Ability changes in battles. For the items that switch between a Pokémon's possible Abilities, see Ability Capsule and Ability Patch.
Some moves and Abilities cause a Pokémon's Ability to be temporarily changed in battle. The original Ability is still displayed in the Pokémon's summary. All Ability changes are undone when the Pokémon is switched out, faints, or the battle ends.
Generations III and IV
Generation V onwards
It is possible to copy Abilities from one Pokémon to another by using some moves (Doodle, Entrainment, Role Play, and Skill Swap) and Abilities (Power of Alchemy, Receiver, and Trace). Transforming into another Pokémon (via Transform or Imposter) copies its Ability as well.
Power of Alchemy, Receiver, and Trace cannot be copied by moves and Abilities, except by transforming into a Pokémon with this Ability.
Some Abilities cannot be gained or lost in battle, except by transforming into the correct Pokémon species that can use that Ability: As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Imposter, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero.
Lingering Aroma and Mummy spread to other Pokémon, causing them to have the same Ability. They do not spread to Pokémon that already have either of these Abilities. If a Pokémon with Rock Head uses a contact move on a Pokémon with Lingering Aroma or Mummy, the user will be able to take recoil damage from this move.
- See also: Category:Ability-changing moves
- See also: Category:Ability-changing Abilities
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|