Protosynthesis (Ability)

Protosynthesis こだいかっせい
Ancient Activation
Flavor text
Generation IX
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Protosynthesis (Japanese: こだいかっせい Ancient Activation) is an Ability introduced in Generation IX. It is the signature Ability of the ancient Paradox Pokémon with the exception of Koraidon.

Effect

In battle

  This Ability effect may be in need of research.
Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Simple Beam, Power of Alchemy, Mummy.
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When a Pokémon with Protosynthesis is in harsh sunlight or is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Protosynthesis breaks the tie by prioritizing Attack, Defense, Special Attack, Special Defense, and Speed, in that order.

Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a Utility Umbrella. Harsh sunlight will activate Protosynthesis before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Protosynthesis is in harsh sunlight.

Skill Swap and Doodle will fail if either Pokémon has Protosynthesis. Worry Seed, Gastro Acid, Role Play, and Entrainment will fail if the target has Protosynthesis. Protosynthesis cannot be copied by Receiver or replaced by Lingering Aroma.

Outside of battle

Protosynthesis has no effect outside of battle.

Pokémon with Protosynthesis

# Pokémon Types First Ability Second Ability Hidden Ability
  Great Tusk
Ground Fighting Protosynthesis None None
  Scream Tail
Fairy Psychic Protosynthesis None None
  Brute Bonnet
Grass Dark Protosynthesis None None
  Flutter Mane
Ghost Fairy Protosynthesis None None
  Slither Wing
Bug Fighting Protosynthesis None None
  Sandy Shocks
Electric Ground Protosynthesis None None
  Roaring Moon
Dragon Dark Protosynthesis None None
  Walking Wake
Water Dragon Protosynthesis None None
Please note that this is only 100% accurate to Generation IX games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.
  • For Generation VIII games, ignore Abilities introduced in Generation IX or later.


Trivia

In other languages

Language Title
Chinese Cantonese 古代活性 Gúdoih Wuhtsing
Mandarin 古代活性 Gǔdài Huóxìng
  French Paléosynthèse
  German Paläosynthese
  Italian Paleoattivazione
  Korean 고대활성 Godae Hwalseong
  Spanish Paleosíntesis



Variations of the Ability Protosynthesis
ProtosynthesisQuark Drive
Abilities affected by weather conditions
Sand VeilSwift SwimChlorophyllRain DishForecastSnow CloakDry SkinHydrationSolar PowerLeaf GuardIce BodyFlower GiftHarvestSand RushSand ForceSlush RushIce FaceProtosynthesisOrichalcum Pulse


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.