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For Pokémon GO information on this species, see the game's section.
Gogoat #673: Gogoat
Pokémon
#675: Pangoro Pangoro
This article is about the species. For a specific instance of this species, see Pancham (disambiguation).
Pancham
Playful Pokémon
ヤンチャム
Yancham
#674
Pancham



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Iron Fist or Mold Breaker Cacophony
Cacophony
Scrappy
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
220 (39.3%)
Breeding
Egg Groups
Field and Human-Like
Hatch time
6425 - 6681 steps
Height
2'00" 0.6 m
Pancham
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
17.6 lbs. 8.0 kg
Pancham
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
70
Leveling rate
Medium Fast
EV yield
Total: 1
Pancham
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png BodyUnknown.png
{{{form2}}}
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
White
Base friendship
70
External Links

Pancham (Japanese: ヤンチャム Yancham) is a Fighting-type Pokémon introduced in Generation VI.

It evolves into Pangoro starting at level 32 while the player has a Dark-type Pokémon in their party.

Contents

Biology

Pancham is a bipedal, mammalian Pokémon that resembles a young panda. Its head and short, puffy tail are white. It has a triangular black nose, rounded black ears, black circles around its eyes, and tufts of fur on top of its head and on each cheek. Its upper body and hind feet are black, while the lower body is a dark gray. Where the two colors meet the dark gray forms a three-pointed pattern on its chest. There are three digits on each paw and small, dark brown circular pads on the soles of its black hind paws. Pancham carries a small, green leaf in its mouth. There is no actual purpose behind this leaf, aside from an attempt to look cool.

Pancham looks up to Pangoro as a leader and tries to emulate its behavior. If Pancham makes a big mistake, Pangoro will take away its leaf. It tries to make itself look serious to its foes, but its glare is not intimidating enough. Despite its attempts to look frightening, it cannot help grinning if patted on the head. Pancham and its evolved form Pangoro are the only known Pokémon capable of learning Arm Thrust in Pokémon Sword and Shield. In the past, Parting Shot held this status.

In the anime

Pancham in the anime

Major appearances

Serena's Pancham

In Dreaming a Performer's Dream!, Serena caught a male Pancham in Lagoon Town after he interrupted a Pokémon Showcase there.

Other

Two Pancham debuted in The Bamboozling Forest!, where they caused some trouble for Ash and his friends. They and a Pangoro that was their guardian later became embroiled in Team Rocket's latest scheme.

A Pancham appeared in Heroes - Friends and Faux Alike!, under the ownership of Myron. James, who was disguised as Ash, and Inkay, who was disguised as Pikachu, used Psybeam on Pancham as part of their plot.

Minor appearances

A Pancham appeared in Diancie — Princess of the Diamond Domain, where it and a Pangoro were stuck in a log. They were eventually freed when Pangoro aided Diancie during an attack by a group of Ariados.

A Trainer's Pancham appeared in Alola to New Adventure!.

Three Trainers' Pancham appeared in I Choose Paradise!, where they among the Pokémon seen at the Pokémon Paradise Resort.

A Pancham appeared in A Recipe for Success! as one of the customers at Oranguru's place.

Pokédex entries

Episode Pokémon Source Entry
XY011 Pancham Serena's Pokédex Pancham, the Playful Pokémon. Though it tries to look tough, Pancham has trouble being taken seriously by opponents.

In the manga

In the Pokémon Adventures manga

A female Preschooler's Pancham was at the Mini-game Corner in PS553.

A Trainer's Pancham appeared in Truth and the Mastermind Behind Team Skull.

Two Pancham appeared in the Wild Area in PASS04.

In the Pokémon Horizon manga

A Pancham appeared in Traveling Trainer Tokio.

In the TCG

Main article: Pancham (TCG)

Other appearances

Detective Pikachu

Multiple Pancham appeared in Detective Pikachu.

Game data

NPC Appearance

Pokémon Super Mystery Dungeon: He appears as one of the students, he along with Shelmet are the often picking on the player and partner, though after being rescued from the Ancient Barrow they become friends with them.

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI Kalos
Central #091
Hoenn
#—
X It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
Y It does its level best to glare and pull a scary face, but it can't help grinning if anyone pats its head.
Omega Ruby It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
Alpha Sapphire It does its level best to glare and pull a scary face, but it can't help grinning if anyone pats its head.
Generation VII Alola
SM: #220
Alola
USUM: #284
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
Moon There's no point to the leaf in its mouth, aside from an effort to look cool. It's mischievous, so it's not well suited to inexperienced Trainers.
Ultra Sun It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
Ultra Moon It's desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.
Generation VIII Galar
#111
Sword It chooses a Pangoro as its master and then imitates its master's actions. This is how it learns to battle and hunt for prey.
Shield Wanting to make sure it's taken seriously, Pancham's always giving others a glare. But if it's not focusing, it ends up smiling.

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Route 5, Friend Safari (Fighting)
Omega Ruby Alpha Sapphire
Trade, Event
Generation VII
Sun Moon
Routes 10, 11, and 17
Ultra Sun Ultra Moon
Routes 10 and 11
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Route 3, Rolling Fields, West Lake Axewell, East Lake Axewell
Dusty Bowl, North Lake Miloch (Max Raid Battle)

In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Blade-and-Shield Path: Stage 1
Shuffle
Wacky Workshop: Stage 163
Prasino Woods: Stage 561
Rumble World
Fairy Land: Guardian's Peak (All Areas), Origin Hideaway: Old-Growth Woods (All Areas)
Picross
Area 02: Stage 02

In events

Games Event Region Location Level Distribution period
XYORAS 7-Eleven Serena's Pancham Japanese region Online 30 July 18 to September 30, 2015
XYORAS Pokémon Center Serena's Pancham Japanese region Nintendo Network 30 August 17 to 23, 2015

Held items

Game Held Item(s)
X Y Mental Herb Mental Herb (5%)
Sun Moon Mental Herb Mental Herb (5%)
Ultra Sun Ultra Moon Mental Herb Mental Herb (5%)
Sword Shield Mental Herb Mental Herb (5%)
Events* Black Glasses Black Glasses (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
67
127 - 174 244 - 338
82
78 - 147 152 - 289
62
60 - 125 116 - 245
46
45 - 107 87 - 210
48
47 - 110 90 - 214
43
43 - 104 81 - 203
Total:
348
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
044 Arm Thrust Fighting Physical 01515 100100% 20
088 Taunt Dark Status 0000 100100% 20
1212 Circle Throw Fighting Physical 06060 09090% 10
1616 Low Sweep Fighting Physical 06565 100100% 20
2020 Work Up Normal Status 0000 00——% 30
2424 Slash Normal Physical 07070 100100% 20
2828 Vital Throw Fighting Physical 07070 00——% 10
3333 Crunch Dark Physical 08080 100100% 15
3636 Body Slam Normal Physical 08585 100100% 15
4040 Parting Shot Dark Status 0000 100100% 20
4444 Entrainment Normal Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00Bag TM Normal VI Sprite.png TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01Bag TM Normal VI Sprite.png TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03Bag TM Fire VI Sprite.png TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04Bag TM Ice VI Sprite.png TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05Bag TM Electric VI Sprite.png TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15Bag TM Ground VI Sprite.png TM15 Dig Ground Physical 08080 100}}100% 10
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM22Bag TM Rock VI Sprite.png TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM41Bag TM Normal VI Sprite.png TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43Bag TM Fighting VI Sprite.png TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48Bag TM Rock VI Sprite.png TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57Bag TM Dark VI Sprite.png TM57 Payback Dark Physical 05050 100}}100% 10
TM59Bag TM Dark VI Sprite.png TM59 Fling Dark Physical 0000 100}}100% 10
TM63Bag TM Fighting VI Sprite.png TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM65Bag TM Ghost VI Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM75Bag TM Fighting VI Sprite.png TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM79Bag TM Normal VI Sprite.png TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81Bag TM Ground VI Sprite.png TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94Bag TM Normal VI Sprite.png TM94 False Swipe Normal Physical 04040 100}}100% 40
TR00Bag TR Normal Sprite.png TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01Bag TR Normal Sprite.png TR01 Body Slam Normal Physical 08585 100}}100% 15
TR04Bag TR Water Sprite.png TR04 Surf Water Special 09090 100}}100% 15
TR07Bag TR Fighting Sprite.png TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR22Bag TR Poison Sprite.png TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR32Bag TR Dark Sprite.png TR32 Crunch Dark Physical 08080 100}}100% 15
TR35Bag TR Normal Sprite.png TR35 Uproar Normal Special 09090 100}}100% 10
TR37Bag TR Dark Sprite.png TR37 Taunt Dark Status 0000 100}}100% 20
TR39Bag TR Fighting Sprite.png TR39 Superpower Fighting Physical 120120 100}}100% 5
TR42Bag TR Normal Sprite.png TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR48Bag TR Fighting Sprite.png TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR58Bag TR Dark Sprite.png TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR69Bag TR Psychic Sprite.png TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR73Bag TR Poison Sprite.png TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR74Bag TR Steel Sprite.png TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75Bag TR Rock Sprite.png TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR77Bag TR Grass Sprite.png TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81Bag TR Dark Sprite.png TR81 Foul Play Dark Physical 09595 100}}100% 15
TR85Bag TR Normal Sprite.png TR85 Work Up Normal Status 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
SandileKrokorokKrookodileMorpeko Power Trip Dark Physical 20 100% 10
PersianSableyeOranguru Quash Dark Status 100% 15
HitmonchanMr. MimeHitmontopLucarioGalladeSawk
MienfooMienshaoMeowsticLycanrocLycanroc
Quick Guard Fighting Status —% 15
MachopMachokeMachampThroh Seismic Toss Fighting Physical 100% 20
Throh Storm Throw Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Pancham in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pancham in that game.
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Coaching Fighting Status —% 10
Sw Sh EP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
VI VII Block Normal Status 0000 00—}}—% 5
VI VII Comet Punch × Normal Physical 01818 085}}85% 15
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Covet Normal Physical 06060 100}}100% 25
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Dual Chop Dragon Physical 04040 090}}90% 15
VI VII Echoed Voice Normal Special 04040 100}}100% 15
VI VII Endeavor Normal Physical 0000 100}}100% 5
VI VII Focus Punch Fighting Physical 150150 100}}100% 20
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Karate Chop × Fighting Physical 05050 100}}100% 25
VI VII Knock Off Dark Physical 06565 100}}100% 20
VI VII Me First × Normal Status 0000 00—}}—% 20
VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Roar Normal Status 0000 00—}}—% 20
VI VII Rock Smash Fighting Physical 04040 100}}100% 15
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Sky Uppercut × Fighting Physical 08585 090}}90% 15
VI VII Snatch × Dark Status 0000 00—}}—% 10
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Strength Normal Physical 08080 100}}100% 15
VI VII Swagger Normal Status 0000 085}}85% 15
VI VII Torment Dark Status 0000 100}}100% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Pancham
  • Italic indicates a move that gets STAB only when used by an evolution of Pancham
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Battle Trozei
Fighting
Attack Power: ★★★★

BT674.png

Pokémon Shuffle
None.png
Fighting
None.png Attack Power: 50 - 100 Raise Max Level.png 5

#275
Shuffle674.png

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.


Pokémon GO
80px Base Stamina: 167 Base Attack: 145 Base Defense: 107
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: 50
Fast Attacks: Tackle, Low Kick
Charged Attacks: Crunch, Body Slam, Low Sweep

Evolution

674Pancham.png
Unevolved
Pancham
 Fighting 
Rare Candy + Dark icon SwSh.png
Level 32
with a Dark type in the party
675Pangoro.png
First evolution
Pangoro
 Fighting  Dark 

Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 674.png Spr b 6x 674.png Spr 6x 674.png Spr b 6x 674.png
Spr 6x 674 s.png Spr b 6x 674 s.png Spr 6x 674 s.png Spr b 6x 674 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 674.png Spr b 7s 674.png Spr 7s 674.png Spr b 7s 674.png
Spr 7s 674 s.png Spr b 7s 674 s.png Spr 7s 674 s.png Spr b 7s 674 s.png
Front Back Front Back
674MS8.png For other sprites and images, please see Pancham images on the Bulbagarden Archives.

Trivia

  • Pancham shares its category with Monferno. They are both known as the Playful Pokémon.

Origin

Pancham is based on a giant panda cub. Its Shiny coloration could be a reference to the Qinling panda, whose coloring tends to be more brown than black.

Name origin

Pancham may be a combination of panda, punch and champion.

Yancham may come from やんちゃ yancha (naughty) and champion.

In other languages

Language Title Meaning
Japan Flag.png Japanese ヤンチャム Yancham From やんちゃ yancha and champion
France Flag.png French Pandespiègle From panda and espiègle
Spain Flag.png Spanish Pancham Same as English name
Germany Flag.png German Pam-Pam From panda and bam
Italy Flag.png Italian Pancham Same as English name
South Korea Flag.png Korean 판짱 Panjjang From panda and jjang
Hong Kong Flag.png Cantonese Chinese 頑皮熊貓 Wàahnpèihhùhngmāau From 頑皮 wàahnpèih and 熊貓 hùhngmāau
China and Taiwan Flags.png Mandarin Chinese 頑皮熊貓 Wánpíxióngmāo From 頑皮 wánpí and 熊貓 xióngmāo


Related articles

External links

Gogoat #673: Gogoat
Pokémon
#675: Pangoro Pangoro
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.