Generations III and IV
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Each strike made has an equal chance to be a critical hit.
Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.
Arm Thrust can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if either the move Fake Out or Focus Energy was used in the prior turn.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V onwards
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
|| Straight-arm punches that strike the foe 2 to 5 times.
|| A quick flurry of straight-arm punches that hit two to five times.
|| Straight-arm punches that hit the target 2 to 5 times.
| The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
| The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
In other games
In Red Rescue Team and Blue Rescue Team, Arm Thrust is a move with 2 base power, 78% accuracy, and 17 PP. It damages an enemy in front of the user 2 to 5 times. This move's base critical hit rate is lower than normal, at 2%.
In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 10 and its accuracy to 40%.
|| Inflicts damage on the target. It hits two to five times in succession.
|| Inflicts damage on the target using 2 to 5 attacks in a single turn.
|| てきポケモンに ２〜５かいれんぞくで ダメージを あたえる
| It damages an enemy 2 to 5 times in a row.
In the anime
In the manga
Pokémon Pocket Monsters
In other generations
Core series games
Side series games
Spin-off series games
In other languages