Vital Throw (move)

Vital Throw
あてみなげ Strike Throw
Vital Throw VIII.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Machop's evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Vital Throw can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Fake Out was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Generation IX

Vital Throw cannot be selected in a battle.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
Colo.XD Makes the user go last, but it never misses.
DPPtHGSSPBR The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS
SMUSUM
SwShBDSPLA
The user attacks last. In return, this throw move never misses.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0066   Machop
  Human-Like Human-Like 31 31 25 31 31XY
25ORAS
25 24
0067   Machoke
  Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24
0068   Machamp
  Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24
0127   Pinsir
  Bug Bug 25 25BW
22B2W2
22XY
18ORAS
18 28
0296   Makuhita
  Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22BDSP
0297   Hariyama
  Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22BDSP
0538   Throh
  Human-Like Human-Like 17 17 9 35
0674   Pancham
  Field Human-Like 27 27 28
0675   Pangoro
 
 
Field Human-Like 27 27 28
0794   Buzzwole
 
 
No Eggs Discovered No Eggs Discovered 19 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0619   Mienfoo
  Field Human-Like
0766   Passimian
  Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers, and Adventure Squad series, Vital Throw is a status move. The user gains the Vital Throw status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

From Pokémon Super Mystery Dungeon, Vital Throw is a regular move which deals damage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - User User Yes
MDTDS - - 17 - —% - User User Yes
BSL - - 17 - —% - User User Yes
SMD 7 99 13 30 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Vital Throw
★★★★
Attack power 37.10708
Charge time 0.58 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.
MDTDS Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.
BSL じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける
MDGtI  UNUSED
SMD
MDRTDX
It damages an enemy. It never misses.


In the anime

 
Makuhita
 
Hariyama
 
Machamp
 
Throh
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
  Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
  Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
  Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None
  One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.
Team Rocket's Throh A Close Call... Practically! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

 
Description in Generation III with erroneous accuracy data
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Chinese Cantonese 借力摔 Jelihk Sēui*
一招制敵 Yātjīu Jaidihk *
Mandarin 借力摔 Jièlì Shuāi *
一招制敵 Yīzhāo Zhìdí *
  Dutch Vitale worp
  Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
  French Corps Perdu
  German Überwurf
  Greek Ζωτικό Ρίψιμο
  Italian Vitaltiro
  Korean 받아던지기 Badadeonjigi
  Polish Życiowy Cios
Portuguese   Brazil Lançamento Vital (AG127–present, TCG, manga)
Nocaute* (AG031)
Arremesso (AG020)
  Portugal Lançamento Vital (AG127–present)
Arremesso Vital (AG020AG031)
  Serbian Vitalno bacanje
Spanish   Latin America Tiro Vital
Combinacion (AG020)
Fuerza Vital (AG031)
  Spain Llave VitalIX+
Tiro VitalIIIVIII
  Vietnamese Đòn Đánh Chí Mệnh



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.