Power Trip deals damage. It normally has a base power of 20, but gains 20 power for every increased stat stage the user has. Stats decreased below normal do not affect this move's base power.
Its maximum possible base power is 860. This occurs when all seven of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) have been raised the maximum six stages.
|The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
||This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
In other games
||The more the user's stats are raised, the greater the power of this attack.
||Marnie and Morpeko
This move has a power multiplier that starts at ×1; for each increased stat rank that the user has, including critical-hit rate because that is a stat in this game, this multiplier increases by one. This multiplier reaches its maximum of ×12 if the user has stats raised by eleven or more ranks total.
Here are the details as an equation:
Power Trip's Multiplier = 1 + (Number of the user's increased stat ranks; 11 maximum)
- Prior to Version 2.20.0 (from April 27, 2022): The more the user's stats are raised, the greater the power of this move.
In other generations
Core series games
Spin-off series games
In other languages