Every second turn, a Pokémon with Truant cannot use a move due to loafing around, such that the Pokémon can move on its first turn but not its second turn. Switching out or gaining the Ability Truant resets the turn count for Truant. Using an item does not count as a turn for the purposes of Truant. Truant is reset by sleep and a Pokémon with Truant will always be able to attack on the turn it wakes up.
Moves with a charging turn, such as Fly, will not work (unless the user is holding a Power Herb), because the turn in which the move would be executed is the same turn in which the Pokémon will be truant. If the Pokémon uses a move that requires recharging, such as Hyper Beam, then the Pokémon will loaf around due to Truant during the turn that would normally be used recharging; however, the Pokémon is still committed to recharge, and thus can neither use items nor switch out on that turn.
If a Pokémon gains Truant after it calls upon Mega Evolution, Ultra Burst, or Dynamax at the beginning of a turn, but before it moves that turn, Truant will activate on its first attempt to move.
Truant cannot be overwritten by Simple Beam, Worry Seed, or Entrainment, but it can be overwritten by Skill Swap or Role Play.
Outside of battle
Truant has no effect outside of battle.
Pokémon with Truant
|| First Ability
|| Second Ability
|| Hidden Ability
| Please note that this is only 100% accurate to Generation VIII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII or later.
- For Generation VII games, ignore Abilities introduced in Generation VIII or later.
In other games
Truant activating in Super Mystery Dungeon
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, when a Pokémon with this Ability uses a move or a Wonder Orb, the Pokémon gains the Paused status which prevents the Pokémon from taking any action the next turn.
In Pokémon Super Mystery Dungeon, Truant instead causes the truant status condition for one turn. Unlike the previous Paused status, the truant status only prevents the Pokémon from using moves and allows the use of items. Truant additionally can inflict the Yawning status condition on all surrounding enemies when the Pokémon with the Ability Truant is asleep.
|| Prevents action in your next turn after using a move or a Wonder Orb.
|| Keeps the Pokémon from taking an action in the turn after using a move or a Wonder Orb.
|| わざを くりだしたり ふしぎだまを つかった つぎのターンは こうどうできない
|| When the Pokémon uses a move, it will get the truant status condition! Also, if an enemy Pokémon is next to the sleeping Pokémon with this Ability, it will get the yawning status condition!
|| When the Pokémon uses a move, it will get the Truant condition. Also, if an enemy Pokémon is next to a sleeping Pokémon with this Ability, the enemy will sometimes get the Yawning condition.
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other languages