Passimian (Pokémon)

Oranguru #765: Oranguru
Pokémon
#767: Wimpod Wimpod
Passimian
Teamwork Pokémon
ナゲツケサル
Nagetukesaru
#766
Passimian



Images on the Bulbagarden Archives
Type
Fighting Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Receiver Cacophony
Cacophony
Defiant
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Field
Hatch time
5140 - 5396 steps
Height
6'07" 2.0 m
Passimian
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
182.5 lbs. 82.8 kg
Passimian
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
172
Leveling rate
Slow
EV yield
Total: 2
Passimian
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
White
Base friendship
70
External Links

Passimian (Japanese: ナゲツケサル Nagetukesaru) is a Fighting-type Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon, but it is considered to be a counterpart of Oranguru.

Biology

Passimian is a black-and-white Pokémon resembling a powerfully built lemur with broad shoulders. Most of its fur is white, but it has a black muzzle, upper body, hands, feet and ankles, and tail. However, there is a wavy white ring near the tip of its tail. The fur around Passimian's head and face is longer and forms many small clumps, especially around the top of its head and under its chin. On top of its head is a pale green helmet similar to half of a coconut shell. The helmet has a small orange blaze on the front and two leaves that stand up straight attached to the back. Its eyes are partially hidden by its headwear, but its yellow sclerae and reddish-orange irises are visible. It is often seen carrying a large berry that resembles a green coconut. There are several leaves stuck on its body with saliva. The shoulders and chest all have one vertical and one horizontal leaf. While most Passimian have green leaves, the anime has shown that there is a red leaf variant on Akala Island that has one additional horizontal leaf in each area. The leaves' color and position are decided by the leader of a troop and aid in distinguishing one troop from another.

This Pokémon creates troops of 20 to 30 members. Each troop has a leader that picks 10 of the strongest members to search for food. Passimian tend to get into territorial disputes with Ambipom in their search for comfortable trees, in which they win half the time. This Pokémon's battle strategy involves throwing Berries at opponents, hard ones for damage and soft ones to obscure vision, and confusing opponents by throwing the Berry to other troop members. A troop's leader is the member that can throw these Berries the farthest. Through rigorous training, the troop improves its coordination, teamwork, and skill in handling Berries. Some Passimian are unable to handle the intensity and flee from the troop. In place of a troop leader, a captive Passimian looks to its Trainer for leadership. If its Trainer has poor form when throwing Poké Balls, it will refuse to obey.[1]

In the anime

Major appearances

Melemele Greens

 
The Melemele Greens

The Melemele Greens are a group of Passimian who live in a forested area close to Iki Town. The members of that group have green markings and are from a forest behind Iki Town on Melemele Island. As such, they are referred to as (Japanese: メレメレグリーンズ Melemele Greens), with their leader being nicknamed (Japanese: タイニー Tiny). As the episode only aired in Asia, they don't have English names.

The Melemele Greens debuted in the banned episode SM064. The Red Buns clan from Akala Island, led by one nicknamed Claw, had arrived on Melemele Island and asserted leadership of the Melemele Greens after taking possession of their special fruit. The Melemele Greens felt helpless under Claw's ruthless reign and simply complied. Ash decided to dress up like a Passimian, which bolstered the confidence of Tiny and the other Melemele Greens. Tiny went on to challenge Claw for the leadership of the Melemele Greens and competed alongside Ash in a Berry-tossing game on the beach. The Red Buns dominated much of the match due to their larger size, though the game encouraged the other Melemele Greens to revolt and outnumber Claw and its allies to reclaim their territory and freedom. Tiny and the other Melemele Greens eventually regained control, and later took Ash back to their nest to celebrate the victory.

They reappeared in A Recipe for Success!, where they were among the Pokémon who visited Oranguru's place and had their meal served by Mallow and Oranguru.

Other

 
Akala Island Passimian in the anime

The other group of Passimian that appeared in the banned episode SM064 have red markings and are from Akala Island. They are referred to (Japanese: レッドバンズ Red Buns), with their leader being nicknamed (Japanese: かぎづめ Kagizume). They served as the antagonists of the episode.

Minor appearances

Passimian made its English dub debut in A Young Royal Flame Ignites!, under the ownership of a Trainer.

A Passimian appeared during a fantasy in All They Want to Do is Dance Dance!.

A Trainer's Passimian appeared in Turning the Other Mask!.

A Passimian appeared in a flashback in Battling the Beast Within!, under the ownership of the Ultra Rangers. It and its fellow Pokémon attempted to battle a Guzzlord that was wreaking havoc at the Ultra Ruin, but lost.

Two Passimian appeared in Drawn with the Wind!, where they serve as public transport throughout Malie Garden. They gave Sophocles and his Togedemaru a ride.

Many Passimian appeared in JN076, with one caught by Goh and another caught by the Zenryoku Brothers as part of the Pokémon Catching Adventure Race.

Pokédex entries

Episode Pokémon Source Entry
SM064 Passimian Rotom Pokédex Passimian, the Teamwork Pokémon. A Fighting type. It works on its teammates and attacks by throwing fruits. They undergo intense training together, and their mutual bond is remarkable.

In the manga

 
Passimian in Pokémon Adventures

Pokémon Adventures

Passimian debuted in Homecoming and the Brilliant Professional Golfer, where it was seen in Lush Jungle.

In the TCG

Main article: Passimian (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VII.
Generation VII Alola
SM: #177
Alola
USUM: #216
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
Moon They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.
Ultra Sun They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.
Ultra Moon Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
Generation VIII Galar
#343
Galar
Isle of Armor #090
Sword Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.
Shield Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.


Game locations

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun
Lush Jungle
Moon
Trade, Event
Ultra Sun
Lush Jungle
Ultra Moon
Trade, Event
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword
Glimwood Tangle
Rolling Fields, North Lake Miloch, Dusty Bowl (Max Raid Battle)
Shield
Trade
Sword Expansion Pass
Forest of Focus
Max Lair (Dynamax Adventure)
Shield Expansion Pass
Max Lair (Dynamax Adventure)


In side games

Cross-Generation
Shuffle
Event: Passimian Appears


In events

Games Event Region Location Level Distribution period
SM Easter Passimian Egg All Japan 1 March 18 to April 9, 2017
SM Korean Passimian Egg All South Korea 1 April 29 to May 7, 2017
SMUSUM Pokémon Bank Hidden Ability Passimian All Online 50 March 28 to October 31, 2019

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
120
112 - 189 220 - 372
90
85 - 156 166 - 306
40
40 - 101 76 - 196
60
58 - 123 112 - 240
80
76 - 145 148 - 284
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
055 Rock Smash Fighting Physical 04040 100100% 15
1010 Focus Energy Normal Status 0000 00——% 30
1515 Beat Up Dark Physical 0000 100100% 10
2020 Scary Face Normal Status 0000 100100% 10
2525 Take Down Normal Physical 09090 08585% 20
3030 Fling Dark Physical 0000 100100% 10
3535 Bulk Up Fighting Status 0000 00——% 20
4040 Thrash Normal Physical 120120 100100% 10
4545 Double-Edge Normal Physical 120120 100100% 15
5050 Close Combat Fighting Physical 120120 100100% 5
5555 Reversal Fighting Physical 0000 100100% 15
6060 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By TM/TR

Generation VIII
Other generations:
VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM26  TM26 Scary Face Normal Status 0000 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM37  TM37 Beat Up Dark Physical 0000 100}}100% 10
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM42  TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48  TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM56  TM56 U-turn Bug Physical 07070 100}}100% 20
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM58  TM58 Assurance Dark Physical 06060 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM75  TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM78  TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82  TM82 Electroweb Electric Special 05555 095}}95% 15
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR10  TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13  TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR21  TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR48  TR48 Bulk Up Fighting Status 0000 00—}}—% 20
TR52  TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR53  TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR59  TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR73  TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR74  TR74 Iron Head Steel Physical 08080 100}}100% 15
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR85  TR85 Work Up Normal Status 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By breeding

Generation VIII
Other generations:
VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Counter Fighting Physical 100% 20
      
     
Feint Normal Physical 30 100% 10
      
   
Knock Off Dark Physical 65 100% 20
      
      
      
      
      
      
  
Quick Attack Normal Physical 40 100% 30
       Quick Guard Fighting Status —% 15
   Seismic Toss* Fighting Physical 100% 20
   Vital Throw Fighting Physical 70 —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Passimian in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Passimian in that game.
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By tutoring

Generation VIII
Other generations:
VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Coaching Fighting Status —% 10
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Aerial Ace Flying Physical 06060 00—}}—% 20
VII Bestow × Normal Status 0000 00—}}—% 15
VII Block Normal Status 0000 00—}}—% 5
VII Confide Normal Status 0000 00—}}—% 20
VII Double Team Normal Status 0000 00—}}—% 15
VII Endeavor Normal Physical 0000 100}}100% 5
VII Focus Punch Fighting Physical 150150 100}}100% 20
VII Frustration × Normal Physical 0000 100}}100% 20
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Laser Focus Normal Status 0000 00—}}—% 30
VII Return × Normal Physical 0000 100}}100% 20
VII Shock Wave Electric Special 06060 00—}}—% 20
VII Smack Down Rock Physical 05050 100}}100% 15
VII Snatch × Dark Status 0000 00—}}—% 10
VII Swagger Normal Status 0000 085}}85% 15
VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian
  • × indicates a move that cannot be used in Generation VIII

Side game data

Pokémon Shuffle
 
Fighting
  Attack Power: 60 - 105   5

#722
 

Crowd Control
Increases damage when there are more Passimian in the puzzle area.


Evolution

 
Unevolved
Passimian
 Fighting 


Sprites

This Pokémon was unavailable prior to Generation VII.
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Passimian images on the Bulbagarden Archives.


Trivia

Origin

Passimian appears to be based on a lemur, with a striking resemblance to the black-and-white ruffed lemur and the Coquerel's sifaka. Lemurs also live in large groups and are very cooperative in activities like searching for food, like Passimian. It may also draw inspiration from quarterbacks in American football.

Name origin

Passimian may be a combination of pass and simian. It may also be a play on prosimian.

Nagetukesaru may be a combination of 投げつける nagetsukeru (to throw) and 猿 saru (monkey).

In other languages

Language Title Meaning
  Japanese ナゲツケサル Nagetukesaru From 投げつける nagetsukeru and saru
  French Quartermac From quarterback and maki or macaco
  Spanish Passimian Same as English name
  German Quartermak From quarterback and maki
  Italian Passimian Same as English name
  Korean 내던숭이 Naedeonsung-i From 내던지기 naedeonjigi and 원숭이 wonsung-i
  Cantonese Chinese 投擲猴 Tàuhjaahkhàuh From 投擲 tàuhjaahk and hàuh
  Mandarin Chinese 投擲猴 / 投掷猴 Tóuzhíhóu / Tóuzhìhóu From 投擲 / 投掷 tóuzhí / tóuzhì and hóu


Related articles

Notes

External links

  #765: Oranguru
Pokémon
#767: Wimpod  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.