Passimian (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
044 Leer Normal Status 0000 100100% 30
088 Rock Smash Fighting Physical 04040 100100% 15
1111 Focus Energy Normal Status 0000 00——% 30
1515 Beat Up Dark Physical 0000 100100% 10
1818 Scary Face Normal Status 0000 100100% 10
2222 Take Down Normal Physical 09090 08585% 20
2525 Bestow Normal Status 0000 00——% 15
2929 Thrash Normal Physical 120120 100100% 10
3232 Bulk Up Fighting Status 0000 00——% 20
3636 Double-Edge Normal Physical 120120 100100% 15
3939 Fling Dark Physical 0000 100100% 10
4343 Close Combat Fighting Physical 120120 100100% 5
4646 Reversal Fighting Physical 0000 100100% 15
5050 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By TM

Generation VII
Other generations:
VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By breeding

Generation VII
Other generations:
VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
   
Feint Normal Physical 30 100% 10
     Iron Head Steel Physical 80 100% 15
      
      
      
      
      
      
      
   
Quick Attack Normal Physical 40 100% 30
     Quick Guard Fighting Status —% 15
   Seismic Toss Fighting Physical 100% 20
   Vital Throw Fighting Physical 70 —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Passimian in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Passimian in that game.
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By tutoring

Generation VII
Other generations:
VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Block Normal Status —% 5
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Passimian can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Passimian cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian

By events

Generation VII
Other generations:
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Easter Egg Passimian
Korean Egg Passimian
Feint Normal Physical 30 100% 10
Pokémon Bank Hidden Ability Passimian Knock OffSM Dark Physical 65 100% 20
Pokémon Bank Hidden Ability Passimian Gunk ShotSM Poison Physical 120 80% 5
  • A superscript level indicates that Passimian can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian