Beat Up (move)

If you were looking for the Pokémon Trading Card Game deck archetypes, see Beat Up (TCG).
Beat Up
ふくろだたき Gang Up
Beat Up IX.png
[[File:|300px|center]]
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel, but other Pokémon could still inherit it via breeding. It was TM37 in Pokémon Sword and Shield.

Effect

  This move effect may be in need of research.
Reason: Is Beat Up boosted by the ability Technician? If so, does it affect just the user's initial strike or all strikes?
You can discuss this on the talk page.

Generation II

Beat Up inflicts damage on the target from the user and from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus is not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit. King's Rock has its chance of activation based on the last strike alone.

Generations III and IV

If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V onwards

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

 

Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.

Beat Up no longer lists the individual attackers' names. Each strike will activate Justified, Weak Armor and Stamina. If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Description

Games Description
Stad2 A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
GSC Party Pokémon join in the attack.
RSEColo.XD Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
DPPtHGSSPBR The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
SV
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0215    
 
Field Field 57 57 38 42BW
28B2W2
28 28 42 42 42
0228    
 
Field Field 27 25 25 25 25 25
0229    
 
Field Field 28 26 26 26 26 25
0275    
 
Field Grass Rem.
0461    
 
Field Field 1 1 1
0559    
 
Field Dragon 24 24
0560    
 
Field Dragon 24 24
0632    
 
Bug Bug 12
0746     Water 2 Water 2 33 8
0766     Field Field 15 15 15
0827     Field Field 4
0828     Field Field 1
0924     Field Fairy 37
0925  
Maushold
All forms
  Field Fairy 41
1016    
 
No Eggs Discovered No Eggs Discovered 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0004     Monster Dragon
0023     Field Dragon
0029     Monster Field
0032     Monster Field
0050     Field Field
0050  
Diglett
Alolan Form
 
 
Field Field
0056     Field Field
0190     Field Field
0203    
 
Field Field
0228    
 
Field Field
0273     Field Grass
0546    
 
Grass Fairy
0551    
 
Field Field
0946    
 
Grass Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0029     Monster Field
0030     No Eggs Discovered No Eggs Discovered
0031    
 
No Eggs Discovered No Eggs Discovered
0032     Monster Field
0033     Monster Field
0034    
 
Monster Field
0050     Field Field
0050  
Diglett
Alolan Form
 
 
Field Field
0051     Field Field
0051  
Dugtrio
Alolan Form
 
 
Field Field
0053  
Persian
Alolan Form
  Field Field
0115     Monster Monster
0151     No Eggs Discovered No Eggs Discovered
0215    
 
Field Field
0273     Field Grass
0274    
 
Field Grass
0275    
 
Field Grass
0416    
 
Bug Bug
0461    
 
Field Field
0546    
 
Grass Fairy
0547    
 
Grass Fairy
0551    
 
Field Field
0552    
 
Field Field
0553    
 
Field Field
0559    
 
Field Dragon
0560    
 
Field Dragon
0584     Mineral Mineral
0624    
 
Human-Like Human-Like
0625    
 
Human-Like Human-Like
0632    
 
Bug Bug
0634    
 
Dragon Dragon
0635    
 
Dragon Dragon
0675    
 
Field Human-Like
0688    
 
Water 3 Water 3
0689    
 
Water 3 Water 3
0746     Water 2 Water 2
0757    
 
Monster Dragon
0758    
 
Monster Dragon
0766     Field Field
0778    
 
Amorphous Amorphous
0827     Field Field
0828     Field Field
0870     Fairy Mineral
0886    
 
Amorphous Dragon
0887    
 
Amorphous Dragon
0892  
Urshifu
Single Strike Style
 
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0023     Field Dragon Dream World - Dream Park
0050     Field Field Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0198    
 
Flying Flying New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0547    
 
Grass Fairy Powerful Tag Pokémon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Beat Up is a status move which warps all teammates on the floor to the user. In games prior to Super Mystery Dungeon, teammates are placed up to 2 tiles away from the user. Beat Up only works on teammates and will not affect clients visiting the player's team. The move will fail to warp a Pokémon if there is not enough space within the given area; the move considers only land tiles (even if the Pokémon can travel through non-standard tiles).

From Super Mystery Dungeon, the move targets an enemy in front, and will warp all teammates on the floor to surround the target.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 15 - 100% - Entire floor Party -
MDTDS - - 15 - —% - Entire floor Party -
BSL - - 15 - —% - Entire floor Party -
SMD - - 10 30 —% - Front Party -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Rumble Rush

  Beat Up
Attack power 11.34656 (Hits 1-5), 34.03969 (Hit 6)
Charge time 0.5 seconds (Hits 1-5) / 0.78 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Summons the team members around the user.
MDTDS Summons the team members from the floor to surround the user.
BSL なかまの ポケモンたちを じぶんの まわりに よびよせる
MDGtI  UNUSED
SMD It warps all your teammates to your side.
MDRTDX It warps all your teammates close to the targeted enemy.


In the manga

Aim to Be a Card Master!!


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 圍攻 Wàihgūng *
痛打一氣 Tungdá Yāthei *
Mandarin 圍攻 / 围攻 Wéigōng *
痛打一氣 / 痛打一气 Tòngdǎ Yīqì *
  French Baston
  German Prügler
  Greek Ξυλοδαρμός
  Italian Picchiaduro
  Korean 집단구타 Jipdan Guta
  Brazilian Portuguese Espancar
  Serbian Tuča
  Spanish Paliza
  Vietnamese Đánh Hội Đồng


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.