Hold Hands (move)

Hold Hands
てをつなぐ Holding Hands
Hold Hands VIII.png
Hold Hands VIII 2.png
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Affects an adjacent ally
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Hold Hands (Japanese: てをつなぐ Holding Hands) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.


Hold Hands has no effect in battle. When a Pokémon uses this move in a Double Battle or Triple Battle, it and its target ally will perform a brief animation together.

It will fail if used in a Single Battle or Horde Encounter (even if used by one of the five opposing Pokémon). In a Battle Royal, the user is allowed to select any opponent as the target of the move, but it will fail regardless. Hold Hands ignores the target's use of Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield or in the semi-invulnerable turn of a move like Fly or Dig.

If powered up by a Normalium Z into Z-Hold Hands, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

Hold Hands can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Hold Hands cannot be selected in a battle.


Games Description
The user and an ally hold hands. This makes them very happy.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
006   Charizard
Monster Dragon Pokémon Center Mega Tokyo Charizard
Spring 2015 Charizard
Pokémon Center Hiroshima Charizard
025   Pikachu
  Field Fairy Minato Mirai Pikachu
Pokémon Center Mega Tokyo Pikachu
Tohoku Pikachu
Pokémon Center Hiroshima Pikachu
Pika Pika Pokémon Spa Pikachu
666   Vivillon
Fancy Pattern
Bug Bug GTS Fancy Pattern Vivillon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation VII

# Pokémon Types Egg Groups Obtained with
025   Pikachu
  Field Fairy Tohoku Pikachu
Carnival Pikachu
2018 Tohoku Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the manga

Pokémon Adventures

In other generations

In other languages

Language Title
Chinese Cantonese 牽手 Hīnsáu
Mandarin 牽手 / 牵手 Qiānshǒu
  French Mains Jointes
  German Händchenhalten
  Italian Mano nella Mano
  Korean 손에손잡기 Sonesonjabgi
  Spanish Manos Juntas

Variations of the move Splash
  CelebrateHold HandsSplash

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.