Disruption

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Reason: Images of each disruption type; in other languages; note on counterattack (+)

A disruption (Japanese: オジャマ obstacle) is a special icon or effect on a tile found in most Stages in Pokémon Shuffle that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but they may also be a default part of a stage when it begins. There are a number of conditions that may trigger an opposing Pokémon to place disruptions (such as after losing enough HP or after a certain number of moves), but the most common one is having its disruption counter reach zero.

Disruption counter

 
A disruption counter at 3.

The disruption counter can be seen in a white bubble labeled "Countdown" on the opposing Pokémon's left side in a stage. The counter decreases after every move the player makes (regardless of whether the stage is move-based or time-based). When it reaches zero, the Pokémon creates a disruption.

The disruption counter can be affected by certain Skills and other effects.


Types of disruptions

There are a number of ways to remove disruptions. Those that affect multiple types of disruptions are as follows:

  • Mega Effects that erase Pokémon will also erase barrier or black-cloud disruptions on targeted Pokémon; Mega Effects that target disruptions can erase other types of disruptions.
  • Stabilize(+, ++) Skills can remove all types of disruptions, except non-Support Pokémon.
  • Swap(+, ++) Skills can replace breakable-rock, unbreakable-block, or Coin disruptions with Support Pokémon.

Each type of disruption may also have other methods of removal, detailed below.

Breakable-rock

A breakable-rock disruption (Japanese: 壊せる岩 breakable rock) is a square, brown rock that cannot be actively moved by the player but is relatively easy to clear. A breakable-rock disruption will still fall if icons below it are cleared.

Rocks can be cleared if:

  • A match is made in any adjacent square. (Diagonals do not count.)
    • This includes an unbreakable-block disruption automatically clearing after five moves.
    • This does not include matches that remove an adjacent barrier disruption.
  • The Rock Break(+, ++) or Rock Shot (α) Skills activate.
  • Mega Effects activate.

Unbreakable-block

An unbreakable-block disruption (Japanese: 壊せないブロック unbreakable block) is a square, gray metal block that cannot be actively moved by the player and is difficult to clear. An unbreakable-block disruption will still fall if icons below it are cleared.

Blocks can be cleared if:

Barrier

A barrier (Japanese: バリア barrier) covers an icon and can affect any tile, including disruption icons. It prevents the icon it covers from moving in any way (including falling), as if it were frozen in place.

The barrier alone (but not the icon it covers) can be cleared if:

Both the barrier and the icon it covers can be cleared if:

On some stages where barriers are a default part of the stage at the start, the barriers will clear away on their own after a certain number of moves if they are still present.

Black-cloud

A black-cloud disruption (Japanese: 黒い雲 black cloud) obscures the visibility of its tile and the icon (if any) that it covers. It can affect any tile. Icons covered by a cloud behave normally and can still be moved or be part of a match.

Clouds can be removed if:

A cloud is immune to Mega Effects if the tile it is covering does not have a icon when the effect activates and targets the square it is in.

Coin

A Coin (Japanese: コイン coin) gives the player bonus Coins. It can be moved freely and match with itself the same way Pokémon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage:

  • A match of 3 gives +100 Coins.
  • A match of 4 gives +300 Coins.
  • A match of 5 gives +500 Coins.
  • A match of 6 gives +700 Coins.

No other multipliers affect the amount of Coins received.

Non-Support Pokémon

A non-Support Pokémon (Japanese: オジャマのポケモン obstacle Pokémon) is any Pokémon that either does not enter the board normally or that the player did not choose as a Support Pokémon. They function just like the player's own Support Pokémon.

Non-Support Pokémon may be created a few at a time by the opposing Pokémon or as part of a set pattern at the beginning of a stage. (In these cases, the inserted Pokémon are unaffected by the player's Support Pokémon.)

For certain stages, one or more non-Support Pokémon may be "forced" on the player from the beginning, as if it were a 5th Support Pokémon: falling into the board like the player's Support Pokémon when other icons are cleared, throughout the entire stage. In this case, if the player has already selected one of these "forced" non-Support Pokémon as a Support Pokémon, the forced Pokémon will be replaced by the first default Support Pokémon for the stage (that is also not already a Support Pokémon).

Non-Support Pokémon can be cleared if:

In other languages

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.


  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.