Hydro Cannon inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.
Hydro Cannon can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Rain Dance was used in the prior turn.
|| Powerful, but leaves the user immobile the next turn.
|| The foe is hit with a watery cannon. The user can't move on the next turn.
|| The foe is hit with a watery blast. The user must rest on the next turn, however.
|| The target is hit with a watery blast. The user must rest on the next turn, however.
|| The target is hit by a watery blast. The user can't move on the next turn.
| The target is hit with a watery blast. The user can't move on the next turn.
Various Move Tutors will teach Hydro Cannon to a fully evolved Water-type starter Pokémon. From Generation III to VII, the Pokémon also needs a maximized friendship rating. The Move Tutors are:
In other games
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: DX price.
In Red Rescue Team and Blue Rescue Team, Hydro Cannon is a move with 30 base power, 9 PP and 84% accuracy. The attack travels up to 10 tiles away and hits the first Pokémon it encounters, ally or enemy. If the move hits a Pokémon successfully, the user is inflicted with Paused status condition for 1-2 turns, preventing them from acting on these turns.
In Explorers of Time and Darkness, the move's PP is decreased to 6.
In Explorers of Sky, the move's power is raised to 33.
Since Hydro Cannon is exclusively a tutor move in main series, it is taught differently in Mystery Dungeon:
- In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Blastoise will attempt to learn Hydro Cannon at level 99 if it has at least 333 IQ points. If this requirement is not met until after reaching level 99, Hydro Cannon can be relearned at the Gulpin Link Shop.
- In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, an eligible Pokémon will attempt to learn Hydro Cannon at level 72 if it has at least 300 IQ points. If this requirement is not met until after level 72, Hydro Cannon can be relearned at Electivire Link Shop.
- In Pokémon Mystery Dungeon: Gates to Infinity, Oshawott can be taught Hydro Cannon via special TM available once Pokémon Paradise reaches Perfect Rank.
- In Pokémon Super Mystery Dungeon, the move can be taught at Hawlucha's Slam School by paying 11,000
- In Pokémon Mystery Dungeon: Rescue Team DX, the move can be taught at Gulpin Link Shop after completing the main story.
- Trainer Battles
|| Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.
|| Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.
|| はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない
|| It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.
|| It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.
In the anime
In the manga
In the Be the Best! Pokémon B+W manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
In other languages