Hydro Cannon (move)

Hydro Cannon
ハイドロカノン Hydro Cannon
Hydro Cannon IX.png
Hydro Cannon IX 2.png
Type  Water
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Beauty
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Beautiful
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Hydro Cannon (Japanese: ハイドロカノン Hydro Cannon) is a damage-dealing Water-type move introduced in Generation III. Prior to Generation IX, only Water-type fully-evolved first partner Pokémon could learn this move. It is TM154 in Generation IX.

Effect

Hydro Cannon inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.

Hydro Cannon can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Rain Dance was used in the previous turn.

Description

Games Description
RSEColo.XD Powerful, but leaves the user immobile the next turn.
FRLG The foe is hit with a watery cannon. The user can't move on the next turn.
DPPtHGSSPBR The foe is hit with a watery blast. The user must rest on the next turn, however.
BWB2W2 The target is hit with a watery blast. The user must rest on the next turn, however.
XYORAS The target is hit by a watery blast. The user can't move on the next turn.
SMUSUM
SwShBDSP
SV
The target is hit with a watery blast. The user can't move on the next turn.


Learnset

By TM/Move Tutor

Various Move Tutors will teach Hydro Cannon to a fully-evolved Water-type first partner Pokémon. From Generation III to VII, the Pokémon also needs a maximized friendship rating. The Move Tutors are:

# Pokémon Types Egg Groups Compatibility
Tutor
0009     Monster Water 1
0151     No Eggs Discovered No Eggs Discovered
0160     Monster Water 1
0260    
 
Monster Water 1
0395    
 
Water 1 Field
0503     Field Field
0503  
Samurott
Hisuian Form
 
 
Field Field
0658  
Greninja
All available forms
 
 
Water 1 Water 1
0730    
 
Water 1 Field
0818     Water 1 Field
0914    
 
Flying Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0158     Monster Water 1 Mt. Battle TotodileXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0007     Monster Water 1 Sticker Promotional Egg Squirtle
Kanto First Partner Egg Squirtle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0493     No Eggs Discovered No Eggs Discovered Dahara City Arceus
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: DX price

Hydro Cannon inflicts damage. If the move hits the target successfully, the user is inflicted with the recoil status condition for 1 turn (prior to Gates to Infinity, this move inflicted the Paused status condition), preventing them from acting on the next turn.

Since Hydro Cannon is exclusively a tutor move in main series, it is taught differently in Mystery Dungeon:

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 30 - 9 - 84% - 10 tiles away All Yes
MDTD 30 - 6 - 84% - 10 tiles away All Yes
MDS 33 - 6 - 84% - 10 tiles away All Yes
BSL 33 - 6 - 84% - 10 tiles away All Yes
MDGtI 60 99 13 50 85% 98% 10 tiles away All Yes
SMD 40 50 10 30 85% 98% 10 tiles away (piercing) Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

  Hydro Cannon
Charged Attack
Gyms & Raids
Power 90
Energy cost 50
Duration 1.9 seconds
Damage window 0.5 - 1.6 seconds
 
Trainer Battles
Power 80
Energy cost 40
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
       
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Trainer Battles
  • December 11, 2019
    • Power: 90 → 80

Pokémon Rumble Rush

  Hydro Cannon
★★★★★
Attack power 131.8188
Charge time 1.48 seconds
Range type Arc (narrow)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Special 4 178 213 90% An opponent No additional effect. Sygna Suit Blue & Blastoise (Direct link)

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It also inflicts the Paused status on the user, making it incapable of action.
MDTDS Inflicts damage on the target, even at a distance, but it also afflicts the user with a Paused status condition. A Pokémon with the Paused status is incapable of action.
BSL はなれたポケモンに ダメージをあたえる しかし じぶんが ようすみじょうたいに なってしまう ようすみじょうたいの ポケモンは こうどうできない
MDGtI It damages even a faraway Pokémon. But it also causes the Recoil status condition, which prevents you from doing anything on the next turn.
SMD It even damages far away Pokémon. It also makes you recoil, which prevents you from doing anything on the next turn.


In the anime

 
Empoleon
 
Samurott
 
Blastoise
 
Togepi
The user hits the target with a strong, watery blast.
Pokémon Method
User First Used In Notes
  Blastoise fires two powerful orbs of water from each of its cannons at the opponent.
Gary's Blastoise Ill-Will Hunting! Debut
Tierno's Blastoise Valuable Experience for All! None
  Empoleon opens its beak and a blue flash of light appears in front of it. Then, a glowing light blue ball of water appears in front of Empoleon's beak where the flash was and Empoleon fires it at the opponent. Sometimes, Empoleon fires three light blue balls of water, one after the other.
Barry's Empoleon Barry's Busting Out All Over! None
Kenny's Empoleon Last Call - First Round! None
  Samurott opens its mouth. Then, a glowing light blue ball of water appears in front of Samurott's mouth and Samurott fires it at the opponent.
Cameron's Samurott The Road to Humilau! None
  Togepi gathers droplets of glowing water into a ball in front of its mouth and then releases a big stream of water from the ball at the opponent.
A wild Togepi The Power of Us Used via Metronome


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 加農水炮 Gānùhng Séuipaau *
水電炮 Séuidihnpaau *
Mandarin 加農水炮 / 加农水炮 Jiānóng Shuǐpào *
水電炮 / 水电炮 Shuǐdiànpào *
  Czech Vodní kanón
  Dutch Hydrokanon
  French Hydroblast
  German Aquahaubitze
  Greek Υδραυλικό Ολμοβόλο
  Hebrew תותח הידרו Totakh Hidro
  Hindi पानी की तोप Paani ki Toap
  Italian Idrocannone
  Korean 하이드로캐논 Haideurokaenon
  Polish Hydrodziało
Portuguese   Brazil Hidro Canhão
  Portugal Hidrocanhão
  Romanian Tunul Hidro
  Serbian Hidro top
  Spanish Hidrocañón
  Thai ปืนใหญ่พลังน้ำ
  Vietnamese Đại Bác Thủy Lực



Variations of the move Hyper Beam
  Giga ImpactRock Wrecker
  Hyper BeamBlast BurnHydro CannonFrenzy PlantRoar of Time


Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.