When a Pokémon with Volt Absorb is hit by a damaging Electric-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Electric-type move will do nothing).
Volt Absorb will not activate if the Pokémon is protected from the Electric-type move.
Generation IV onward
Volt Absorb will now also activate when a Pokémon with it is hit by an Electric-type status move.
Multi-strike moves that are turned into Electric-type moves, such as by being affected by Electrify or Galvanize, will only activate this Ability once.
If a Pokémon with Volt Absorb is holding a Cell Battery, Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered.
Outside of battle
Volt Absorb has no effect outside of battle.
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, when a Pokémon with Volt Absorb is hit by an Electric-type move, its HP is restored by the amount of damage it would have inflicted.
In Gates to Infinity and Pokémon Super Mystery Dungeon, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move.
In Pokémon UNITE, Volt Absorb is Zeraora's Ability. It converts 8% of the damage Zeraora was dealt as Attack, up to 200 Attack. This buff resets after not taking damage for 4s.
||Restores HP if damaged by an Electric-type move.
||Restores the Pokémon's HP if the Pokémon is hit by an Electric-type move.
||でんきタイプの わざの ダメージをうけると ＨＰが かいふくする
||Restores HP if hit by an Electric-type move.
||Electric-type moves restore HP instead of damaging the Pokémon.*|
The Pokémon absorbs Electric-type moves, which restore its HP!*
||The Pokémon absorbs Electric-type moves, which restore its HP!
||The Pokémon absorbs Electric-type moves to restore its HP.