Headlong Rush (move)

Headlong Rush
ぶちかまし Headlong Rush
Headlong Rush IX.png
Headlong Rush IX 2.png
Type  Ground
Category  Physical
PP  5 (max. 8)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Headlong Rush (Japanese: ぶちかまし Headlong Rush) is a damage-dealing Ground-type move introduced in Pokémon Legends: Arceus.


Generation VIII

Pokémon Legends: Arceus

Headlong Rush inflicts damage and then lowers the user's defensive stats for three turns.

Category  Physical
PP  5
Agile Strong
Power  100  80  120
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Turns  3  3  3
   ?  ?
   ?  ?
Lowers the user's defensive stats

Generation IX

Headlong Rush inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each.


Games Description
LA The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
SV The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.


By leveling up

# Pokémon Types Egg Groups Level
0297     Human-Like Human-Like 60
Monster Grass 57 63
Field Field 43 Evo.
Field Field 1
No Eggs Discovered No Eggs Discovered 91
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Masters EX

Name Category Cost in move-gauge slots MP
Base power Max power Accuracy Target Effect tag(s) Description Playable sync pair(s)
Buddy move
Hazy Headlong Rush Physical 2 200 240 —% An opponent Sure Hit Activation Condition: When the user is burned.

Deactivation Condition: When the user is not burned.

Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.

Adaman (Special Costume) & Ursaluna

In other generations

Core series games

Spin-off series games


  • Headlong Rush is tied with Precipice Blades for the highest base power of all Ground-type moves, excluding Z-Moves, Max Moves, and G-Max Moves.
  • In Japanese, ぶちかまし Buchikamashi (Headlong Rush) is a sumo term which refers to the frontal collision of the two sumo wrestlers right at the beginning of a match.[1][2]
    • The move's Ground type is likely a pun with the word ちか chika which means "underground" in Japanese.[3]
    • This also is likely the reason why this move is considered a punching move, and why it can be learned by Hariyama.
  • In Super Smash Bros. Ultimate, Charizard's forward smash is also known as Headlong Rush, though Charizard cannot learn the move in core games. This game was released prior to Headlong Rush's introduction as a move in the core series.

In other languages

Language Title
Chinese Cantonese 突飛猛撲 Dahtfēi Máahngpok
Mandarin 突飛猛撲 / 突飞猛扑 Tūfēi Měngpū
  French Assaut Frontal
  German Schmetterramme
  Italian Scontro Frontale
  Korean 들이받기 Deuribatgi
  Spanish Arremetida


Variations of the move Superpower
  SuperpowerClose CombatDragon AscentHeadlong Rush
  Armor Cannon

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.