Wimp Out (Ability)
When a Pokémon with Wimp Out drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm, or using Substitute or Belly Drum, but it will activate if the HP falls below half from Spikes or Stealth Rock damage. If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Wimp Out does not activate, but if it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.
Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability also will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
Trapping moves do not prevent Wimp Out from activating.
Wimp Out will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Wimp Out has no effect outside of battle.
Pokémon with Wimp Out
|#||Pokémon||Types||First Ability||Second Ability||Hidden Ability|
| Please note that this is only 100% accurate to Generation VII games.
In other languages
|Variations of the Ability Wimp Out|
|Wimp Out • Emergency Exit|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|