Azumarill (Pokémon)/Generation IV learnset

← Azumarill Azumarill

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
011 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
011 Water Gun Water Special 04040 100}}100% 25 Cute 3 ♥♥♥
022 Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
077 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
1010 Water Gun Water Special 04040 100}}100% 25 Cute 3 ♥♥♥
1515 Rollout Rock Physical 03030 090}}90% 20 Tough 2 ♥♥
2020 BubbleBeam Water Special 06565 100}}100% 20 Beauty 2 ♥♥
2727 Aqua Ring Water Status 0000 00—}}—% 20 Beauty 0  
3333 Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
4040 Rain Dance Water Status 0000 00—}}—% 5 Tough 2 ♥♥
4747 Aqua Tail Water Physical 09090 090}}90% 10 Cute 3 ♥♥♥
5454 Hydro Pump Water Special 120120 080}}80% 5 Beauty 2 ♥♥
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
  TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM07 Hail Ice Status —% 10 Beauty 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM13 Ice Beam Ice Special 95 100% 10 Beauty 2 ♥♥
  TM14 Blizzard Ice Special 120 70% 5 Beauty 2 ♥♥
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM28 Dig Ground Physical 80 100% 10 Smart 1
  TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
  TM56 Fling Dark Physical 100% 10 Tough 1
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  HM03 Surf Water Special 95 100% 15 Beauty 2 ♥♥
  HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
  HM05HGSS Whirlpool Water Special 15 70% 15 Beauty 0  
  HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  HM07 Waterfall Water Physical 80 100% 15 Tough 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
      
   
Amnesia Psychic Status —% 20 Cute 0  
      
  
Aqua Jet Water Physical 40 100% 20 Beauty 2 ♥♥
   Belly Drum Normal Status —% 10 Cute 0  
      
     
Body SlamHGSS Normal Physical 85 100% 15 Tough 3 ♥♥♥
      
   
Encore Normal Status 100% 5 Cute 1
    Fake Tears Dark Status 100% 20 Smart 2 ♥♥
     Future Sight* Psychic Special 80 90% 15 Smart 2 ♥♥
   Light Screen Psychic Status —% 30 Beauty 2 ♥♥
   Perish Song Normal Status —% 5 Beauty 2 ♥♥
  Present Normal Physical 90% 15 Cute 0  
   Refresh Normal Status —% 20 Cute 0  
      
 
Sing Normal Status 55% 15 Cute 2 ♥♥
      
 
Slam Normal Physical 80 75% 20 Tough 3 ♥♥♥
  Substitute* Normal Status —% 10 Smart 1
      Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
    Supersonic Normal Status 55% 20 Smart 2 ♥♥
   Tickle Normal Status 100% 20 Cute 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation IV
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Aqua Tail Water Physical 90 90% 10 Cute 3 ♥♥♥
D P Pt HG SS Dive Water Physical 80 100% 10 Beauty 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
II - III - V - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  Splash Normal Status —% 40 Cute 0  
  Charm Normal Status 100% 20 Cute 2 ♥♥
  Bubble Water Special 20 100% 30 Cute 2 ♥♥
  Slam Normal Physical 80 75% 20 Tough 3 ♥♥♥
 * UproarPtHGSS Normal Special 50 100% 10 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see transfer-only moves for other generations