Azumarill (Pokémon)/Generation V learnset

← Azumarill Azumarill

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Tackle Normal Physical 05050 100}}100% 35
N/AN/A 0011 Bubble Water Special 02020 100}}100% 30
0011 0011 Tail Whip Normal Status 0000 100}}100% 30
N/AN/A 0011 Water Sport Water Status 0000 00—}}—% 15
0011 N/AN/A Water Gun Water Special 04040 100}}100% 25
0011 N/AN/A Defense Curl Normal Status 0000 00—}}—% 40
0077 0022 Tail Whip Normal Status 0000 100}}100% 30
N/AN/A 0055 Water Sport Water Status 0000 00—}}—% 15
01010 0077 Water Gun Water Special 04040 100}}100% 25
0022 01010 Defense Curl Normal Status 0000 00—}}—% 40
01515 01010 Rollout Rock Physical 03030 090}}90% 20
02020 01313 BubbleBeam Water Special 06565 100}}100% 20
N/AN/A 01616 Helping Hand Normal Status 0000 00—}}—% 20
04747 02121 Aqua Tail Water Physical 09090 090}}90% 10
03333 02525 Double-Edge Normal Physical 120120 100}}100% 15
02727 03131 Aqua Ring Water Status 0000 00—}}—% 20
04040 03535 Rain Dance Water Status 0000 00—}}—% 5
N/AN/A 04242 Superpower Fighting Physical 120120 100}}100% 5
05454 04646 Hydro Pump Water Special 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
   
Amnesia Psychic Status —% 20
      
     
Aqua Jet Water Physical 40 100% 20
   Belly Drum Normal Status —% 10
      
     
Body Slam Normal Physical 85 100% 15
      
   
Encore Normal Status 100% 5
    Fake Tears Dark Status 100% 20
     Future Sight* Psychic Special 100 100% 10
      
      
Muddy Water Water Special 95 85% 10
   Perish Song Normal Status —% 5
  Present Normal Physical 90% 15
    Refresh Normal Status —% 20
      
 
Sing Normal Status 55% 15
      
 
Slam Normal Physical 80 75% 20
       Soak Water Status 100% 20
      
 
Superpower Fighting Physical 120 100% 5
       Supersonic Normal Status 55% 20
   Tickle Normal Status 100% 20
      
      
      
  
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation V
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Splash Normal Status —% 40
  Charm Normal Status 100% 20
  BubbleBW Water Special 20 100% 30
  Slam Normal Physical 80 75% 20
 * UproarB2W2 Normal Special 90 100% 10
  Ice PunchBW Ice Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see transfer-only moves for other generations