Zing Zap (move)

Zing Zap
びりびりちくちく Shocking and Prickly
Zing Zap IX.png
Zing Zap IX 2.png
Type  Electric
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Zing Zap (Japanese: びりびりちくちく Shocking and Prickly) is a damage-dealing Electric-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Togedemaru. In Generation IX, it is the signature move of Pincurchin.

Effect

Zing Zap inflicts damage and has a 30% chance of making the target flinch.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Zing Zap cannot be selected in a battle.

Description

Games Description
SMUSUM
SwShLA
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0777    
 
Field Fairy 33 40
0871     Water 1 Amorphous 50 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Rush

  Zing Zap
★★★★
Attack power 29.80523
Charge time 0.86 seconds
Range type Dash
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May flinch the foe

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch. Sophocles & Togedemaru
  • Description prior to Version 2.10.0*: Has a moderate chance of making the target flinch.

In the anime

 
Togedemaru


The user crashes into the target, delivering a powerful electric shock.
Pokémon Method
User First Used In Notes
  Togedemaru spins around rapidly and its body becomes covered in yellow electricity. It then slams into the opponent.
Sophocles's Togedemaru The Guardian's Challenge! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 麻麻刺刺 Màhmàh Chichi
Mandarin 麻麻刺刺 Mámá Cìcì
  Dutch Tolstoot
  French Électrikipik
  German Elektropikser
  Italian Elettropizzico
  Korean 찌리리따끔따끔 Jjiriri Ttakkeumttakkeum
  Polish Zing Zap
Portuguese   Brazil Eletro Zap
  Portugal Eletrogolpe
  Russian Электровжик Elektrovzhik
  Spanish Electropunzada


Variations of the move Waterfall
  WaterfallPoison JabIron HeadZing Zap
  ExtrasensoryDark PulseScald


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.