Double Iron Bash (move)
|Double Iron Bash|
ダブルパンツァー Double Panzer
Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.
If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Pokémon Sword and Shield
Double Iron Bash no longer has a special interaction with Minimize.
Pokémon Brilliant Diamond and Shining Pearl
Double Iron Bash cannot be selected in a battle.
By leveling up
||No Eggs Discovered||72PE||88SwSh|
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the anime
|The user spins, then strikes the opponent with its arms.|
|User||First Used In||Notes|
|Melmetal||Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.|
|Ash's Melmetal||Final Rivals!||Debut|
In other generations
- Double Iron Bash is the last Generation VII move in index number order.
- In the anime, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that is usable in Sword and Shield.
- It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime.
In other languages
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|