The held item Power Herb can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for Taunt while charging, the move will fail on the next turn.
If powered up by a Fairium Z into Z-Geomancy, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each (before Geomancy's charging turn). If the user is under the effect of Taunt, Z-Geomancy's initial stat-boosting effect as well as its charging turn will execute normally, but the move will fail after the charging turn.
It sharply boosts your teammates' Sp. Atk, Sp. Def, and Travel Speed the next turn.* You'll get the Geomancy status condition, which lets you charge power, and then sharply boosts the Sp. Atk, Sp. Def, and Travel Speed of your party in the same room. The stats return to normal when you go to the next floor or step on a Wonder Tile.*