Sigilyph (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Gust Flying Special 04040 100100% 35
011 Miracle Eye Psychic Status 0000 00——% 40
044 Hypnosis Psychic Status 0000 06060% 20
088 Psywave Psychic Special 0000 08080% 15
1111 Tailwind Flying Status 0000 00——% 30
1414 Whirlwind Normal Status 0000 100100% 20
1818 Psybeam Psychic Special 06565 100100% 20
2121 Air Cutter Flying Special 05555 09595% 25
2424 Light Screen Psychic Status 0000 00——% 30
2828 Reflect Psychic Status 0000 00——% 20
3131 Synchronoise Psychic Special 07070 100100% 15
3434 Mirror Move Flying Status 0000 00——% 20
3838 Gravity Psychic Status 0000 00——% 5
4141 Air Slash Flying Special 07575 09595% 20
4444 Psychic Psychic Special 09090 100100% 10
4848 Cosmic Power Psychic Status 0000 00——% 20
5151 Sky Attack Flying Physical 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph

By breeding

Generation V
Other generations:
VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
     AncientPower Rock Special 60 100% 5
     Psycho Shift Psychic Status 90% 10
      
      
   
Roost Flying Status —% 10
    Skill Swap Psychic Status —% 10
  Steel Wing Steel Physical 70 90% 25
   Stored Power Psychic Special 20 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph

By tutoring

Generation V
Other generations:
VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph

Dream World moves

Generation V
Other generations:
VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Windswept Sky Heat Wave Fire Special 100 90% 10
Windswept Sky Stored Power Psychic Special 20 100% 10
  • A superscript level indicates that Sigilyph can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph