Instruct causes the target to repeat its most recent move immediately; PP will be deducted from moves used in this manner, and damage dealt by moves used in this manner is considered for the purpose of Counter, Mirror Coat, and Metal Burst (even if the target did not select a move this turn). If the target has not yet made a move this turn when instructed to use its most recent move, it may still use the move it selected this turn afterwards.
Using an instructed move is a separate action, and effects bound to a Pokémon's actions are applied individually: for example, a Pokémon may hit itself in confusion, be asleep, or loaf around for the first of its actions, but execute a move normally for its second. All actions that are not bound to a Pokémon's actions still apply once for the entire turn: for example, if a Pokémon has flinched, this applies to all of its actions for the remainder of the turn; if it is poisoned, it will take poison damage only once at the end of the turn.
A Pokémon can successfully be instructed to repeat a move when under the effect of Torment. When instructed to use Fake Out, Mat Block, or First Impression, the target will attempt to use the move and PP will be deducted from it, but the move will fail. When instructed to use a move that would be prevented by Disable, Heal Block, Gravity, Throat Chop, Taunt, or Imprison, the target will attempt to use it, but the move will fail without PP being deducted.
The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.
The leaves on Oranguru's fan glow multi-colored and it thrusts it forward, causing the target to become outlined in a white glow. The target then uses its most recent move on a different target that Oranguru chooses.