Heal Pulse (move)

Heal Pulse
いやしのはどう Healing Pulse
Heal Pulse IX.png
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  Beautiful
Appeal  0  
Jam  0  
Condition  Beautiful
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Heal Pulse (Japanese: いやしのはどう Healing Pulse) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Heal Pulse restores up to 50% (75% if the user has Mega Launcher) of the target's maximum HP. Heal Pulse bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It can hit non-adjacent targets in Triple Battles.

If either the user or target is affected by Heal Block, this move cannot be used. In this case, if there are no other usable moves (due to Disable, Choice Band, lack of PP, etc.), the user will use Struggle.

It will fail if the target's HP stat is already full or if it is behind a substitute.

If powered up by a Psychium Z into Z-Heal Pulse, all of the user's lowered stats are reset, and the target can be healed regardless of whether the user or target is affected by Heal Block.

Description

Games Description
BWB2W2
XYORAS
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
SMUSUMPE
SwShBDSPLA
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
SV The user emits a healing pulse that restores the target's HP by up to half its max HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0077  
Ponyta
Galarian Form
  Field Field 35
0078  
Rapidash
Galarian Form
 
 
Field Field 35
0079    
 
Monster Water 1 58 58 58 45 45 45
0079  
Slowpoke
Galarian Form
  Monster Water 1 45 45
0080    
 
Monster Water 1 68 1, 68 1, 68 51 51 51
0080  
Slowbro
Galarian Form
 
 
Monster Water 1 45 45
0113     Fairy Fairy 38 38 38SM
39USUM
28 28 28
0199    
 
Monster Water 1 58 1, 58 1, 58 45 45 45
0199  
Slowking
Galarian Form
 
 
Monster Water 1 45 45
0242     Fairy Fairy 38 38 38SM
39USUM
28 28 28
0280    
 
Human-Like Amorphous 23 23XY
19ORAS
19 33 33 33
0281    
 
Human-Like Amorphous 25 25XY
19ORAS
19 43 43 43
0282    
 
Human-Like Amorphous 25 25XY
19ORAS
19 49 1 1
0358     Amorphous Amorphous 49 49XY
47ORAS
47 47 47
0380    
 
No Eggs Discovered No Eggs Discovered 65 1, 65XY
16ORAS
16 50 50 50
0381    
 
No Eggs Discovered No Eggs Discovered 65 1, 65XY
16ORAS
16 50 50 50
0448    
 
Field Human-Like 42 51 51 44 44 44
0475    
 
Human-Like Amorphous 25 25XY
19ORAS
19 49 49 49
0531     Fairy Fairy 35 35XY
37ORAS
37 44
0594     Water 1 Water 2 17 17 17
0683     Fairy Fairy 1 1 1
0693     Water 1 Water 3 1 1 1 1
0716     No Eggs Discovered No Eggs Discovered 1 1 65
0788    
 
No Eggs Discovered No Eggs Discovered 1 35
0856     Fairy Fairy 25 25
0857     Fairy Fairy 25 25
0858    
 
Fairy Fairy 25 25
0898  
Calyrex
All forms
 
 
No Eggs Discovered No Eggs Discovered 72 72
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0152     Monster Grass
0173     Fairy Fairy
0174    
 
Fairy Fairy
0370     Water 2 Water 2
0420     Fairy Grass
0574     Human-Like Human-Like
0876  
Indeedee
Female
 
 
Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0420     Fairy Grass Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0150     No Eggs Discovered No Eggs Discovered Pokémon Hills Mewtwo
0531  
AudinoLv. 30
  Fairy Fairy 2010 Birthday Audino
2011 Birthday Audino
2012 Birthday Audino
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Gates to Infinity, Heal Pulse restores the target's HP by 25% of their max HP. This is increased to 40% in Super Mystery Dungeon. When boosted by the Ability Mega Launcher, it will heal 48% of the target's max HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 13 50 —% - 10 tiles away All Yes
SMD - - 10 30 —% - 4 tiles away All Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon UNITE

In Pokémon UNITE, Heal Pulse is Blissey's first move as Chansey. The user continually restores HP as well as the HP of a designated ally for a short time. After evolving at level 4, it is replaced by either Soft-Boiled or Safeguard.

Description

Games Description
MDGtI It slightly restores even a distant Pokémon's HP.
SMD
MDRTDX
It restores a distant Pokémon's HP.


In the anime

 
Audino
 
Alomomola
 
Galarian Ponyta
 
Hatenna
The user unleashes a healing pulse of energy.
Pokémon Method
User First Used In Notes
  Audino puts its hands in front of its body and a light pink ball of energy appears in between them. Audino then opens its arms and the orb breaks apart into multiple light pink sparkles, releasing waves of light pink energy with light pink sparkles in it that expand outward, causing the opponent to relax.
Nurse Joy's Audino A Venipede Stampede! Debut
  Wigglytuff opens its mouth and releases multiple pink energy waves from it, causing the opponent to relax.
A wild Wigglytuff The Clumsy Crier Quiets the Chaos! None
Nurse Joy's Wigglytuff The Clumsy Crier Quiets the Chaos! None
  Mega Audino puts its hands in front of its body and releases multiple multicolored waves of energy from its body, causing the opponent to relax.
Nurse Joy's Audino A Giga Battle with Mega Results! None
  Clawitzer releases a pink pulse of energy from its large claw, healing itself.
Sawyer's Clawitzer A Full-Strength Battle Surprise! Enhanced via Mega Launcher
  Alomomola opens its mouth and releases multiple light green energy waves from it, healing the target.
An ally Alomomola Big Sky, Small Fry! None
  Chansey waves her hands and creates waves of pink or green aura that are sent towards the target, healing them.
Toren's Chansey The Power of Us None
Mollie's Chansey HZ038 None
  Galarian Ponyta's mane, tail, and feathering glow pink, and the target also glows pink, healing them.
A wild Ponyta The Tale of You and Glimwood Tangle! None
  Eevee's body becomes surrounded in a pink aura, and it points the tips of its ears at the target. The target then also glows pink, healing them.
Chloe's Eevee The Tale of You and Glimwood Tangle! Used via Copycat
  Gardevoir raises its hands, and pink energy comes out of them and flows into the target. The target then also glows pink, healing them.
Horace's Gardevoir Battling in the Freezing Raid! None
  Hatenna raises her hands, and green energy comes out of them and flows into the target. The target then also glows green, healing them.
Liko's Hatenna HZ038 None
  Hattrem raises her hands, and green energy comes out of them and flows into the target. The target then also glows green, healing them.
Liko's Hattrem HZ053 None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 治癒波動 Jihyuh Bōduhng
Mandarin 治癒波動 / 治愈波动 Zhìyù Bōdòng
  Dutch Geneespuls
  European French Vibra Soin
  German Heilwoge
  Indonesian Gelombang Menenangkan
  Italian CurapulsarIX+
OndasanaVVIII
  Korean 치유파동 Chiyu Padong
  Polish Leczniczy Puls
Portuguese   Brazil Pulso da Cura (games, XY119–present, TCG)
Pulso de Cura (XY096, M21)
Vibração de Cura
  Portugal Pulso de Cura
Spanish   Latin America Pulso Sanador
  Spain Pulso Cura
  Turkish İyileştirme Nabzı
  Vietnamese Sóng Hồi Phục


Variations of the move Heal Pulse
  Heal PulseFloral Healing


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.