Language of origin

Language redirects here. For languages that Pokémon speak, see Pokémon language.

An Italian Bulbasaur in an English version of Pokémon Alpha Sapphire

The language of origin, referred to as simply language (Japanese: 言語 language) in Pokémon HOME, is a value in the Pokémon data structure that indicates the language of the game a Pokémon originates from. This value was introduced in Generation III. From Generation VI onward, Pokémon with a different language of origin to the current game have their language shown on the summary screen.

Assignment

From Generation III onward, Pokémon caught in the wild or obtained as a gift have the game they were obtained in set as their language of origin. Pokémon obtained from in-game trades usually have the game they were obtained in set as their language of origin, but some in-game trade Pokémon have a different language of origin. Shedinja retains the Nincada's game of origin upon evolution.

In Generation III, Eggs have the language of origin set upon hatching (not when first obtained). From Generation IV onward, Eggs have their language of origin set to the language of the game in which they were obtained, not the game they were hatched in.

Pokémon from Mystery Gifts usually match the language of the game they are distributed to, but some distributions have a fixed language of origin regardless of the receiving game's language. This is particularly common for distributions of Pokémon that were used in official tournaments, which often match the language of the player who used them.

The Generation I and II games do not track Pokémon's languages of origin, so Pokémon transferred from these Virtual Console games record the language of the game they were transferred from as their language of origin.

Pokémon transferred from Pokémon GO via GO Park use the language of the Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! game they were transferred to as their language of origin; Pokémon transferred from Pokémon GO via GO Transporter use the language that was originally set in the mobile version of Pokémon HOME the first time that the player used it, as their language of origin.

In-game trade Pokémon with different languages of origin

Some in-game trade Pokémon have a different language of origin to the game the trade is conducted in.

Display

From Generation VI onward, a Pokémon's language of origin is displayed on its summary screen if it differs from the save file's language. In Pokémon HOME, the language of origin is always displayed even if it matches Pokémon HOME's language.

The language is displayed as an abbreviation of the language name. The exact abbreviation used depends on the current game's language; for example, in English, Japanese is displayed as "JPN", but in Spanish it is displayed as "JAP".

Language Abbreviations
Japanese JPN, J, JAP, JAP., GPN, G
English ENG, E, ANG, ANGL., ING
French FRA, FRE
Italian ITA, ITA.
German GER, ALL, ALL., TED, DEU, DEUT, ALE
Spanish
Spanish (Spain)
SPA, ESP, ESP.
SP-EU, ES-EU, SPA-E, ES-ES
Korean KOR, COR, CORÉ.
Chinese (Simplified) CHS, CIN-S, CHV
Chinese (Traditional) CHT, CIN-T

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, due to a bug, the German-language icons displayed on the summary screen for simplified Chinese and traditional Chinese are swapped, being incorrectly displayed as "CHT" and "CHV", respectively.

Function

Generation III

In Western languages, a Pokémon's language of origin determines which font to use to display its name and Original Trainer. This allows the names and Original Trainers of Pokémon from Japanese games to display correctly, including displaying Latin letters as fullwidth characters.

In Japanese, the language of origin is entirely ignored—names are always rendered using the Japanese character set. This causes all names to be truncated to five characters (even though they can be up to 10 characters in Western languages). In some cases, this causes characters to render as mojibake; for example, if the in-game trade Seel from Spanish Pokémon FireRed and LeafGreen (whose nickname is normally SEELÍN) is traded to a Japanese game, its nickname will be displayed as SEELコ.

In later generations, a multi-byte character encoding is used, allowing all languages to use the same character encoding. As a result, the language of origin is no longer used to determine the character set.

The names of unnicknamed Pokémon remain in their language of origin when traded. Eggs display "Egg" in the language of the current game as their name, rather than "Egg" in their language of origin as in later generations.

Generation IV onward

Outsider Pokémon with a different language of origin to the save file gain 1.7× experience (outsider Pokémon normally gain 1.5× experience).

If two Pokémon are bred that have different languages of origin to each other, Eggs they produce are more likely to be Shiny. This is known as the Masuda method.

If a Pokémon with a different language of origin to the save file is obtained, the player gains access to its Pokédex entry in its language of origin. In Pokémon Diamond and Pearl, this only applies to 14 specific Pokémon; from Pokémon Platinum onward, this applies to all Pokémon. Korean first became available as a foreign Pokédex entry in Generation V (as the Korean Generation IV games are not compatible with other language games); Traditional and Simplified Chinese first became available as foreign Pokédex entries with their introduction in Generation VII.

The names of unnicknamed Pokémon and Eggs remain in their language of origin when traded. When a Pokémon is hatched or an unnicknamed Pokémon is evolved, its name is updated to its new species name in the save file's language (regardless of its language of origin). When an unnicknamed Pokémon is transferred from a Generation V game to Pokémon Bank via Poké Transporter, its name is reset to its species name in its language of origin.

In Pokémon HOME, Pokémon can be filtered by language of origin.

Possible values

Starting in Pokémon Scarlet and Violet, the Spanish icon is displayed as "SP-EU" in English, instead of "SPA" as in previous games. This change was later made in Pokémon HOME in version 2.1.0 (mobile) and version 3.0.0 (Switch).

# Icon Language
XYORAS SMUSUM PE SwShHOME BDSP LA SV
1 Japanese
2 English
3 French
4 Italian
5 German
6 unused
7 Spanish (Spain)
8 Korean
9 Chinese (Simplified)
10 Chinese (Traditional)

In other languages

Language Title
Chinese Cantonese 語言 Yúhyìhn
Mandarin 語言 / 语言 Yǔyán
  French Langue
  German Sprache
  Italian Lingua
  Korean 언어 Eon-eo
  Spanish Idioma


Specific languages

  English   Kana   Rōmaji   French   German   Italian   Spanish   Hangul   Romanized   Hànzì   Romanized
Japanese 日本語(にほんご) Nihongo Japonais Japanisch Giapponese Japonés 일본어 Ilboneo 日文 Rìwén / Yahtmán
English 英語(えいご) Eigo Anglais Englisch Inglese Inglés 영어 Yeong-eo 英文 / 英语 Yīngwén / Yīngyǔ / Yīngmán
French フランス() Furansu-go Français Französisch Francese Francés 프랑스어 Peurangseueo 法文 / 法语 Fǎwén / Fǎyǔ / Faatmàhn
German ドイツ() Doitsu-go Allemand Deutsch Tedesco Alemán 독일어 Dogireo 德文 / 德语 Déwén / Déyǔ / Dākmàhn
Italian イタリア() Itaria-go Italien Italienisch Italiano Italiano 이탈리아어 Itallia-eo 義大利文 / 意大利语 Yìdàlìwén / Yìdàlìyǔ / Yihdaaihleihmàhn
Korean 韓国語(かんこくご) Kankokugo Coréen Koreanisch Coreano Coreano 한국어 Han-gugeo 韓文 / 韩语 Hánwén / Hányǔ / Hòhnmán
Spanish
Spanish (Spain)
スペイン() Supein-go Espagnol
Espagnol (Espagne)
Spanisch
Spanisch (Spanien)
Spagnolo
Spagnolo (Spagna)
Español
Español (España)
스페인어 Seupeineo 西班牙文 / 西班牙语 Xībānyáwén / Xībānyáyǔ / Sāibāanngàhmàhn
Chinese (Simplified) 簡体字(かんたいじ) Kantaiji Chinois simplifié Chinesisch (vereinfacht) Cinese (semplificato) Chino simplificado 중국어/간체자 Junggugeo/Gancheja 簡體中文 / 简体中文 Jiǎntǐ zhōngwén / Gáantái jūngmàhn
Chinese (Traditional) 繁体字(はんたいじ) Hantaiji Chinois traditionnel Chinesisch (traditionell) Cinese (tradizionale) Chino tradicional 중국어/번체자 Junggugeo/Beoncheja 繁體中文 / 繁体中文 Fántǐ zhōngwén / Fàahntái jūngmàhn

See also


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.