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Pincurchin (Pokémon)/Generation VIII learnset
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← Pincurchin
Pincurchin is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Peck
Flying
Physical
035
35
100
100%
35
01
1
Thunder Shock
Electric
Special
040
40
100
100%
30
05
5
Water Gun
Water
Special
040
40
100
100%
25
10
10
Charge
Electric
Status
0000
—
00—
—%
20
15
15
Fury Attack
Normal
Physical
015
15
085
85%
20
20
20
Spark
Electric
Physical
065
65
100
100%
20
25
25
Bubble Beam
Water
Special
065
65
100
100%
20
30
30
Recover
Normal
Status
0000
—
00—
—%
10
35
35
Curse
Ghost
Status
0000
—
00—
—%
10
40
40
Electric Terrain
Electric
Status
0000
—
00—
—%
10
45
45
Poison Jab
Poison
Physical
080
80
100
100%
20
50
50
Zing Zap
Electric
Physical
080
80
100
100%
10
55
55
Acupressure
Normal
Status
0000
—
00—
—%
30
60
60
Discharge
Electric
Special
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Pincurchin
Italic
indicates a move that gets STAB only when used by an evolution of Pincurchin
By
TM
/
TR
Generation VIII
Other generations:
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM07
TM07
Pin Missile
Bug
Physical
025
25
095}}
95%
20
TM14
TM14
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM20
TM20
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM55
TM55
Brine
Water
Special
065
65
100}}
100%
10
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM58
TM58
Assurance
Dark
Physical
060
60
100}}
100%
10
TM74
TM74
Venoshock
Poison
Special
065
65
100}}
100%
10
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM77
TM77
Hex
Ghost
Special
065
65
100}}
100%
10
TM90
TM90
Electric Terrain
Electric
Status
0000
—
00—}}
—%
10
TR03
TR03
Hydro Pump
Water
Special
110
110
080}}
80%
5
TR04
TR04
Surf
Water
Special
090
90
100}}
100%
15
TR08
TR08
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TR09
TR09
Thunder
Electric
Special
110
110
070}}
70%
10
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR21
TR21
Reversal
Fighting
Physical
0000
—
100}}
100%
15
TR23
TR23
Spikes
Ground
Status
0000
—
00—}}
—%
20
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR45
TR45
Muddy Water
Water
Special
090
90
085}}
85%
10
TR54
TR54
Toxic Spikes
Poison
Status
0000
—
00—}}
—%
20
TR57
TR57
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TR84
TR84
Scald
Water
Special
080
80
100}}
100%
15
TR91
TR91
Venom Drench
Poison
Status
0000
—
100}}
100%
20
TR95
TR95
Throat Chop
Dark
Physical
080
80
100}}
100%
15
TR98
TR98
Liquidation
Water
Physical
085
85
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Pincurchin
Italic
indicates a move that gets STAB only when used by an evolution of Pincurchin
By
breeding
Generation VIII
Other generations:
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Memento
Dark
Status
—
100%
10
Sucker Punch
Dark
Physical
70
100%
5
Moves marked with an asterisk (*) must be
chain bred
onto Pincurchin in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Pincurchin in that game.
Bold
indicates a move that gets
STAB
when used by Pincurchin
Italic
indicates a move that gets STAB only when used by an evolution of Pincurchin
By
tutoring
Generation VIII
Other generations:
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Rising Voltage
Electric
Special
70
100%
20
Bold
indicates a move that gets
STAB
when used by Pincurchin
Italic
indicates a move that gets STAB only when used by an evolution of Pincurchin