Pincurchin (Pokémon)/Generation VIII learnset

← Pincurchin Pincurchin

Pincurchin is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Thunder Shock Electric Special 04040 100100% 30
055 Water Gun Water Special 04040 100100% 25
1010 Charge Electric Status 0000 00——% 20
1515 Fury Attack Normal Physical 01515 08585% 20
2020 Spark Electric Physical 06565 100100% 20
2525 Bubble Beam Water Special 06565 100100% 20
3030 Recover Normal Status 0000 00——% 10
3535 Curse Ghost Status 0000 00——% 10
4040 Electric Terrain Electric Status 0000 00——% 10
4545 Poison Jab Poison Physical 08080 100100% 20
5050 Zing Zap Electric Physical 08080 100100% 10
5555 Acupressure Normal Status 0000 00——% 30
6060 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By TM/TR

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM07 TM07 Pin Missile Bug Physical 02525 095}}95% 20
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM20 TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM74 TM74 Venoshock Poison Special 06565 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM90 TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR21 TR21 Reversal Fighting Physical 0000 100}}100% 15
TR23 TR23 Spikes Ground Status 0000 00—}}—% 20
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR54 TR54 Toxic Spikes Poison Status 0000 00—}}—% 20
TR57 TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR91 TR91 Venom Drench Poison Status 0000 100}}100% 20
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By breeding

Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Memento Dark Status 100% 10
Sucker Punch Dark Physical 70 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pincurchin in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pincurchin in that game.
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By tutoring

Generation VIII
Other generations:
IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin