Malamar (Pokémon)/Generation VIII learnset

← Malamar Malamar

Malamar is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Reversal Fighting Physical 0000 100100% 15
011 Peck Flying Physical 03535 100100% 35
011 Tackle Normal Physical 04040 100100% 35
011 Hypnosis Psychic Status 0000 06060% 20
011 Wrap Normal Physical 01515 09090% 20
099 Payback Dark Physical 05050 100100% 10
1212 Pluck Flying Physical 06060 100100% 20
1515 Psybeam Psychic Special 06565 100100% 20
1818 Swagger Normal Status 0000 08585% 15
2121 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
2727 Psycho Cut Psychic Physical 07070 100100% 20
3333 Switcheroo Dark Status 0000 100100% 10
3737 Foul Play Dark Physical 09595 100100% 15
4242 Topsy-Turvy Dark Status 0000 00——% 20
4747 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM47 TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM69 TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR21 TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29 TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acupressure Normal Status —% 30
Destiny Bond Ghost Status —% 5
Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By transfer from another generation

Generation VIII
Other generations:
VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
VI VII Bind Normal Physical 01515 085}}85% 20
VI VII Block Normal Status 0000 00—}}—% 5
VI VII Camouflage × Normal Status 0000 00—}}—% 20
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Constrict × Normal Physical 01010 100}}100% 35
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Embargo × Dark Status 0000 100}}100% 15
VI VII Flash × Normal Status 0000 100}}100% 20
VI VII Flatter Dark Status 0000 100}}100% 15
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Happy Hour Normal Status 0000 00—}}—% 30
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Knock Off Dark Physical 06565 100}}100% 20
VI VII Power Split Psychic Status 0000 00—}}—% 10
VI VII Psych Up Normal Status 0000 00—}}—% 10
VI VII Psywave × Psychic Special 0000 100}}100% 15
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Role Play Psychic Status 0000 00—}}—% 10
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Signal Beam × Bug Special 07575 100}}100% 15
VI VII Simple Beam Normal Status 0000 100}}100% 15
VI VII Snatch × Dark Status 0000 00—}}—% 10
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
VI VII Torment Dark Status 0000 100}}100% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations