Shadow moves have no type and display a blank space where the type would normally go on the summary and battle screens. In Pokémon Colosseum, there is only one Shadow move, Shadow Rush, which has regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. Shadow moves cannot receive STAB. All Shadow moves have unlimited PP, and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be sketched.
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).
Damage-dealing Shadow moves can be either physical or special, despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until the following generation.
Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in Contests as there are no Contests in Orre.
All Legendary Shadow Pokémon in Pokémon XD have one of the Shadow moves as their signature move. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base power than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective.
|An attack that is so harsh, it also hurts the attacker.|
|A wicked blade of air is formed using a shadowy aura.|
|A Pokémon throws this tackle while casting a shadowy aura.|
|A shadowy thunder attack that may paralyze.|
|A shattering ram attack with a shadowy aura.|
|A shadowy ice attack that may freeze.|
|A shadowy aura sharply cuts the foe's Defense.|
|A shadowy aura ram attack that also rebounds on the user.|
|A shadowy fireball attack that may inflict a burn.|
|A shadowy aura's energy cuts everyone's HP by half.|
|The opponent Pokémon cannot escape.|
|A shadowy aura sharply cuts the foe's evasiveness.|
|A shadowy aura emanates to cause a confuse condition.|
|A shadowy aura in the ground is used to launch spikes.|
|A Pokémon executes a tackle while exuding a shadowy aura.|
|A shadowy aura eliminates Reflect and similar moves.|
|Darkness hurts all but Shadow Pokémon for 5 turns.|
|A shadowy aura is used to whip up a vicious tornado.|
|Shadowy aura waves are loosed to inflict damage.|
- Shadow moves in Pokémon XD: Gale of Darkness are the only damage-dealing moves which can never deal neutral damage.
- Shadow moves is the only move type that can deal physical or special damage prior to Generation IV.
- All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon with none of the moves providing positive stat changes to the user.
- Shadow moves are similar to the ??? type: they both have moves of their type, but no Pokémon can be their type. Additionally, both types were eventually retired.
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|