Fairy Lock (move)

Fairy Lock
フェアリーロック Fairy Lock
Fairy Lock IX.png
Fairy Lock IX 2.png
Type  Fairy
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.


Fairy Lock prevents all Pokémon (except Ghost types) on the field from switching out or fleeing during their next turn.

Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn.

If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Fairy Lock cannot be selected in a battle.

Other effects

In version 1.1.0 of Pokémon Sword and Shield only, using Fairy Lock while animations were enabled caused the game to crash. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.


Games Description
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


By leveling up

# Pokémon Types Egg Groups Level
Mineral Mineral 1 1 1 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Mystery Dungeon series

Fairy Lock inflicts the Stuck status condition on nearby enemy Pokémon.

Game Base
Range Target Cuts
SMD - - 13 30 100% - 1 tile around user Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:


Games Description
SMD It makes enemies unable to move for a while.*
It makes nearby enemies get stuck.*

In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 妖精之鎖 Yīujīng-jī Só
Mandarin 妖精之鎖 / 妖精之锁 Yāojing-zhī Suǒ
  French Verrou Enchanté
  German Feenschloss
  Italian Blocco Fatato
  Korean 페어리록 Pe-eorirok
  Brazilian Portuguese Aprisionamento de Fada
  Spanish Cerrojo Feérico

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.