Magnetic Flux (move)

Magnetic Flux
じばそうさ Magnetic Field Manipulation
Magnetic Flux VIII.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Field Manipulation) is a non-damaging Electric-type move introduced in Generation VI.


Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by an Electrium Z into Z-Magnetic Flux, the user's Special Defense is raised by one stage (in addition to the raise caused by the move, if applicable).


Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


By leveling up

# Pokémon Types Egg Groups Level
101   Electrode
  Mineral Mineral 1 1 1BDSP
145   Zapdos
No Eggs Discovered No Eggs Discovered 92 65
181   Ampharos
  Monster Field 1 1 1BDSP
462   Magnezone
Mineral Mineral 1 1 1SwShBDSP
476   Probopass
Mineral Mineral 1 1BDSP
601   Klinklang
  Mineral Mineral 1, 76 1, Evo. 1
849   Toxtricity
Low Key Form
Human-Like Human-Like 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games


Games Description
SMD It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.

In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 磁場操控 Chìhchèuhng Chōuhung
Mandarin 磁場操控 / 磁场操控 Cíchǎng Cāokòng
  French Magné-Contrôle
  German Magnetregler
  Italian Controllo Polare
  Korean 자기장조작 Jagijang Jojak
  Spanish Aura Magnética

Variations of the move Magnetic Flux
  Magnetic FluxGear Up

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.