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Teravolt テラボルテージ
Teravoltage
Flavor text
Generation V
Moves can be used regardless of Abilities.
Generation VI
Moves can be used on the target regardless of its Abilities.
Generation VII
Moves can be used on the target regardless of its Abilities.
Generation VIII
Moves can be used on the target regardless of its Abilities.

Teravolt (Japanese: テラボルテージ Teravoltage) is an Ability introduced in Generation V. It is the signature Ability of Zekrom and Black Kyurem.

Contents

Effect

In battle

Teravolt ignores the effects of Abilities that could potentially affect the damage or effects of a move that its user executes. For example, a Pokémon with Teravolt can hit opponents that possess Levitate by using Earthquake. Teravolt applies regardless of target Pokémon, but only to moves executed by its user (so if two Pokémon in a Double Battle both know Earthquake, only the Pokémon with Teravolt can hit a Pokémon with Levitate).

Teravolt ignores all ignorable Abilities, not only the targets'—including the user's allies'. For example, if a Pokémon with Teravolt uses Spore on a Pokémon whose ally has Sweet Veil, the target will still fall asleep. Likewise, if a Pokémon with Teravolt uses Thunderbolt targeting an opponent while its own ally has Lightning Rod, it will still use the move on its original target. This also means that a Pokémon with Teravolt will not gain Attack due to an ally's Flower Gift.

The Abilities are only ignored while the move is being executed. They take effect again immediately after its execution.

  • Abilities that prevent status conditions (such as Immunity and Oblivious) will not protect the Pokémon from receiving the status condition. However, many of these Abilities also have effects to cure the Pokémon of the status condition if afflicted, which will activate immediately after being inflicted with the status condition, even if it was inflicted by a Pokémon with Teravolt.
  • If a Pokémon with Own Tempo consumes a held Berry that may cause confusion in response to the move of a Pokémon with Teravolt, it will become confused if it dislikes the flavor. However, Own Tempo will then activate and cure it of confusion.

If a Pokémon with Teravolt forces a Pokémon to switch in by using a move that switches the target out (such as Roar or Dragon Tail), ignorable Abilities are ignored when applying entry hazards. For example, a Pokémon with Levitate switched in this way will be affected by Spikes and Toxic Spikes (unless it is also ungrounded for other reasons); if a Poison-type Pokémon with Levitate is switched in this way, it will remove Toxic Spikes from its side of the field (unless it is also ungrounded for other reasons).

When a Pokémon with Teravolt is brought out, the message "<name> is radiating a bursting aura!" will be displayed.

Abilities affected

Teravolt ignores the following Abilities, even in situations where the Ability could increase the power of a move (such as using Low Kick on a Pokémon with Heavy Metal or using a Fire-type move on a Pokémon with Dry Skin):

Generation Ability
Generation V onwards Battle Armor, Big Pecks, Clear Body, Contrary, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, Wonder Skin
Generation VI onwards Aroma Veil, Bulletproof, Flower Veil, Fur Coat, Overcoat, Sweet Veil
Generation VII Dazzling, Disguise, Fluffy, Queenly Majesty, Water Bubble


Teravolt does not ignore the effects of Aura Break, Magic Guard, Comatose, Shields Down, Full Metal Body, Shadow Shield, and Prism Armor.

Outside of battle

Teravolt has no effect outside of battle.

Pokémon with Teravolt

# Pokémon Types First Ability Second Ability Hidden Ability
Zekrom Zekrom Dragon Electric Teravolt None None
Kyurem Kyurem
Black Kyurem
Dragon Ice Teravolt None None
Please note that this is only 100% accurate to Generation VIII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.

In other games

Description

Games Description
Conq. Moves can be used regardless of enemy Abilities.
MDGtI Damage dealt by the Pokémon's moves is not influenced by the foe's Ability.*
The Pokémon's moves are not influenced by the target's Ability! Electric-type moves can damage even a Pokémon with the Volt Absorb Ability.*
SMD The Pokémon's moves are not influenced by the target's Ability! For example, Electric-type moves can damage even a Pokémon with the Volt Absorb Ability.

In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 兆級電壓 Siuhkāp Dihn'aat
Mandarin 兆級電壓 / 兆级电压 Zhàojí Diànyā *
億萬電壓 Yìwàn Diànyā *
France Flag.png French Téra-Voltage
Germany Flag.png German Teravolt
Italy Flag.png Italian Teravolt
South Korea Flag.png Korean 테라볼티지 Teravoltage
Portugal Flag.png Portuguese Teravoltagem
Spain Flag.png Spanish Terravoltaje
Vietnam Flag.png Vietnamese Siêu Điện Áp


Variations of the Ability Mold Breaker
Mold BreakerTurboblazeTeravolt

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.