Rage Fist (move)

Rage Fist
ふんどのこぶし Rage Fist
Rage Fist IX.png
Rage Fist IX 2.png
Type  Ghost
Category  Physical
PP  10 (max. )
Power  50
Accuracy  100%
Priority  0
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.

Effect

Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a Disguise. However, the power of Rage Fist does not increase if the user attacks itself due to confusion, nor does it increase when the user's substitute is struck. Each strike from a multi-strike move counts as one hit. Switching out or fainting does not reset the hit counter. Transform copies the targets hits counter.

Other effects

A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up. Rage Fist does not need to hit in order for the required evolutionary condition to be met. However, it will not be met if Rage Fist could not be executed because of paralysis, confusion, infatuation, flinching, or Disable.

Description

Games Description
SV The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0057     Field Field 35
0979    
 
Field Field 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 憤怒之拳 Fáhnnouh jī Kyùhn
Mandarin 憤怒之拳 / 愤怒之拳 Fènnù zhī Quán
  French Poing de Colère
  German Zornesfaust
  Indonesian Tinju Amarah
  Italian Pugno Furibondo
  Korean 분노의주먹 Bunno-ui Jumeok
  Brazilian Portuguese Punho Feroz
  Spanish Puño Furia


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.