Thunder Cage サンダープリズン Thunder Prison
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Target
Foe
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Foe
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Foe
| Self
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Ally
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Ally
| May affect anyone adjacent to the user
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Availability
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Thunder Cage (Japanese: サンダープリズン Thunder Prison) is a damage-dealing Electric-type move introduced in Generation VIII. It is the signature move of Regieleki.
Contents
Effect
In addition to dealing damage, Thunder Cage inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed.
If the user of Thunder Cage is holding a Grip Claw, the duration will always be 7 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.
Description
Games
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Description
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SwSh
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The user traps the target in a cage of sparking electricity for four to five turns.
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LearnsetTrivia
- Thunder Cage most likely draws inspiration from 19th and 20th-century inventions on electromagnetism, such as the Tesla coil or the Faraday cage.
In other languages