Triple Kick (move)

Triple Kick
トリプルキック Triple Kick
Triple Kick IX.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII and in Generation IX, it is the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power is 10.

The damage will be multiplied by 2 on the second hit, and by 3 on the third hit.

Bide and Counter will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.

The accuracy of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.

Generations III and IV

Instead of multiplying damage, the base power is incremented by 10 on each hit. This means that Triple Kick's second hit has a base power of 20, and the third hit has a base power of 30.

Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.

Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Triple Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Focus Energy was used in the previous turn.

Generation V to VIII

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has the Ability Skill Link or is holding Loaded Dice, the move will have only one accuracy check.

Description

Games Description
Stad2 A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
GSC Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
Colo.XD Kicks 1 to 3 times in a row with rising intensity.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
A consecutive three-kick attack that becomes more powerful with each successive hit.
USUM
SwShBDSPLA
SV
A consecutive three-kick attack that becomes more powerful with each successful hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0237     Human-Like Human-Like 49 20 19 19 19 33 1, Evo. 1, Evo. Evo.
0795    
 
No Eggs Discovered No Eggs Discovered 43 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 15 - 70% - Front Enemy No
MDTDS 8 - 15 - 52.5% - Front Enemy No
BSL 8 - 15 - 52.5% - Front Enemy No
SMD 1 99 13 30 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Triple Kick
★★
Attack power 21.17707 (Hits 1-2), 45.37943 (Hit 3)
Charge time 0.5 seconds (Hits 1-2), 0.9 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Kicks the target three times. Its power rises with every kick.
MDTDS Inflicts damage on the target using 3 kicks in a single turn. The attack's power rises with every kick.
BSL てきポケモンに 3かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる
MDGtI  UNUSED
SMD
MDRTDX
It damages an enemy 3 times in a row.


In the anime

 
Chigusa's Hitmontop
 
Butch's Hitmontop
 
Mason's Hitmontop
 
Bea's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
  Hitmontop jumps up and spins on his head and kicks the opponent three times with his legs and tail or just his feet.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None
Bea's Hitmontop Octo-Gridlock at the Gym! None


In the manga

Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


Pokémon Gotta Catch 'Em All


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Along with Triple Axel and Population Bomb, it is one of only three multi-strike moves whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick has the same description text as Triple Axel.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三連踢 Sāamlìhntek *
三重踢技 Sāamchùhng Tekgeih *
三倍足攻 Sāampúih Jūkgūng *
Mandarin 三連踢 / 三连踢 Sānlián Tī *
三重踢技 Sānchóng Tījì *
三倍足 Sānbèi Zú *
三倍足攻 Sānbèi Zúgōng *
连续踢打 Liánxù Tīdǎ *
  Czech Kolotoč
  Dutch Driedubbele Schop
  Finnish Kolmoispotku
  French Triple-Pied
  German Dreifachkick
  Greek Τριπλό Λάκτισμα
  Indonesian Triple Kick
  Italian Triplocalcio
  Korean 트리플킥 Teuripeulkik
  Polish Potrójny Wykop
Portuguese   Brazil Chute Triplo (EP166, JN039-present, TCG, manga)
Pontapé Triplo (EP220-EP247)
  Portugal Pontapé Triplo
  Serbian Trostruki Šut
  European Spanish Triple Patada*
Triplepatada*
  Vietnamese Triple Kick


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.