Nature's Madness (move)

Nature's Madness
しぜんのいかり Nature's Wrath
Nature's Madness VIII.png
Nature's Madness VIII 2.png
Type  Fairy
Category  Special
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  0
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Nature's Madness (Japanese: しぜんのいかり Nature's Wrath) is a damage-dealing Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities.

It can be upgraded to the special Z-Move Guardian of Alola by a guardian deity holding Tapunium Z.


Nature's Madness deals damage equal to 50% of the opponent's remaining HP, rounded down. It always deals at least 1 HP of damage.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Nature's Madness could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Nature's Madness cannot be selected in a battle.

Generation IX

Nature's Madness cannot be selected in a battle.


Games Description
The user hits the target with the force of nature. It halves the target's HP.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV The user hits the target with the full wrath of nature. This cuts the target's HP in half.


By leveling up

# Pokémon Types Egg Groups Level
No Eggs Discovered No Eggs Discovered 43 55
No Eggs Discovered No Eggs Discovered 43 55
No Eggs Discovered No Eggs Discovered 43 55
No Eggs Discovered No Eggs Discovered 43 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon GO

In Pokémon GO, Nature's Madness is a Charged Attack that has been available since March 1, 2024.

  Nature's Madness
Charged Attack
Gyms & Raids
Power 90
Energy cost 50
Duration 2.1 seconds
Damage window 1.4-2 seconds
Trainer Battles
Power 80
Energy cost 50
Secondary effect   1 Opponent Defense
Effect chance 100%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible

In the anime

Tapu Koko
Effect on target
The user hits the target with the full wrath of nature.
Pokémon Method
User First Used In Notes
  Tapu Koko slams one of its claws on the ground, unleashing a shock wave of pink energy from the place it hit, with wisps of blue aura appearing above the ground, pushing the target back. When the opponent falls to the ground, pink bolts appear around it, and energy erupts from the ground underneath it.
Tapu Koko (anime) A Guardian Rematch! Debut

In other generations

In other languages

Language Title
Chinese Cantonese 自然之怒 Jihyìhn-jī Nouh
Mandarin 自然之怒 Zìrán-zhī Nù
  Dutch Woede der natuur
  French Ire de la Nature
  German Naturzorn
  Italian Ira della Natura
  Korean 자연의분노 Jayeonuibunno
  Polish Gniew Natury
  Portuguese Ira da Natureza
  Russian Безумие Природы Bezumiye Prirody
Spanish   Latin America Ira Natural
  Spain Furia Natural

Variations of the move Super Fang
  Super Fang
  Nature's MadnessRuination

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.