List of moves that do damage: Difference between revisions
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{{ | {{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}} | ||
{{outdated|needs=Generation VII, VIII, and IX moves}} | |||
---- | |||
'''Damage done to a Pokémon''' is the amount of | '''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | ||
{| | {| class="roundtable sortable" style="margin: auto; background: #{{status color}}; border: 2px solid #{{status color dark}};" | ||
|- | |- class="blacklinks" | ||
! style="background: #{{status color light}};" | Move | |||
! style="background: #{{status color light}};" | [[Type]] | |||
| | ! style="background: #{{status color light}};" | [[Damage category|Category]] | ||
! style="background: #{{status color light}};" | [[Power|<abbr title="Power">Pow.</abbr>]] | |||
! | ! style="background: #{{status color light}};" | [[Accuracy|<abbr title="Accuracy">Acc.</abbr>]] | ||
! | ! style="background: #{{status color light}};" | Notes | ||
! [[Power]] | |||
! [[Accuracy]] | |||
! | |||
|- | |- | ||
| {{m|Absorb}} | | {{m|Absorb}} | ||
Line 21: | Line 20: | ||
| 100% | | 100% | ||
| Restores HP to the user equal to ¼ the damage inflicted. | | Restores HP to the user equal to ¼ the damage inflicted. | ||
|- | |||
| {{m|Accelerock}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |- | ||
| {{m|Acid}} | | {{m|Acid}} | ||
Line 69: | Line 75: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 30% chance of causing the target to {{ | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |||
| {{m|Anchor Shot}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents target from fleeing or switching out. | |||
|- | |- | ||
| {{m|Ancient Power}} | | {{m|Ancient Power}} | ||
Line 76: | Line 89: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[ | | Has a 10% chance of raising all of the user's [[stat]]s by one stage. | ||
|- | |||
| {{m|Apple Acid}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Lower's the target's Special Defense by one stage. | |||
|- | |- | ||
| {{m|Aqua Jet}} | | {{m|Aqua Jet}} | ||
Line 111: | Line 131: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Attack Order}} | | {{m|Attack Order}} | ||
Line 126: | Line 146: | ||
| — | | — | ||
| Never misses. | | Never misses. | ||
|- | |||
| {{m|Aura Wheel}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 100% | |||
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in {{fd|Morpeko|Hangry Mode}}, becomes a Dark type move. | |||
|- | |- | ||
| {{m|Aurora Beam}} | | {{m|Aurora Beam}} | ||
Line 147: | Line 174: | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Beak Blast}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| The user charges up at the beginning of the turn, then damages the foe at -3 [[priority]]. Contact with the user while charging up results in a {{status|burn}}. | |||
|- | |- | ||
| {{m|Beat Up}} | | {{m|Beat Up}} | ||
Line 155: | Line 189: | ||
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
|- | |- | ||
| {{m|Belch}} | | {{m|Behemoth Bash}} | ||
{{typetable|Poison}} | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Behemoth Blade}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Belch}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 120 | | 120 | ||
| 90% | | 90% | ||
Line 174: | Line 222: | ||
| 15 | | 15 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Bite}} | | {{m|Bite}} | ||
Line 181: | Line 229: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Blast Burn}} | | {{m|Blast Burn}} | ||
Line 188: | Line 236: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Blaze Kick}} | | {{m|Blaze Kick}} | ||
Line 210: | Line 258: | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status|burn}}ing the target. | | Has a 20% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Body Press}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| The higher the user's Defense, the more damage it inflicts. | |||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 223: | Line 278: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target | ||
|- | |||
| {{m|Bolt Beak}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 230: | Line 292: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Bone Rush}} | | {{m|Bone Rush}} | ||
Line 266: | Line 328: | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
|- | |||
| {{m|Branch Poke}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Breaking Swipe}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets. | |||
|- | |- | ||
| {{m|Brick Break}} | | {{m|Brick Break}} | ||
Line 281: | Line 357: | ||
| Power is doubled if target's health is below 50%. | | Power is doubled if target's health is below 50%. | ||
|- | |- | ||
| {{m|Bubble}} | | {{m|Brutal Swing}} | ||
{{typetable|Water}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Bubble}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|40|20 in Generations I-V}} | | {{tt|40|20 in Generations I-V}} | ||
Line 329: | Line 412: | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Burn Up}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 100% | |||
| Thaws a {{status|freeze|frozen}} user. When used, the user will no longer be Fire-type. | |||
|- | |||
| {{m|Burning Jealousy}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| {{status|Burn}}s any opponent that has increased its stats during that turn. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
Line 363: | Line 460: | ||
| 35 | | 35 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |||
| {{m|Clanging Scales}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 100% | |||
| Reduces the user's {{stat|Defense}} by one stage | |||
|- | |- | ||
| {{m|Clear Smog}} | | {{m|Clear Smog}} | ||
Line 399: | Line 503: | ||
| 100% | | 100% | ||
| Has a 10% of lowering the target's {{stat|Speed}} by one stage. | | Has a 10% of lowering the target's {{stat|Speed}} by one stage. | ||
|- | |||
| {{m|Core Enforcer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability. | |||
|- | |- | ||
| {{m|Counter}} | | {{m|Counter}} | ||
Line 468: | Line 579: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to {{ | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |||
| {{m|Darkest Lariat}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | |||
|- | |- | ||
| {{m|Dazzling Gleam}} | | {{m|Dazzling Gleam}} | ||
Line 533: | Line 651: | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
|- | |- | ||
| {{m|Double | | {{m|Double Iron Bash}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 60 | ||
| 100% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Double Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30 | |||
| 100% | | 100% | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
Line 567: | Line 692: | ||
| 100% | | 100% | ||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | | Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | ||
|- | |||
| {{m|Dragon Breath}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Dragon Claw}} | | {{m|Dragon Claw}} | ||
Line 574: | Line 706: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Dragon Darts}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals damage twice. If there are two opponents, it hits them both once. | |||
|- | |||
| {{m|Dragon Hammer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Dragon Pulse}} | | {{m|Dragon Pulse}} | ||
Line 594: | Line 740: | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Dragon Tail}} | | {{m|Dragon Tail}} | ||
Line 602: | Line 748: | ||
| 90% | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | ||
|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
Line 615: | Line 754: | ||
| {{tt|75|60 in Generation IV}} | | {{tt|75|60 in Generation IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Draining Kiss}} | | {{m|Draining Kiss}} | ||
Line 622: | Line 761: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ¾ of the damage inflicted. | ||
|- | |- | ||
| {{m|Dream Eater}} | | {{m|Dream Eater}} | ||
Line 629: | Line 768: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to | | Target must be {{status|sleep|asleep}}; restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Drill Peck}} | | {{m|Drill Peck}} | ||
Line 645: | Line 784: | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Dual Chop}} | | {{m|Drum Beating}} | ||
{{typetable|Dragon}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's speed stat by one stage. | |||
|- | |||
| {{m|Dual Chop}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Dual Wingbeat}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
|- | |||
| {{m|Dynamax Cannon}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |- | ||
| {{m|Dynamic Punch}} | | {{m|Dynamic Punch}} | ||
Line 728: | Line 888: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is highest. | | Damage is based on the user's current HP; strongest when HP is highest. | ||
|- | |||
| {{m|Eternabeam}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 90% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Expanding Force}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Power is increased and hits all opposing Pokémon if used on [[terrain|Psychic Terrain]]. | |||
|- | |- | ||
| {{m|Explosion}} | | {{m|Explosion}} | ||
Line 741: | Line 915: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Extreme Speed}} | | {{m|Extreme Speed}} | ||
Line 769: | Line 943: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target {{ | | Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3. | ||
|- | |||
|{{m|False Surrender}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| — | |||
| This attack never misses. | |||
|- | |- | ||
| {{m|False Swipe}} | | {{m|False Swipe}} | ||
Line 825: | Line 1,006: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|burn}}ing or causing the target to {{ | | Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]]. | ||
|- | |||
| {{m|Fire Lash}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Fire Pledge}} | | {{m|Fire Pledge}} | ||
Line 846: | Line 1,034: | ||
| {{tt|35|15 in Generations I-IV}} | | {{tt|35|15 in Generations I-IV}} | ||
| {{tt|85%|70% in Generations I-IV}} | | {{tt|85%|70% in Generations I-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |||
| {{m|First Impression}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Only works on the first turn after user enters battle; has a priority of +2. | |||
|- | |||
| {{m|Fishious Rend}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Flail}} | | {{m|Flail}} | ||
Line 874: | Line 1,076: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} users. | ||
|- | |- | ||
| {{m|Flamethrower}} | | {{m|Flamethrower}} | ||
Line 888: | Line 1,090: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target; user receives | | Has a 10% chance of {{status|burn}}ing the target; user receives ⅓ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
Line 896: | Line 1,098: | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Fleur Cannon}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 90% | |||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| {{m|Fling}} | | {{m|Fling}} | ||
Line 903: | Line 1,112: | ||
| 100% | | 100% | ||
| User inflicts various damage by losing its held item. | | User inflicts various damage by losing its held item. | ||
|- | |||
| {{m|Flip Turn}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| User switches out after attacking. | |||
|- | |- | ||
| {{m|Fly}} | | {{m|Fly}} | ||
Line 965: | Line 1,181: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Frost Breath}} | | {{m|Frost Breath}} | ||
Line 1,035: | Line 1,251: | ||
| {{tt|75|60 in Generations II-IV}} | | {{tt|75|60 in Generations II-IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Giga Impact}} | | {{m|Giga Impact}} | ||
Line 1,042: | Line 1,258: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Glaciate}} | | {{m|Glaciate}} | ||
Line 1,064: | Line 1,280: | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
|- | |||
| {{m|Grassy Glide}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Increased priority if used on [[terrain|Grassy Terrain]]. | |||
|- | |||
| {{m|Grav Apple}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's Defense by one stage. If {{m|Gravity}} is in effect, its power increases to 120. | |||
|- | |- | ||
| {{m|Gunk Shot}} | | {{m|Gunk Shot}} | ||
Line 1,105: | Line 1,335: | ||
| 150 | | 150 | ||
| 80% | | 80% | ||
| User receives | | User receives ½ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Headbutt}} | | {{m|Headbutt}} | ||
Line 1,112: | Line 1,342: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heart Stamp}} | | {{m|Heart Stamp}} | ||
Line 1,119: | Line 1,349: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% of causing the target to | | Has a 30% of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heat Crash}} | | {{m|Heat Crash}} | ||
Line 1,154: | Line 1,384: | ||
| {{tt|130|85 in Generations I-III, 100 in Generation IV}} | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| Deals [[ | | Deals [[crash damage]] equal to ½ of the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Hidden Power}} | | {{m|Hidden Power}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|60| | | {{tt|60|31-70 in Generations II-V}} | ||
| 100% | | 100% | ||
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | | Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | ||
|- | |- | ||
| {{m| | | {{m|High Horsepower}} | ||
{{typetable| | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 95 | ||
| 95% | |||
| | |||
|- | |||
| {{m|Hold Back}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | | 100% | ||
| Will always leave the target with at least one HP. | | Will always leave the target with at least one HP. | ||
Line 1,182: | Line 1,419: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Hurricane}} | | {{m|Hurricane}} | ||
Line 1,196: | Line 1,433: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hydro Pump}} | | {{m|Hydro Pump}} | ||
Line 1,210: | Line 1,447: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hyper Fang}} | | {{m|Hyper Fang}} | ||
Line 1,217: | Line 1,454: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Hyper Voice}} | | {{m|Hyper Voice}} | ||
Line 1,266: | Line 1,503: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{ | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]]. | ||
|- | |||
| {{m|Ice Hammer}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 90% | |||
| Lowers the user's {{stat|Speed}} by one stage | |||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
Line 1,287: | Line 1,531: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Icicle Spear}} | | {{m|Icicle Spear}} | ||
Line 1,322: | Line 1,566: | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Traps the target and inflicts additional damage of | | Traps the target and inflicts additional damage of ⅛ of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Iron Head}} | | {{m|Iron Head}} | ||
Line 1,329: | Line 1,573: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Iron Tail}} | | {{m|Iron Tail}} | ||
Line 1,337: | Line 1,581: | ||
| 75% | | 75% | ||
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | ||
|- | |||
| {{m|Jaw Lock}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | |||
|- | |- | ||
| {{m|Judgment}} | | {{m|Judgment}} | ||
Line 1,350: | Line 1,601: | ||
| {{tt|100|70 in Generations I-III, 85 in Generation IV}} | | {{tt|100|70 in Generations I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| Deals [[ | | Deals [[crash damage]] equal to half the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Karate Chop}} | | {{m|Karate Chop}} | ||
Line 1,379: | Line 1,630: | ||
| 100% | | 100% | ||
| Can only be used after user has used all of its other moves. | | Can only be used after user has used all of its other moves. | ||
|- | |||
| {{m|Lash Out}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| Power doubles if any of the user's [[stat]]s were lowered on the turn it is used. | |||
|- | |- | ||
| {{m|Lava Plume}} | | {{m|Lava Plume}} | ||
Line 1,386: | Line 1,644: | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target. | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Leafage}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Leaf Blade}} | | {{m|Leaf Blade}} | ||
Line 1,413: | Line 1,678: | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Lick}} | | {{m|Lick}} | ||
Line 1,427: | Line 1,692: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| Deals | | Deals ½ of damage dealt as [[recoil]] damage. | ||
|- | |||
| {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Low Kick}} | | {{m|Low Kick}} | ||
Line 1,443: | Line 1,715: | ||
| Lowers the target's {{stat|speed}} by one stage. | | Lowers the target's {{stat|speed}} by one stage. | ||
|- | |- | ||
| {{m|Luster Purge}} | | {{m|Lunge}} | ||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's {{stat|Attack}} by one stage. | |||
|- | |||
| {{m|Luster Purge}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 1,469: | Line 1,748: | ||
| {{tt|100|120 in Generations IV-V}} | | {{tt|100|120 in Generations IV-V}} | ||
| {{tt|75%|70% in Generation IV}} | | {{tt|75%|70% in Generation IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Magnet Bomb}} | | {{m|Magnet Bomb}} | ||
Line 1,490: | Line 1,769: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ the damage inflicted. | ||
|- | |- | ||
| {{m|Mega Kick}} | | {{m|Mega Kick}} | ||
Line 1,526: | Line 1,805: | ||
| 95% | | 95% | ||
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Meteor Assault}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 150 | |||
| 100% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Meteor Beam}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second. | |||
|- | |- | ||
| {{m|Meteor Mash}} | | {{m|Meteor Mash}} | ||
Line 1,533: | Line 1,826: | ||
| {{tt|90%|85% in Generations III-V}} | | {{tt|90%|85% in Generations III-V}} | ||
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Mind Blown}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 150 | |||
| 100% | |||
| Deals [[recoil]] equal to ½ of the user's HP. | |||
|- | |- | ||
| {{m|Mirror Coat}} | | {{m|Mirror Coat}} | ||
Line 1,554: | Line 1,854: | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | ||
|- | |||
| {{m|Misty Explosion}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| User faints. Base power is increased by 50% if used on [[terrain|Misty Terrain]]. | |||
|- | |- | ||
| {{m|Moonblast}} | | {{m|Moonblast}} | ||
Line 1,560: | Line 1,867: | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| May lower the target's {{stat|Special Attack}} | | May lower the target's {{stat|Special Attack}}. | ||
|- | |||
| {{m|Moongeist Beam}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Ignores all {{cat|ignorable Abilities}}. | |||
|- | |- | ||
| {{m|Mud Bomb}} | | {{m|Mud Bomb}} | ||
Line 1,589: | Line 1,903: | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | ||
|- | |||
| {{m|Multi-Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|120|90 in Generation VII}} | |||
| 100% | |||
| The [[memory]] held by the user determines this move's type. | |||
|- | |- | ||
| {{m|Mystical Fire}} | | {{m|Mystical Fire}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | {{tt|75|65 in Generation VI}} | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Attack}} by one stage | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Natural Gift}} | | {{m|Natural Gift}} | ||
Line 1,603: | Line 1,924: | ||
| 100% | | 100% | ||
| Power and type depend on thrown held [[Berry]]. | | Power and type depend on thrown held [[Berry]]. | ||
|- | |||
| {{m|Nature's Madness}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| — | |||
| 90% | |||
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage. | |||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 1,609: | Line 1,937: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Night Daze}} | | {{m|Night Daze}} | ||
Line 1,644: | Line 1,972: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ¾ of the damage inflicted. | ||
|- | |- | ||
| {{m|Octazooka}} | | {{m|Octazooka}} | ||
Line 1,658: | Line 1,986: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[ | | Has a 10% chance of raising all of the user's [[stat]]s by one stage. | ||
|- | |- | ||
| {{m|Origin Pulse}} | | {{m|Origin Pulse}} | ||
Line 1,673: | Line 2,001: | ||
| 100% | | 100% | ||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |||
| {{m|Overdrive}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Overheat}} | | {{m|Overheat}} | ||
Line 1,686: | Line 2,021: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to | | Restores HP to the user equal to ½ of the damage inflicted. | ||
|- | |- | ||
| {{m|Pay Day}} | | {{m|Pay Day}} | ||
Line 1,729: | Line 2,064: | ||
| 100% | | 100% | ||
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |||
| {{m|Photon Geyser}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher. | |||
|- | |- | ||
| {{m|Pin Missile}} | | {{m|Pin Missile}} | ||
Line 1,736: | Line 2,078: | ||
| {{tt|95%|85% in Generations I-V}} | | {{tt|95%|85% in Generations I-V}} | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Plasma Fists}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| For the remainder of the turn, all Normal-type moves become Electric-type. | |||
|- | |- | ||
| {{m|Play Rough}} | | {{m|Play Rough}} | ||
Line 1,778: | Line 2,127: | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |||
| {{m|Pollen Puff}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| If an ally is targeted, ½ their maximum [[stat|HP]] is restored. | |||
|- | |||
| {{m|Poltergeist}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 90% | |||
| Fails if the target has no held item. | |||
|- | |- | ||
| {{m|Pound}} | | {{m|Pound}} | ||
Line 1,806: | Line 2,169: | ||
| 100% | | 100% | ||
| Raises the user's {{stat|Attack}} by one stage. | | Raises the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Power Trip}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| Power increases whenever user increases its [[stat]]s. | |||
|- | |- | ||
| {{m|Power Whip}} | | {{m|Power Whip}} | ||
Line 1,827: | Line 2,197: | ||
| 90% | | 90% | ||
| Randomly damages or heals the target. | | Randomly damages or heals the target. | ||
|- | |||
| {{m|Prismatic Laser}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 100% | |||
| User recharges on the next turn. | |||
|- | |- | ||
| {{m|Psybeam}} | | {{m|Psybeam}} | ||
Line 1,841: | Line 2,218: | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Psychic Fangs}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}. | |||
|- | |- | ||
| {{m|Psycho Boost}} | | {{m|Psycho Boost}} | ||
Line 1,890: | Line 2,274: | ||
| 100% | | 100% | ||
| Power doubles if target switches out. | | Power doubles if target switches out. | ||
|- | |||
| {{m|Pyro Ball}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 90% | |||
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} user. | |||
|- | |- | ||
| {{m|Quick Attack}} | | {{m|Quick Attack}} | ||
Line 1,953: | Line 2,344: | ||
| 100% | | 100% | ||
| Damage depends on user's [[friendship]] level. | | Damage depends on user's [[friendship]] level. | ||
|- | |||
| {{m|Revelation Dance}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| Changes type based on the user's type. | |||
|- | |- | ||
| {{m|Revenge}} | | {{m|Revenge}} | ||
Line 1,967: | Line 2,365: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is lowest. | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |||
| {{m|Rising Voltage}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Power doubles when the target is on [[terrain|Electric Terrain]]. | |||
|- | |- | ||
| {{m|Roar of Time}} | | {{m|Roar of Time}} | ||
Line 1,973: | Line 2,378: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rock Blast}} | | {{m|Rock Blast}} | ||
Line 1,994: | Line 2,399: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rock Smash}} | | {{m|Rock Smash}} | ||
Line 2,022: | Line 2,427: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rolling Kick}} | | {{m|Rolling Kick}} | ||
Line 2,029: | Line 2,434: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rollout}} | | {{m|Rollout}} | ||
Line 2,047: | Line 2,452: | ||
| {{m|Sacred Fire}} | | {{m|Sacred Fire}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | | Has a 50% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} user. | ||
|- | |- | ||
| {{m|Sacred Sword}} | | {{m|Sacred Sword}} | ||
Line 2,064: | Line 2,469: | ||
| {{tt|35|15 in Generations III-IV}} | | {{tt|35|15 in Generations III-IV}} | ||
| {{tt|85%|70% in Generations III-IV}} | | {{tt|85%|70% in Generations III-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Scald}} | | {{m|Scald}} | ||
Line 2,071: | Line 2,476: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} user or target. | ||
|- | |||
| {{m|Scale Shot}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 90% | |||
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}. | |||
|- | |||
| {{m|Scorching Sands}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} user or target. | |||
|- | |- | ||
| {{m|Scratch}} | | {{m|Scratch}} | ||
Line 2,092: | Line 2,511: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict | | Has a 30% chance of a secondary effect, depending on current battlefield.<br>May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | | {{m|Secret Sword}} | ||
Line 2,135: | Line 2,554: | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Shadow Bone}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage. | |||
|- | |- | ||
| {{m|Shadow Blast}} | | {{m|Shadow Blast}} | ||
Line 2,183: | Line 2,609: | ||
| 120 | | 120 | ||
| 60% | | 60% | ||
| Deals | | Deals ½ of current HP dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Shadow Fire}} | | {{m|Shadow Fire}} | ||
Line 2,240: | Line 2,666: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Shell Side Arm}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher. | |||
|- | |- | ||
| {{m|Shock Wave}} | | {{m|Shock Wave}} | ||
Line 2,260: | Line 2,693: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[ | | Has a 10% chance of raising all of the user's [[stat]]s by one stage. | ||
|- | |||
| {{m|Skitter Smack}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 90% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Skull Bash}} | | {{m|Skull Bash}} | ||
Line 2,352: | Line 2,792: | ||
| 95% | | 95% | ||
| Lowers the target's {{stat|Special Attack}} by one stage. | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |||
| {{m|Snap Trap}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 35 | |||
| 100% | |||
| Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Snipe Shot}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Ignores moves/abilites that draw in moves, like {{a|Storm Drain}}. | |||
|- | |- | ||
| {{m|Snore}} | | {{m|Snore}} | ||
Line 2,358: | Line 2,812: | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m|Solar Beam}} | | {{m|Solar Beam}} | ||
Line 2,394: | Line 2,848: | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
| {{m|Spirit Break}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Spit Up}} | | {{m|Spit Up}} | ||
Line 2,407: | Line 2,868: | ||
| 110 | | 110 | ||
| 95% | | 95% | ||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|freeze|frozen}} user or target. | ||
|- | |- | ||
| {{m|Steamroller}} | | {{m|Steamroller}} | ||
Line 2,414: | Line 2,875: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Steel | | {{m|Steel Beam}} | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 140 | |||
| 95% | |||
| The user takes damage equal to half of its maximum HP, rounded up. | |||
|- | |||
| {{m|Steel Roller}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 130 | |||
| 100% | |||
| Removes any active [[terrain]]. Fails when there is no terrain. | |||
|- | |||
| {{m|Steel Wing}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 70 | | 70 | ||
| 90% | | 90% | ||
Line 2,428: | Line 2,903: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Stone Edge}} | | {{m|Stone Edge}} | ||
Line 2,442: | Line 2,917: | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Power increases whenever | | Power increases whenever user increases its [[stat]]s. | ||
|- | |- | ||
| {{m|Storm Throw}} | | {{m|Storm Throw}} | ||
Line 2,450: | Line 2,925: | ||
| 100% | | 100% | ||
| Always lands a critical hit. | | Always lands a critical hit. | ||
|- | |||
| {{m|Strange Steam}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 95% | |||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Strength}} | | {{m|Strength}} | ||
Line 2,506: | Line 2,988: | ||
| 100% | | 100% | ||
| Double damage against a target using {{m|Dive}}. | | Double damage against a target using {{m|Dive}}. | ||
|- | |||
| {{m|Surging Strikes}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 100% | |||
| Strikes the target three times in a row. Each hit always lands a critical hit. | |||
|- | |- | ||
| {{m|Swift}} | | {{m|Swift}} | ||
Line 2,548: | Line 3,037: | ||
| 100% | | 100% | ||
| Type changes depending on the [[Drive]] the user is holding. | | Type changes depending on the [[Drive]] the user is holding. | ||
|- | |||
| {{m|Terrain Pulse}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Power doubles and changes type depending on the [[terrain]]. | |||
|- | |- | ||
| {{m|Thousand Arrows}} | | {{m|Thousand Arrows}} | ||
Line 2,589: | Line 3,085: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to | | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Thunder Punch}} | | {{m|Thunder Punch}} | ||
Line 2,618: | Line 3,114: | ||
| 100% | | 100% | ||
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | ||
|- | |||
| {{m|Triple Axel}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |- | ||
| {{m|Triple Kick}} | | {{m|Triple Kick}} | ||
Line 2,631: | Line 3,134: | ||
| — | | — | ||
| — | | — | ||
| Power depends on remaining | | Power depends on remaining [[PP]]. | ||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 2,645: | Line 3,148: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|U-turn}} | | {{m|U-turn}} | ||
Line 2,682: | Line 3,185: | ||
| Deals double damage is the target is {{status|poisoned}}. | | Deals double damage is the target is {{status|poisoned}}. | ||
|- | |- | ||
| {{m| | | {{m|Vine Whip}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|45|35 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Vise Grip}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 55 | ||
| 100% | | 100% | ||
| | | | ||
Line 2,715: | Line 3,218: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives | | User receives ⅓ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Wake-Up Slap}} | | {{m|Wake-Up Slap}} | ||
Line 2,764: | Line 3,267: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Weather Ball}} | | {{m|Weather Ball}} | ||
Line 2,778: | Line 3,281: | ||
| {{tt|35|15 in Generations II-IV}} | | {{tt|35|15 in Generations II-IV}} | ||
| {{tt|85%|70% in Generations II-IV}} | | {{tt|85%|70% in Generations II-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |||
| {{m|Wicked Blow}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Always lands a critical hit. | |||
|- | |- | ||
| {{m|Wild Charge}} | | {{m|Wild Charge}} | ||
Line 2,806: | Line 3,316: | ||
| 15 | | 15 | ||
| {{tt|90%|85% in Generations I-IV}} | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to | | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Wring Out}} | | {{m|Wring Out}} | ||
Line 2,834: | Line 3,344: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|} | |} | ||
Latest revision as of 15:22, 13 June 2024
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This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Generation VII, VIII, and IX moves. |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
Move | Type | Category | Pow. | Acc. | Notes |
---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 100% | Restores HP to the user equal to ¼ the damage inflicted. |
Accelerock | Rock | Physical | 40 | 100% | Has a priority of +1. |
Acid | Poison | Special | 40 | 100% | Has a 10% chance of lowering the target's Defense by one stage. |
Acid Spray | Poison | Special | 40 | 100% | Lowers the target's Special Defense by two stages. |
Acrobatics | Flying | Physical | 55 | 100% | Power is doubled if the user has no held item. |
Aerial Ace | Flying | Physical | 60 | — | Never misses. |
Aeroblast | Flying | Special | 100 | 95% | Has a high critical hit ratio. |
Air Cutter | Flying | Special | 60 | 95% | Has a high critical hit ratio. |
Air Slash | Flying | Special | 75 | 95% | Has a 30% chance of causing the target to flinch. |
Anchor Shot | Steel | Physical | 80 | 100% | Prevents target from fleeing or switching out. |
Ancient Power | Rock | Special | 60 | 100% | Has a 10% chance of raising all of the user's stats by one stage. |
Apple Acid | Grass | Special | 80 | 100% | Lower's the target's Special Defense by one stage. |
Aqua Jet | Water | Physical | 40 | 100% | Has a priority of +1. |
Aqua Tail | Water | Physical | 90 | 90% | |
Arm Thrust | Fighting | Physical | 15 | 100% | Strikes the target two to five times in a row. |
Assurance | Dark | Physical | 60 | 100% | Power doubles if user receives damage on the turn it is used. |
Astonish | Ghost | Physical | 30 | 100% | Has a 30% chance of causing the target to flinch. |
Attack Order | Bug | Physical | 90 | 100% | Has a high critical hit ratio. |
Aura Sphere | Fighting | Special | 80 | — | Never misses. |
Aura Wheel | Electric | Physical | 110 | 100% | Raises the user's Speed stat by one stage. If the user is in Hangry Mode, becomes a Dark type move. |
Aurora Beam | Ice | Special | 65 | 100% | Has a 10% chance of lowering the target's Attack by one stage. |
Avalanche | Ice | Physical | 60 | 100% | Power doubles if the user is attacked by the target on the turn it is used. |
Barrage | Normal | Physical | 15 | 85% | Strikes the target two to five times in a row. |
Beak Blast | Flying | Physical | 100 | 100% | The user charges up at the beginning of the turn, then damages the foe at -3 priority. Contact with the user while charging up results in a burn. |
Beat Up | Dark | Physical | — | 100% | Each member of the user's party attacks once. Power based on user's Attack. |
Behemoth Bash | Steel | Physical | 100 | 100% | Deals twice the damage if the target is Dynamaxed. |
Behemoth Blade | Steel | Physical | 100 | 100% | Deals twice the damage if the target is Dynamaxed. |
Belch | Poison | Special | 120 | 90% | Requires the user to eat its held Berry. |
Bide | Normal | Physical | — | — | Deals damage equal to 2× the damage taken by the user after two turns. |
Bind | Normal | Physical | 15 | 85% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Bite | Dark | Physical | 60 | 100% | Has a 30% chance of causing the target to flinch. |
Blast Burn | Fire | Special | 150 | 90% | The user can't move on the next turn. |
Blaze Kick | Fire | Physical | 85 | 90% | Has a 10% chance of burning the target. |
Blizzard | Ice | Special | 110 | 70% | Has a 10% chance of freezing the target. |
Blue Flare | Fire | Special | 130 | 85% | Has a 20% chance of burning the target. |
Body Press | Fighting | Physical | 80 | 100% | The higher the user's Defense, the more damage it inflicts. |
Body Slam | Normal | Physical | 85 | 100% | Has a 30% chance of paralyzing the target. |
Bolt Strike | Electric | Physical | 130 | 85% | Has a 30% chance of paralyzing the target |
Bolt Beak | Electric | Physical | 85 | 100% | If the user attacks before the target, the move's power is doubled. |
Bone Club | Ground | Physical | 65 | 85% | Has a 10% chance of causing the target to flinch. |
Bone Rush | Ground | Physical | 25 | 90% | Strikes the target two to five times in a row. |
Bonemerang | Ground | Physical | 50 | 90% | Strikes the target twice in a row. |
Boomburst | Normal | Special | 140 | 100% | |
Bounce | Flying | Physical | 85 | 85% | Has a 30% chance of paralyzing the target. |
Brave Bird | Flying | Physical | 120 | 100% | User receives ¼ of damage dealt as recoil damage. |
Branch Poke | Grass | Physical | 40 | 100% | |
Breaking Swipe | Dragon | Physical | 60 | 100% | Attacks all opposing Pokémon, and lowers the Attack stat of all targets. |
Brick Break | Fighting | Physical | 75 | 100% | Light Screen and Reflect are removed from the target. |
Brine | Water | Special | 65 | 100% | Power is doubled if target's health is below 50%. |
Brutal Swing | Dark | Physical | 60 | 100% | |
Bubble | Water | Special | 40 | 100% | Has a 10% chance of lowering the target's Speed by one stage. |
Bubble Beam | Water | Special | 65 | 100% | Has a 10% chance of lowering the target's Speed by one stage. |
Bug Bite | Bug | Physical | 60 | 100% | Eats the target's held Berry. |
Bug Buzz | Bug | Special | 90 | 100% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Bulldoze | Ground | Physical | 60 | 100% | Lowers the target's Speed by one stage. |
Bullet Punch | Steel | Physical | 40 | 100% | Has a priority of +1. |
Bullet Seed | Grass | Physical | 25 | 100% | Strikes the target two to five times in a row. |
Burn Up | Fire | Special | 130 | 100% | Thaws a frozen user. When used, the user will no longer be Fire-type. |
Burning Jealousy | Fire | Special | 70 | 100% | Burns any opponent that has increased its stats during that turn. |
Charge Beam | Electric | Special | 50 | 90% | Has a 70% chance of raising the user's Special Attack by one stage. |
Chatter | Flying | Special | 65 | 100% | Has a 100% chance of confusing the target. |
Chip Away | Normal | Physical | 70 | 100% | Ignores the target's changes in Defense and evasion. |
Circle Throw | Fighting | Physical | 60 | 90% | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. |
Clamp | Water | Physical | 35 | 85% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Clanging Scales | Dragon | Special | 110 | 100% | Reduces the user's Defense by one stage |
Clear Smog | Poison | Special | 50 | — | Resets all stat levels of the target to zero. |
Close Combat | Fighting | Physical | 120 | 100% | The user's Defense and Special Defense are decreased by one stage. |
Comet Punch | Normal | Physical | 18 | 85% | Strikes the target two to five times in a row. |
Confusion | Psychic | Special | 50 | 100% | Has a 10% chance of confusing the target. |
Constrict | Normal | Physical | 10 | 100% | Has a 10% of lowering the target's Speed by one stage. |
Core Enforcer | Dragon | Special | 100 | 100% | If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability. |
Counter | Fighting | Physical | — | 100% | Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used. |
Covet | Normal | Physical | 60 | 100% | Steals the target's held item. |
Crabhammer | Water | Physical | 100 | 90% | Has a high critical hit ratio. |
Cross Chop | Fighting | Physical | 100 | 80% | Has a high critical hit ratio. |
Cross Poison | Poison | Physical | 70 | 100% | Has a high critical hit ratio and 10% chance of poisoning the target. |
Crunch | Dark | Physical | 80 | 100% | Has a 20% chance of lowering the target's Defense by one stage. |
Crush Claw | Normal | Physical | 75 | 95% | Has a 50% chance of lowering the target's Defense by one stage. |
Crush Grip | Normal | Physical | — | 100% | Damage depends on the target's current HP; strongest when target's HP is highest. |
Cut | Normal | Physical | 50 | 95% | |
Dark Pulse | Dark | Special | 80 | 100% | Has a 20% chance of causing the target to flinch. |
Darkest Lariat | Dark | Physical | 85 | 100% | Ignores the target's changes in Defense and evasion. |
Dazzling Gleam | Fairy | Special | 80 | 100% | |
Diamond Storm | Rock | Physical | 100 | 95% | Has a 50% chance of raising the user's Defense by one stage. |
Dig | Ground | Physical | 80 | 100% | User burrows underground on the first turn, attacks on the second. |
Disarming Voice | Fairy | Special | 40 | — | Never misses. |
Discharge | Electric | Special | 80 | 100% | Has a 30% chance of paralyzing the target. |
Dive | Water | Physical | 80 | 100% | User dive underwater on the first turn, attacks on the second. |
Dizzy Punch | Normal | Physical | 70 | 100% | Has a 20% chance of confusing the target. |
Doom Desire | Steel | Physical | 140 | 100% | Deals damage two turns after usage. |
Double Hit | Normal | Physical | 35 | 90% | Strikes the target twice in a row. |
Double Iron Bash | Steel | Physical | 60 | 100% | Strikes the target twice in a row. |
Double Kick | Fighting | Physical | 30 | 100% | Strikes the target twice in a row. |
Double-Edge | Normal | Physical | 120 | 100% | User receives ¼ of damage dealt as recoil damage. |
Double Slap | Normal | Physical | 15 | 85% | Strikes the target two to five times in a row. |
Draco Meteor | Dragon | Special | 130 | 90% | Lowers the user's Special Attack by two stages after usage. |
Dragon Ascent | Flying | Physical | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after usage. |
Dragon Breath | Dragon | Special | 60 | 100% | Has a 30% chance of paralyzing the target. |
Dragon Claw | Dragon | Physical | 80 | 100% | |
Dragon Darts | Dragon | Physical | 50 | 100% | Deals damage twice. If there are two opponents, it hits them both once. |
Dragon Hammer | Dragon | Physical | 90 | 100% | |
Dragon Pulse | Dragon | Special | 85 | 100% | |
Dragon Rage | Dragon | Special | — | 100% | Always deals 40 HP of damage. |
Dragon Rush | Dragon | Physical | 100 | 75% | Has a 20% chance of causing the target to flinch; double damage and never misses against Minimized targets. |
Dragon Tail | Dragon | Physical | 60 | 90% | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. |
Drain Punch | Fighting | Physical | 75 | 100% | Restores HP to the user equal to ½ the damage inflicted. |
Draining Kiss | Fairy | Special | 50 | 100% | Restores HP to the user equal to ¾ of the damage inflicted. |
Dream Eater | Psychic | Special | 100 | 100% | Target must be asleep; restores HP to the user equal to ½ the damage inflicted. |
Drill Peck | Flying | Physical | 80 | 100% | |
Drill Run | Ground | Physical | 80 | 95% | Has a high critical hit ratio. |
Drum Beating | Grass | Physical | 80 | 100% | Lowers the target's speed stat by one stage. |
Dual Chop | Dragon | Physical | 40 | 90% | Strikes the target twice in a row. |
Dual Wingbeat | Flying | Physical | 40 | 90% | Strikes the target twice in a row. |
Dynamax Cannon | Dragon | Special | 100 | 100% | Deals twice the damage if the target is Dynamaxed. |
Dynamic Punch | Fighting | Physical | 100 | 50% | Also confuses the target. |
Earth Power | Ground | Special | 90 | 100% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Earthquake | Ground | Physical | 100 | 100% | Deals double damage against targets using Dig. |
Echoed Voice | Normal | Special | 40 | 100% | Base power increases by 40 each consecutive turn it is used. |
Egg Bomb | Normal | Physical | 100 | 75% | |
Electro Ball | Electric | Special | — | 100% | Inflicts more damage the faster the user is compared to the target. |
Electroweb | Electric | Special | 55 | 95% | Lowers the target's Speed by one stage. |
Ember | Fire | Special | 40 | 100% | Has a 10% chance of burning the target. |
Endeavor | Normal | Physical | — | 100% | Deals damages so that the target is left with HP equal to the user's. |
Energy Ball | Grass | Special | 90 | 100% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Eruption | Fire | Special | 150 | 100% | Damage is based on the user's current HP; strongest when HP is highest. |
Eternabeam | Dragon | Special | 160 | 90% | The user can't move on the next turn. |
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain. |
Explosion | Normal | Physical | 250 | 100% | User faints. |
Extrasensory | Psychic | Special | 80 | 100% | Has a 10% chance of causing the target to flinch. |
Extreme Speed | Normal | Physical | 80 | 100% | Has a priority of +2. |
Facade | Normal | Physical | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
Fairy Wind | Fairy | Special | 40 | 100% | |
Fake Out | Normal | Physical | 40 | 100% | Only works on the first turn after the user enters battle; makes the target flinch. Has a priority of +3. |
False Surrender | Dark | Physical | 80 | — | This attack never misses. |
False Swipe | Normal | Physical | 40 | 100% | Will always leave the target with at least one HP. |
Feint | Normal | Physical | 30 | 100% | Breaks protection moves. |
Feint Attack | Dark | Physical | 60 | — | Never misses. |
Fell Stinger | Bug | Physical | 30 | 100% | Raises the user's Attack two stages if it knocks out another Pokémon with this move. |
Fiery Dance | Fire | Special | 80 | 100% | Has a 50% chance of raising the user's Special Attack. |
Final Gambit | Fighting | Special | — | 100% | The target takes damage equal to the user's HP; user faints. |
Fire Blast | Fire | Special | 110 | 85% | Has a 10% chance of burning the target. |
Fire Fang | Fire | Physical | 65 | 95% | Has a 10% chance of burning or causing the target to flinch. |
Fire Lash | Fire | Physical | 80 | 100% | Lowers the target's Defense by one stage. |
Fire Pledge | Fire | Special | 80 | 100% | Deals double damage when used with Grass Pledge or Water Pledge in double or triple battles. |
Fire Punch | Fire | Physical | 75 | 100% | Has a 10% chance of burning the target. |
Fire Spin | Fire | Special | 35 | 85% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
First Impression | Bug | Physical | 90 | 100% | Only works on the first turn after user enters battle; has a priority of +2. |
Fishious Rend | Water | Physical | 85 | 100% | If the user attacks before the target, the move's power is doubled. |
Flail | Normal | Physical | — | 100% | Damage is based on the user's current HP; strongest when HP is lowest. |
Flame Burst | Fire | Special | 70 | 100% | |
Flame Charge | Fire | Physical | 50 | 100% | Raises the user's Speed by one stage. |
Flame Wheel | Fire | Physical | 60 | 100% | Has a 10% chance of burning the target; thaws frozen users. |
Flamethrower | Fire | Special | 90 | 100% | Has a 10% chance of burning the target. |
Flare Blitz | Fire | Physical | 120 | 100% | Has a 10% chance of burning the target; user receives ⅓ of damage dealt as recoil damage. |
Flash Cannon | Steel | Special | 80 | 100% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Fleur Cannon | Fairy | Special | 130 | 90% | Lowers the user's Special Attack by two stages after usage. |
Fling | Dark | Physical | — | 100% | User inflicts various damage by losing its held item. |
Flip Turn | Water | Physical | 60 | 100% | User switches out after attacking. |
Fly | Flying | Physical | 90 | 95% | User flies up on the first turn, attacks on the second. |
Flying Press | Fighting | Physical | 80 | 95% | Does Fighting-type and Flying-type damage. |
Focus Blast | Fighting | Special | 120 | 70% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Focus Punch | Fighting | Physical | 150 | 100% | Attacks at the end of the round if the user is not hit by an attack. |
Force Palm | Fighting | Physical | 60 | 100% | Has a 30% chance of paralyzing the target. |
Foul Play | Dark | Physical | 95 | 100% | Damage is calculated using the target's Attack. |
Freeze-Dry | Ice | Special | 70 | 100% | Has a 10% chance of freezing the target; is super effective on Water types. |
Freeze Shock | Ice | Physical | 140 | 90% | User charges on the first, attacks on the second; has a 30% chance of paralyzing the target. |
Frenzy Plant | Grass | Special | 150 | 90% | The user can't move on the next turn. |
Frost Breath | Ice | Special | 60 | 90% | Always lands a critical hit. |
Frustration | Normal | Physical | — | 100% | Damage depends on user's friendship level. |
Fury Attack | Normal | Physical | 15 | 85% | Strikes the target two to five times in a row. |
Fury Cutter | Bug | Physical | 40 | 95% | Doubles power with each consecutive hit. |
Fury Swipes | Normal | Physical | 18 | 80% | Strikes the target two to five times in a row. |
Fusion Bolt | Electric | Physical | 100 | 100% | Power doubles is the opponent uses Fusion Flare immediately before this move is executed. |
Fusion Flare | Fire | Special | 100 | 100% | Power doubles is the opponent uses Fusion Bolt immediately before this move is executed. |
Future Sight | Psychic | Special | 120 | 100% | Deals damage two turns after usage. |
Gear Grind | Steel | Physical | 50 | 85% | Strikes the target twice in a row. |
Giga Drain | Grass | Special | 75 | 100% | Restores HP to the user equal to ½ the damage inflicted. |
Giga Impact | Normal | Physical | 150 | 90% | The user can't move on the next turn. |
Glaciate | Ice | Special | 65 | 95% | Lowers the target's Speed by one stage. |
Grass Knot | Grass | Special | — | 100% | Deals damage based on the target's weight. |
Grass Pledge | Grass | Special | 80 | 100% | Deals double damage when used with Fire Pledge or Water Pledge in double or triple battles. |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain. |
Grav Apple | Grass | Physical | 80 | 100% | Lowers the target's Defense by one stage. If Gravity is in effect, its power increases to 120. |
Gunk Shot | Poison | Physical | 120 | 80% | Has a 30% chance of poisoning the target. |
Gust | Flying | Special | 40 | 100% | Deals double damage against targets using Fly. |
Gyro Ball | Steel | Physical | — | 100% | Deals damage based on the user's Speed compared to the target's Speed. |
Hammer Arm | Fighting | Physical | 100 | 90% | Lowers the user's Speed by one stage. |
Head Charge | Normal | Physical | 120 | 100% | User receives ¼ of damage dealt as recoil damage. |
Head Smash | Rock | Physical | 150 | 80% | User receives ½ of damage dealt as recoil damage. |
Headbutt | Normal | Physical | 70 | 100% | Has a 30% chance of causing the target to flinch. |
Heart Stamp | Psychic | Physical | 60 | 100% | Has a 30% of causing the target to flinch. |
Heat Crash | Fire | Physical | — | 100% | Inflicts more damage the heavier the user is compared to the target. |
Heat Wave | Fire | Special | 95 | 90% | Has a 10% chance of burning the target. |
Heavy Slam | Steel | Physical | — | 100% | Inflicts more damage the heavier the user is compared to the target. |
Hex | Ghost | Special | 65 | 100% | Power is doubled if the target is afflicted with a major status condition. |
High Jump Kick | Fighting | Physical | 130 | 90% | Deals crash damage equal to ½ of the user's HP if the user misses. |
Hidden Power | Normal | Special | 60 | 100% | Type and base power based on the user's individual values. |
High Horsepower | Ground | Physical | 95 | 95% | |
Hold Back | Normal | Physical | 40 | 100% | Will always leave the target with at least one HP. |
Horn Attack | Normal | Physical | 65 | 100% | |
Horn Leech | Grass | Physical | 75 | 100% | Restores HP to the user equal to ½ the damage inflicted. |
Hurricane | Flying | Special | 110 | 70% | Has a 30% chance of confusing the target. |
Hydro Cannon | Water | Special | 150 | 90% | The user can't move on the next turn. |
Hydro Pump | Water | Special | 110 | 80% | |
Hyper Beam | Normal | Special | 150 | 90% | The user can't move on the next turn. |
Hyper Fang | Normal | Physical | 80 | 90% | Has a 10% chance of causing the target to flinch. |
Hyper Voice | Normal | Special | 90 | 100% | |
Hyperspace Hole | Psychic | Special | 80 | — | Never misses. |
Hyperspace Fury | Dark | Physical | 100 | — | Never misses; breaks protection moves; lowers the user's Defense by one stage after usage. Can only be used by Hoopa Unbound. |
Ice Ball | Ice | Physical | 30 | 90% | Used five turns in a row, with the power doubling after each hit. |
Ice Beam | Ice | Special | 90 | 100% | Has a 10% chance of freezing the target. |
Ice Burn | Ice | Special | 140 | 90% | Has a 30% chance of burning the target; charges on the first turn, attacks on the second. |
Ice Fang | Ice | Physical | 65 | 95% | Has a 10% chance of freezing or causing the target to flinch. |
Ice Hammer | Ice | Physical | 100 | 90% | Lowers the user's Speed by one stage |
Ice Punch | Ice | Physical | 75 | 100% | Has a 10% chance of freezing the target. |
Ice Shard | Ice | Physical | 40 | 100% | Has a priority of +1. |
Icicle Crash | Ice | Physical | 85 | 90% | Has a 30% chance of causing the target to flinch. |
Icicle Spear | Ice | Physical | 25 | 100% | Strikes the target two to five times in a row. |
Icy Wind | Ice | Special | 55 | 95% | Lowers the target's Speed by one stage. |
Incinerate | Fire | Special | 60 | 100% | Renders the target's Berry unusable. |
Inferno | Fire | Special | 100 | 50% | Leaves the target with a burn. |
Infestation | Bug | Special | 20 | 100% | Traps the target and inflicts additional damage of ⅛ of the target's max HP for four to five turns. |
Iron Head | Steel | Physical | 80 | 100% | Has a 30% chance of causing the target to flinch. |
Iron Tail | Steel | Physical | 100 | 75% | Has a 30% chance of lowering the target's Defense by one stage. |
Jaw Lock | Dark | Physical | 80 | 100% | Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. |
Judgment | Normal | Special | 100 | 100% | Changes type based on its held Plate. |
Jump Kick | Fighting | Physical | 100 | 95% | Deals crash damage equal to half the user's HP if the user misses. |
Karate Chop | Fighting | Physical | 50 | 100% | Has a high critical hit ratio. |
Knock Off | Dark | Physical | 65 | 100% | Removes the target's held item. |
Land's Wrath | Ground | Physical | 90 | 100% | |
Last Resort | Normal | Physical | 140 | 100% | Can only be used after user has used all of its other moves. |
Lash Out | Dark | Physical | 75 | 100% | Power doubles if any of the user's stats were lowered on the turn it is used. |
Lava Plume | Fire | Special | 80 | 100% | Has a 30% chance of burning the target. |
Leafage | Grass | Physical | 40 | 100% | |
Leaf Blade | Grass | Physical | 90 | 100% | Has a high critical hit ratio. |
Leaf Storm | Grass | Special | 130 | 90% | Lowers the user's Special Attack by two stages after usage. |
Leaf Tornado | Grass | Special | 65 | 90% | Has a 30% chance of lowering the target's accuracy. |
Leech Life | Bug | Physical | 20 | 100% | Restores HP to the user equal to ½ the damage inflicted. |
Lick | Ghost | Physical | 30 | 100% | Has a 30% chance of paralyzing the target. |
Light of Ruin | Fairy | Special | 140 | 90% | Deals ½ of damage dealt as recoil damage. |
Liquidation | Water | Physical | 85 | 100% | Has a 20% chance of lowering the target's Defense by one stage. |
Low Kick | Fighting | Physical | — | 100% | Deals damage based on the target's weight. |
Low Sweep | Fighting | Physical | 65 | 100% | Lowers the target's speed by one stage. |
Lunge | Bug | Physical | 80 | 100% | Lowers the target's Attack by one stage. |
Luster Purge | Psychic | Special | 70 | 100% | Has a 50% chance of lowering the target's Special Defense by one stage. |
Mach Punch | Fighting | Physical | 40 | 100% | Has a priority of +1. |
Magical Leaf | Grass | Special | 60 | — | Never misses. |
Magma Storm | Fire | Special | 100 | 75% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Magnet Bomb | Steel | Physical | 60 | — | Never misses. |
Magnitude | Ground | Physical | — | 100% | Deals random damage based on Magnitude's scale. |
Mega Drain | Grass | Special | 40 | 100% | Restores HP to the user equal to ½ the damage inflicted. |
Mega Kick | Normal | Physical | 120 | 75% | |
Mega Punch | Normal | Physical | 80 | 85% | |
Megahorn | Bug | Physical | 120 | 85% | |
Metal Burst | Steel | Physical | — | 100% | Deals back 1.5× damage inflicted if the user gets attacked on the turn used. |
Metal Claw | Steel | Physical | 50 | 95% | Has a 10% chance of raising the user's Attack by one stage. |
Meteor Assault | Fighting | Physical | 150 | 100% | The user can't move on the next turn. |
Meteor Beam | Rock | Special | 120 | 90% | Prepares on the first turn and raises the user's Special Attack by one stage, attacks on the second. |
Meteor Mash | Steel | Physical | 90 | 90% | Has a 20% chance of raising the user's Attack by one stage. |
Mind Blown | Fire | Special | 150 | 100% | Deals recoil equal to ½ of the user's HP. |
Mirror Coat | Psychic | Special | — | 100% | Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used. |
Mirror Shot | Steel | Special | 65 | 85% | Has a 30% chance of lowering the target's accuracy by one stage. |
Mist Ball | Psychic | Special | 70 | 100% | Has a 50% chance of lowering the target's Special Attack by one stage. |
Misty Explosion | Fairy | Special | 100 | 100% | User faints. Base power is increased by 50% if used on Misty Terrain. |
Moonblast | Fairy | Special | 95 | 100% | May lower the target's Special Attack. |
Moongeist Beam | Ghost | Special | 100 | 100% | Ignores all ignorable Abilities. |
Mud Bomb | Ground | Special | 65 | 85% | Has a 30% chance of lowering the target's accuracy by one stage. |
Mud Shot | Ground | Special | 55 | 95% | Lowers the target's Speed by one stage. |
Mud-Slap | Ground | Special | 20 | 100% | Lowers the target's accuracy by one stage. |
Muddy Water | Water | Special | 90 | 85% | Has a 30% chance of lowering the target's accuracy by one stage. |
Multi-Attack | Normal | Physical | 120 | 100% | The memory held by the user determines this move's type. |
Mystical Fire | Fire | Special | 75 | 100% | Lowers the target's Special Attack by one stage. |
Natural Gift | Normal | Physical | — | 100% | Power and type depend on thrown held Berry. |
Nature's Madness | Fairy | Special | — | 90% | Deals damage equal to half the target's remaining HP; always deals at least 1 HP of damage. |
Needle Arm | Grass | Physical | 60 | 100% | Has a 30% chance of causing the target to flinch. |
Night Daze | Dark | Special | 85 | 95% | Has a 40% chance of lowering the target's accuracy. |
Night Shade | Ghost | Special | — | 100% | Deals damage equal to the user's current level. |
Night Slash | Dark | Physical | 70 | 100% | Has a high critical hit ratio. |
Nuzzle | Electric | Physical | 20 | 100% | Paralyzes the target. |
Oblivion Wing | Flying | Special | 80 | 100% | Restores HP to the user equal to ¾ of the damage inflicted. |
Octazooka | Water | Special | 65 | 85% | Has a 50% chance of lowering the target's accuracy by one stage. |
Ominous Wind | Ghost | Special | 60 | 100% | Has a 10% chance of raising all of the user's stats by one stage. |
Origin Pulse | Water | Special | 110 | 85% | |
Outrage | Dragon | Physical | 120 | 100% | Used two to three turns in a row, confusing the user after it stops. |
Overdrive | Electric | Special | 80 | 100% | |
Overheat | Fire | Special | 130 | 90% | Lowers the user's Special Attack by two stages after usage. |
Parabolic Charge | Electric | Special | 50 | 100% | Restores HP to the user equal to ½ of the damage inflicted. |
Pay Day | Normal | Physical | 40 | 100% | Collects extra money after battles. |
Payback | Dark | Physical | 50 | 100% | Power is doubled if user is hit by foe first. |
Peck | Flying | Physical | 40 | 100% | |
Petal Blizzard | Grass | Special | 90 | 100% | |
Petal Dance | Grass | Special | 120 | 100% | Used two to three turns in a row, confusing the user after it stops. |
Phantom Force | Ghost | Physical | 90 | 100% | Disappears on first turn, attacks on second; breaks protection moves. |
Photon Geyser | Psychic | Special | 100 | 100% | Deals either Attack or Special Attack depending on which of the user's stats are higher. |
Pin Missile | Bug | Physical | 25 | 95% | Strikes the target two to five times in a row. |
Plasma Fists | Electric | Physical | 100 | 100% | For the remainder of the turn, all Normal-type moves become Electric-type. |
Play Rough | Fairy | Physical | 90 | 90% | May lower the target's Attack by one stage. |
Pluck | Flying | Physical | 60 | 100% | Eats the target's held Berry. |
Poison Fang | Poison | Physical | 50 | 100% | Has a 50% chance of badly poisoning the target. |
Poison Jab | Poison | Physical | 80 | 100% | Has a 30% chance of poisoning the target. |
Poison Sting | Poison | Physical | 15 | 100% | Has a 30% chance of poisoning the target. |
Poison Tail | Poison | Physical | 50 | 100% | Has a high critical hit ratio and a 10% chance of poisoning the target. |
Pollen Puff | Bug | Special | 90 | 100% | If an ally is targeted, ½ their maximum HP is restored. |
Poltergeist | Ghost | Physical | 110 | 90% | Fails if the target has no held item. |
Pound | Normal | Physical | 40 | 100% | |
Powder Snow | Ice | Special | 40 | 100% | Has a 10% chance of freezing the target. |
Power Gem | Rock | Special | 80 | 100% | |
Power-Up Punch | Fighting | Physical | 40 | 100% | Raises the user's Attack by one stage. |
Power Trip | Dark | Physical | 20 | 100% | Power increases whenever user increases its stats. |
Power Whip | Grass | Physical | 120 | 85% | |
Precipice Blades | Ground | Physical | 120 | 85% | |
Present | Normal | Physical | — | 90% | Randomly damages or heals the target. |
Prismatic Laser | Psychic | Special | 160 | 100% | User recharges on the next turn. |
Psybeam | Psychic | Special | 65 | 100% | Has a 10% chance of confusing the target. |
Psychic | Psychic | Special | 90 | 100% | Has a 10% chance of lowering the target's Special Defense by one stage. |
Psychic Fangs | Psychic | Physical | 85 | 100% | Destroys Light Screen, Reflect and Aurora Veil. |
Psycho Boost | Psychic | Special | 140 | 90% | Lowers the user's Special Attack by two stages after usage. |
Psycho Cut | Psychic | Physical | 70 | 100% | Has a high critical hit ratio. |
Psyshock | Psychic | Special | 80 | 100% | Damage calculated using the user's Special Attack and the target's Defense. |
Psystrike | Psychic | Special | 100 | 100% | Damage calculated using the user's Special Attack and the target's Defense. |
Psywave | Psychic | Special | — | 100% | Randomly inflicts between one HP and (user's level ×1.5) HP of damage. |
Punishment | Dark | Physical | — | 100% | Power of this attack rises with the target's stat increases. |
Pursuit | Dark | Physical | 40 | 100% | Power doubles if target switches out. |
Pyro Ball | Fire | Physical | 120 | 90% | Has a 10% chance of burning the target; thaws frozen user. |
Quick Attack | Normal | Physical | 40 | 100% | Has a priority of +1. |
Rage | Normal | Physical | 20 | 100% | User's Attack increases by one stage if attacked after using this move. |
Rapid Spin | Normal | Physical | 20 | 100% | Removes user from various annoyances. |
Razor Leaf | Grass | Physical | 55 | 95% | Has a high critical hit ratio. |
Razor Shell | Water | Physical | 75 | 95% | Has a 50% chance of lowering the target's defense. |
Razor Wind | Normal | Special | 80 | 100% | Charges on the first turn, attacks on the second. |
Relic Song | Normal | Special | 75 | 100% | Has a 10% chance of putting the target to sleep. |
Retaliate | Normal | Physical | 70 | 100% | Power doubles if one of the user's teammates fainted in the previous turn. |
Return | Normal | Physical | — | 100% | Damage depends on user's friendship level. |
Revelation Dance | Normal | Special | 90 | 100% | Changes type based on the user's type. |
Revenge | Fighting | Physical | 60 | 100% | Power doubles if the user is attacked by the target on the turn it is used. |
Reversal | Fighting | Physical | — | 100% | Damage is based on the user's current HP; strongest when HP is lowest. |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain. |
Roar of Time | Dragon | Special | 150 | 90% | The user can't move on the next turn. |
Rock Blast | Rock | Physical | 25 | 90% | Strikes the target two to five times in a row. |
Rock Climb | Normal | Physical | 90 | 85% | Has a 20% chance of confusing the target. |
Rock Slide | Rock | Physical | 75 | 90% | Has a 30% chance of causing the target to flinch. |
Rock Smash | Fighting | Physical | 40 | 100% | Has a 50% chance of lowering the target's Defense by one stage. |
Rock Throw | Rock | Physical | 50 | 90% | |
Rock Tomb | Rock | Physical | 60 | 95% | Lowers the target's Speed by one stage. |
Rock Wrecker | Rock | Physical | 150 | 90% | The user can't move on the next turn. |
Rolling Kick | Fighting | Physical | 60 | 85% | Has a 30% chance of causing the target to flinch. |
Rollout | Rock | Physical | 30 | 90% | Used five turns in a row, with the power doubling after each hit. |
Round | Normal | Special | 60 | 100% | Power doubles if used consecutively by an ally. |
Sacred Fire | Fire | Physical | 100 | 95% | Has a 50% chance of burning the target; thaws frozen user. |
Sacred Sword | Fighting | Physical | 90 | 100% | Ignores the target's changes in Defense and evasion. |
Sand Tomb | Ground | Physical | 35 | 85% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Scald | Water | Special | 80 | 100% | Has a 30% chance of burning the target; thaws frozen user or target. |
Scale Shot | Dragon | Physical | 25 | 90% | Strikes the target two to five times in a row. Lowers the user's Defense, but also raises the user's Speed. |
Scorching Sands | Ground | Special | 70 | 100% | Has a 30% chance of burning the target; thaws frozen user or target. |
Scratch | Normal | Physical | 40 | 100% | |
Searing Shot | Fire | Special | 100 | 100% | Has a 30% chance of burning the target. |
Secret Power | Normal | Physical | 70 | 100% | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's Attack, Special Attack, Speed or accuracy one stage, or inflict flinch, paralysis, burn, freeze or sleep on the target. |
Secret Sword | Fighting | Special | 85 | 100% | Damage calculated using the user's Special Attack and the target's Defense. |
Seed Bomb | Grass | Physical | 80 | 100% | |
Seed Flare | Grass | Special | 120 | 85% | Has a 40% chance of lowering the target's Special Defense by one stage. |
Seismic Toss | Fighting | Physical | — | 100% | Deals damage equal to the user's current level. |
Self-Destruct | Normal | Physical | 200 | 100% | User faints. |
Shadow Ball | Ghost | Special | 80 | 100% | Has a 20% chance of lowering the target's Special Defense by one stage. |
Shadow Bone | Ghost | Physical | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
Shadow Blast | ------ | Special | 80 | 100% | Has a high critical hit ratio. |
Shadow Blitz | ------ | Physical | 40 | 100% | |
Shadow Bolt | ------ | Special | 75 | 100% | Has a 10% chance of paralyzing the target. |
Shadow Break | ------ | Physical | 75 | 100% | |
Shadow Chill | ------ | Special | 75 | 100% | Has a 10% chance of freezing the target. |
Shadow Claw | Ghost | Physical | 70 | 100% | Has a high critical hit ratio. |
Shadow End | ------ | Physical | 120 | 60% | Deals ½ of current HP dealt as recoil damage. |
Shadow Fire | ------ | Special | 75 | 100% | Has a 10% chance of burning the target. |
Shadow Force | Ghost | Physical | 120 | 100% | Disappears on first turn, attacks on second; breaks protection moves. |
Shadow Punch | Ghost | Physical | 60 | — | Never misses. |
Shadow Rave | ------ | Special | 70 | 100% | |
Shadow Rush | ------ | Physical | 55 | 100% | |
Shadow Sneak | Ghost | Physical | 40 | 100% | Has a priority of +1. |
Shadow Storm | ------ | Special | 95 | 100% | |
Shadow Wave | ------ | Special | 50 | 100% | |
Shell Side Arm | Poison | Special | 90 | 100% | Has a 20% chance of poisoning the target. Deals either physical or special damage based on whichever would be higher. |
Shock Wave | Electric | Special | 60 | — | Never misses. |
Signal Beam | Bug | Special | 75 | 100% | Has a 10% chance of confusing the target. |
Silver Wind | Bug | Special | 60 | 100% | Has a 10% chance of raising all of the user's stats by one stage. |
Skitter Smack | Bug | Physical | 70 | 90% | Lowers the target's Special Attack by one stage. |
Skull Bash | Normal | Physical | 130 | 100% | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second. |
Sky Attack | Flying | Physical | 140 | 90% | Prepares on the first turn, attacks on the second. |
Sky Drop | Flying | Physical | 60 | 100% | Both the user and the target are unable to move the first turn, attacks on the second. |
Sky Uppercut | Fighting | Physical | 85 | 90% | Can hit targets using Fly. |
Slam | Normal | Physical | 80 | 75% | |
Slash | Normal | Physical | 70 | 100% | Has a high critical hit ratio. |
Sludge | Poison | Special | 65 | 100% | Has a 30% chance of poisoning the target. |
Sludge Bomb | Poison | Special | 90 | 100% | Has a 30% chance of poisoning the target. |
Sludge Wave | Poison | Special | 95 | 100% | Has a 10% chance of poisoning the target. |
Smack Down | Rock | Physical | 50 | 100% | Knocks airborne targets to the ground. |
Smelling Salts | Normal | Physical | 70 | 100% | If target is paralyzed, power is doubled and target is healed of paralysis. |
Smog | Poison | Special | 30 | 70% | Has a 40% chance of poisoning the target. |
Snarl | Dark | Special | 55 | 95% | Lowers the target's Special Attack by one stage. |
Snap Trap | Grass | Physical | 35 | 100% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Snipe Shot | Water | Special | 80 | 100% | Ignores moves/abilites that draw in moves, like Storm Drain. |
Snore | Normal | Special | 50 | 100% | Has a 30% chance of causing the target to flinch; only works if user is asleep. |
Solar Beam | Grass | Special | 120 | 100% | Charges on the first turn, attacks on the second; no charge during Sunny Day. |
Sonic Boom | Normal | Special | — | 100% | Always deals 20 HP of damage. |
Spacial Rend | Dragon | Special | 100 | 95% | Has a high critical hit ratio. |
Spark | Electric | Physical | 65 | 100% | Has a 30% chance of paralyzing the target. |
Spike Cannon | Normal | Physical | 20 | 100% | Strikes the target two to five times in a row. |
Spirit Break | Fairy | Physical | 75 | 100% | Lowers the target's Special Attack by one stage. |
Spit Up | Normal | Special | — | 100% | Deals damage based on Stockpiled energy. |
Steam Eruption | Water | Special | 110 | 95% | Has a 30% chance of burning the target; thaws frozen user or target. |
Steamroller | Bug | Physical | 65 | 100% | Has a 30% chance of causing the target to flinch; double damage and never misses against Minimized targets. |
Steel Beam | Steel | Special | 140 | 95% | The user takes damage equal to half of its maximum HP, rounded up. |
Steel Roller | Steel | Physical | 130 | 100% | Removes any active terrain. Fails when there is no terrain. |
Steel Wing | Steel | Physical | 70 | 90% | Has a 10% chance of raising the user's Defense by one stage. |
Stomp | Normal | Physical | 65 | 100% | Has a 30% chance of causing the target to flinch; double damage and never misses against Minimized targets. |
Stone Edge | Rock | Physical | 100 | 80% | Has a high critical hit ratio. |
Stored Power | Psychic | Special | 20 | 100% | Power increases whenever user increases its stats. |
Storm Throw | Fighting | Physical | 60 | 100% | Always lands a critical hit. |
Strange Steam | Fairy | Special | 90 | 95% | Has a 20% chance of confusing the target. |
Strength | Normal | Physical | 80 | 100% | |
Struggle | Normal | Physical | 50 | 100% | Deals ¼ of maximum HP dealt as recoil damage; hits Ghost-types. |
Struggle Bug | Bug | Special | 50 | 100% | Lowers the target's Special Attack by one stage. |
Submission | Fighting | Physical | 80 | 80% | Deals ¼ of damage dealt as recoil damage. |
Sucker Punch | Dark | Physical | 70 | 100% | Always goes first, fails if target is not using an attack move. |
Super Fang | Normal | Physical | — | 90% | Target's remaining HP is halved. |
Superpower | Fighting | Physical | 120 | 100% | The user's Attack and Defense are decreased by one stage. |
Surf | Water | Special | 90 | 100% | Double damage against a target using Dive. |
Surging Strikes | Water | Physical | 25 | 100% | Strikes the target three times in a row. Each hit always lands a critical hit. |
Swift | Normal | Special | 60 | — | Never misses. |
Synchronoise | Psychic | Special | 120 | 100% | Only damages Pokémon the same type as the user. |
Tackle | Normal | Physical | 50 | 100% | |
Tail Slap | Normal | Physical | 25 | 85% | Strikes the target two to five times in a row. |
Take Down | Normal | Physical | 90 | 85% | Deals ¼ of damage dealt as recoil damage. |
Techno Blast | Normal | Special | 120 | 100% | Type changes depending on the Drive the user is holding. |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain. |
Thousand Arrows | Ground | Physical | 90 | 100% | Knocks airborne targets to the ground. |
Thousand Waves | Ground | Physical | 90 | 100% | Prevents targets from switching. |
Thief | Dark | Physical | 60 | 100% | If user is not holding an item, user steals the target's held item. |
Thrash | Normal | Physical | 120 | 100% | Used two to three turns in a row, confusing the user after it stops. |
Thunder | Electric | Special | 110 | 70% | Has a 30% chance of paralyzing the target; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day. |
Thunder Fang | Electric | Physical | 65 | 95% | Has a 10% chance of paralyzing or causing the target to flinch. |
Thunder Punch | Electric | Physical | 75 | 100% | Has a 10% chance of paralyzing the target. |
Thunder Shock | Electric | Special | 40 | 100% | Has a 10% chance of paralyzing the target. |
Thunderbolt | Electric | Special | 90 | 100% | Has a 10% chance of paralyzing the target. |
Tri Attack | Normal | Special | 80 | 100% | Has a 6.67% chance each to paralyze, freeze, or burn the target. |
Triple Axel | Ice | Physical | 20 | 90% | Strikes the target three times in a row; base power doubles with each strike. |
Triple Kick | Fighting | Physical | 10 | 90% | Strikes the target three times in a row; base power doubles with each strike. |
Trump Card | Normal | Special | — | — | Power depends on remaining PP. |
Twineedle | Bug | Physical | 25 | 100% | Strikes the target twice in a row; has a 20% chance of poisoning the target. |
Twister | Dragon | Special | 40 | 100% | Has a 20% chance of causing the target to flinch. |
U-turn | Bug | Physical | 70 | 100% | User switches out after attacking. |
Uproar | Normal | Special | 90 | 100% | Used three turns in a row, preventing all Pokémon from falling asleep for its duration. |
V-create | Fire | Physical | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed. |
Vacuum Wave | Fighting | Special | 40 | 100% | Has a priority of +1. |
Venoshock | Poison | Special | 65 | 100% | Deals double damage is the target is poisoned. |
Vine Whip | Grass | Physical | 45 | 100% | |
Vise Grip | Normal | Physical | 55 | 100% | |
Vital Throw | Fighting | Physical | 70 | 100% | Always strikes last, never misses. |
Volt Switch | Electric | Special | 70 | 100% | The user switches out after dealing damage. |
Volt Tackle | Electric | Physical | 120 | 100% | User receives ⅓ of damage dealt as recoil damage. |
Wake-Up Slap | Fighting | Physical | 70 | 100% | If target is asleep, power is doubled and target is woken up. |
Water Gun | Water | Special | 40 | 100% | |
Water Pledge | Water | Special | 80 | 100% | Strikes the target two to five times in a row. |
Water Pulse | Water | Special | 60 | 100% | Has a 20% chance of confusing the target. |
Water Shuriken | Water | Special | 15 | 100% | Has a priority of +1; strikes the target two to five times in a row. |
Water Spout | Water | Special | 150 | 100% | Damage is based on the user's current HP; strongest when HP is highest. |
Waterfall | Water | Physical | 80 | 100% | Has a 20% chance of causing the target to flinch. |
Weather Ball | Normal | Special | 50 | 100% | Power doubles and type changes during weather: Fire-type during Sunny Day, Water-type during Rain Dance, Ice-type during Hail, Rock-type during Sandstorm. |
Whirlpool | Water | Special | 35 | 85% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Wicked Blow | Dark | Physical | 80 | 100% | Always lands a critical hit. |
Wild Charge | Electric | Physical | 90 | 100% | User receives ¼ of damage dealt as recoil damage. |
Wing Attack | Flying | Physical | 60 | 100% | |
Wood Hammer | Grass | Physical | 120 | 100% | User receives ¼ of damage dealt as recoil damage. |
Wrap | Normal | Physical | 15 | 90% | Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns. |
Wring Out | Normal | Special | — | 100% | Damage depends on the target's current HP; strongest when target's HP is highest. |
X-Scissor | Bug | Physical | 80 | 100% | |
Zap Cannon | Electric | Special | 120 | 50% | Paralyzes the target. |
Zen Headbutt | Psychic | Physical | 80 | 90% | Has a 20% chance of causing the target to flinch. |
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |