Ice Ball (move)

Ice Ball
アイスボール Ice Ball
Ice Ball LA.png
Ice Ball LA 2.png
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of Spheal's evolutionary line, but other Pokémon could still inherit it via breeding.

Effect

Generations III to VII

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a consecutively executed move. Ice Ball's power is doubled in addition if the user had previously used Defense Curl. Pokémon with Bulletproof are immune to Ice Ball.

Hitting a Mimikyu in Disguised Form will produce the Rollout storage glitch.

Ice Ball is also part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Defense Curl was used in the prior turn.

Generation VIII

Pokémon Sword and Shield

Ice Ball cannot be selected in a battle.

Pokémon Brilliant Diamond and Shining Pearl

Ice Ball cannot be selected in a battle.

Pokémon Legends: Arceus

Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  90%  90%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
   ?  ?
   ?  ?
   ?  ?
The user becomes fixated

Generation IX

Ice Ball cannot be selected in a battle.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
Colo.XD An attack lasting 5 turns with rising intensity.
DPPtHGSSPBR The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
SMUSUMPE The user attacks the target for five turns. The move's power increases each time it hits.
SwShBDSP
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
LA The user hurls a chunk of ice at the target, then becomes fixated on using this move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0027  
Sandshrew
Alolan Form
 
 
Field Field 7
0028  
Sandslash
Alolan Form
 
 
Field Field 1
0362     Fairy Mineral - - - - - 1
0363    
 
Water 1 Field 13 13 13 13 13 -
0364    
 
Water 1 Field 13 13 13 13 13 -
0365    
 
Water 1 Field 13 13 13 13 13 -
0712     Monster Mineral 30 30 -
0713     Monster Mineral 30 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Egg Groups Egg Move
0060     Water 1 Water 1
0225    
 
Water 1 Field
0258     Monster Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
0100  
Voltorb
Hisuian Form
 
 
Mineral Mineral
0101  
Electrode
Hisuian Form
 
 
Mineral Mineral
0108     Monster Monster
0143     Monster Monster
0208    
 
Mineral Mineral
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2
0362     Fairy Mineral
0363    
 
Water 1 Field
0364    
 
Water 1 Field
0365    
 
Water 1 Field
0463     Monster Monster
0712     Monster Mineral
0713  
Avalugg
Hisuian Form
 
 
Monster Mineral
0904    
 
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the Rescue Team series, Ice Ball's damage is multiplied by 1.5×, 2×, 2.5×, and finally 3× for each successive hit. In the Explorers series, the damage increases only by 0.1× for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

From Super Mystery Dungeon onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if Defense Curl had been used by the user on the same floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 1 - 15 - 68% - Front Enemy Yes
MDTDS 1 - 15 - 45% - Front Enemy Yes
BSL 1 - 15 - 45% - Front Enemy Yes
SMD 1 99 17 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

  Ice Ball
Attack power 31.24669
Charge time 3.58 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
MDTDS Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
BSL はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい 5かいれんぞくこうげき
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.
MDGtI  UNUSED
SMD It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!
MDRTDX It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.


In the anime

 
Walrein
 
Sealeo
 
Alolan Sandslash
The user continually rolls into the target or hurls a chunk of ice at the target. The move becomes stronger each time it is used.
Pokémon Method
User First Used In Notes
  Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
  Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None
  Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.
An Ace Trainer's Sandslash A Timeless Encounter! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
  Dutch IJsbal
  Finnish Jääpallo
  French Ball'Glace
  German Frostbeule
  Greek Σφαίρα Πάγου
  Italian Palla Gelo
  Korean 아이스볼 Aiseubol
  Polish Lodowa Kula
  Portuguese Bola de Gelo
  Serbian Ledena Lopta
Spanish   Latin America Bola de Hielo
  Spain Bola Hielo
  Vietnamese Quả Cầu Băng Giá


Variations of the move Rollout
  RolloutIce Ball


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.