Fell Stinger (move)

Fell Stinger
とどめばり Finishing Stinger
Fell Stinger IX.png
Fell Stinger IX 2.png
Type  Bug
Category  Physical
PP  25 (max. 40)
Power  50
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Fell Stinger (Japanese: とどめばり Finishing Stinger) is a damage-dealing Bug-type move introduced in Generation VI.

Effect

Generation VI

Fell Stinger inflicts damage; if it causes the targeted Pokémon to faint, the user's Attack stat rises by two stages.

Fell Stinger has a base power of 30 in Generation VI.

Generation VII onwards

Fell Stinger had its power increased to 50. It now raises the user's Attack stat by three stages if it causes the targeted Pokémon to faint.

Description

Games Description
XYORAS When the user knocks out a target with this move, the user's Attack stat rises sharply.
SMUSUM
SwShBDSPLA
When the user knocks out a target with this move, the user's Attack stat rises drastically.
SV When the user knocks out a target with this move, the user's Attack stat is boosted drastically.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
0015    
 
Bug Bug 45 44 44
0168    
 
Bug Bug 1 1 1 1
0211    
 
Water 2 Water 2 1, 60 1, 60 12 12 12
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2 12
0402     Bug Bug 36 36 36 36
0416    
 
Bug Bug 1, 57 1, 57 12 12 12
0451    
 
Bug Water 3 47 47 6 6
0452    
 
Bug Water 3 53 53 1 1
0542    
 
Bug Bug 34 29 29
0589    
 
Bug Bug 1, 60 1, 60 1
0649  
Genesect
All forms
 
 
No Eggs Discovered No Eggs Discovered 1 1 21
0777    
 
Field Fairy 53 20
0794    
 
No Eggs Discovered No Eggs Discovered 1 10
0803     No Eggs Discovered No Eggs Discovered 47USUM 14
0804    
 
No Eggs Discovered No Eggs Discovered 47USUM 14
0904    
 
Water 2 Water 2 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0046    
 
Bug Grass
0283    
 
Water 1 Bug
0331     Grass Human-Like *
0816     Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fell Stinger inflicts damage. If it causes the targeted Pokémon to faint, the user's Attack stat rises by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 5 99 20 99 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

In Pokémon GO, Fell Stinger is a Charged Attack that has been available since December 11, 2019.

  Fell Stinger
Charged Attack
Gyms & Raids
Power 50
Energy cost 33
Duration 2.2 seconds
Damage window 1.8 - 2 seconds
 
Trainer Battles
Power 20
Energy cost 35
Secondary effect   1 Attack
Effect chance 100%
Eligible Pokémon:
Standard eligibility
       
By Elite Charged TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Pokémon Masters EX

Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Physical 2 44 52 100% An opponent Raises the user's Attack by three stat ranks when it knocks out a target with this move. Bugsy & Beedrill
Scottie/Bettie & Paras/ParasectEgg (Strike role only)
  • Description prior to Version 2.10.0 (from June 28, 2021): Drastically raises the user's Attack when it knocks out a target with this move.

Pokémon Rumble Rush

  Fell Stinger
★★★
Attack power 29.1629
Charge time 0.5 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
SMD It damages an enemy. Using this move to cause an enemy to faint will boost your Attack sharply. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.


In the anime

 
Escavalier


The user stings the target, increasing their attack power if the target faints.
Pokémon Method
User First Used In Notes
  Escavalier forms a thin blue needle of energy at the end of each of its lances. It then strikes the opponent with them.
Wikstrom's Escavalier The Future is Now, Thanks to Strategy! Debut


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 致命針刺 Jimihng Jāmchi
Mandarin 致命針刺 / 致命针刺 Zhìmìng Zhēncì
  French Dard Mortel
  German Stachelfinale
  Italian Pungiglione
  Korean 마지막일침 Majimagilchim
  Polish Żądło Siły
  Portuguese Ferrão Letal
  Spanish Aguijón Letal
  Thai เหล็กในปลิดชีพ


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.