Spike Cannon (move)

Spike Cannon
とげキャノン Spike Cannon
Spike Cannon VII.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical. Spike Cannon may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor or Stamina, each strike will activate it.

Generation VIII

Spike Cannon cannot be selected in a battle.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
Colo.XD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSSPBR Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2
XYORAS
SMUSUMPE
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
SwShBDSPLA This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
091   Cloyster
 
 
Water 3 Water 3 50 41 41RSE
43FRLG
40 13 13 13SMUSUM
1, Evo.PE
138   Omanyte
 
 
Water 1 Water 3 46
139   Omastar
 
 
Water 1 Water 3 44 40 40 40 40 40 1, Evo.
222   Corsola
 
 
Water 1 Water 3 31 28 40 40BW
27B2W2
27XY
20ORAS
20
747   Mareanie
 
 
Water 1 Water 1 29
748   Toxapex
 
 
Water 1 Water 1 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Spike Cannon is a move with 10 base power, 78% accuracy, and 10 PP. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. This move's base critical hit rate is lower than normal, at 2%.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 48%.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI  UNUSED
SMD It damages an enemy 2 to 5 times in a row.*
It damages a Pokémon, even one far away, 2 to 5 times in a row.*


In the anime

       
Mareanie Corsola Cloyster Toxapex
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
  Corsola Corsola glows white, points all of its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
  Cloyster Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None
  Mareanie Mareanie's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, shooting white darts from them towards the opponent.
James's Mareanie The Sun, the Scare, the Secret Lair! None
A wild Mareanie Fighting Back the Tears! None
  Toxapex Toxapex's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, and they start shooting white darts from them towards the opponent.
A wild Toxapex Fighting Back the Tears! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
  • None of the Pokémon that can learn Spike Cannon get STAB from it. In addition, all Pokémon that can learn it are part Water-type.

In other languages

Language Title
Chinese Cantonese 尖刺加農炮 Jīmchi Gānùhngpaau *
尖刺大炮 Jīmchi Daaihpaau *
Mandarin 尖刺加農炮 / 尖刺加农炮 Jiāncì Jiānóngpào
  Czech Bodcové dělo
  Danish Piggekanon
  Dutch Spijkerkanon
  Finnish Piikkitykki
  French Picanon
  German Dornkanone
  Greek Κανόνι Ακίδων Kanóni Akídun
  Italian Sparalance
  Korean 가시대포 Gasidaepo
  Polish Kanonada Szpilek*
Atak Igłami*
Kanonada*
Salwa Szpilek*
Salwa*
Portuguese   Brazil Canhão de Espinhos (anime, TCG, manga)
Canhão de Ferrões (The Official Pokémon Handbook)
Canhão de Cravos (The Official Pokémon Handbook)
  Portugal Canhão de Espinhos
Canhão de Flechas
  Russian Пушка шипов Pushka shipov
  Serbian Bacač šiljaka
Spanish   Latin America Cañón de Picos
  Spain Clavo Cañón (SM012-present)
Cañón Púas (EP210-AG045)
  Swedish Spikkanon
  Vietnamese Đại Bác Gai



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.