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Anchor Shot
アンカーショット Anchor Shot
Anchor Shot VII.png
Anchor Shot VII 2.png
Type  Steel
Category  Physical
PP  20 (max. 32)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Anchor Shot (Japanese: アンカーショット Anchor Shot) is a damage-dealing Steel-type move introduced in Generation VII. It is the signature move of Dhelmise.



Anchor Shot inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.


Games Description
SMUSUM The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.


By leveling up

# Pokémon Types Egg Groups Level
781 Dhelmise Dhelmise
GhostIC Big.png
GrassIC Big.png
Mineral Mineral 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other languages

Language Title
Chinese Cantonese 擲錨 Jaahkmàauh
Mandarin 擲錨 / 掷锚 Zhímáo / Zhìmáo
France Flag.png French Ancrage
Germany Flag.png German Ankerschuss
Italy Flag.png Italian Colpo d'Ancora
South Korea Flag.png Korean 앵커숏 Anchor Shot
Brazil Flag.png Brazilian Portuguese Tiro de Âncora
Spain Flag.png Spanish Anclaje

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.