Parabolic Charge does damage and restores the user's HP equal to half of the damage dealt.
If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.
If the target has the Ability Liquid Ooze, the user will lose the amount of HP it would have gained instead.
Parabolic Charge cannot be used if the user is under the effects of Heal Block.
Parabolic Charge can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Charge was used in the prior turn. It can also be used to start a combination, causing Electrify to give extra three appeal points if used in the next turn.
Parabolic Charge had its power increased from 50 to 65.
Heliolisk spreads its frills and fires a blast of electricty into the air. A sphere of electricity is formed in the middle, which shoots out multiple blasts of electricity to multiple targets. Heliolisk then absorbs some of the damage it dealt, healing it. Or Heliolisk spreads its frills and fires a blast of electricity into the air. A sphere of electricity is formed in the middle, which shoot multiple bolts of electricity that create electrical balls.