Strength (move)

(Redirected from Strength)
Strength
かいりき Super Strength
Strength IX.png
Strength IX 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Strength (Japanese: かいりき Super Strength) is a damage-dealing Normal-type move introduced in Generation I. It is HM04 in Generations I through VI, and TM96 in Pokémon Brilliant Diamond and Shining Pearl. In Generation VII, it was the signature move of Machamp.

Effect

In battle

Strength inflicts damage and has no secondary effect.

Outside of battle

Strength can be used outside of battle to move boulders around. In certain games, this requires a specific badge: the Rainbow BadgeRBYFRLG, Plain BadgeGSCHGSS, Heat BadgeRSEORAS, Mine BadgeDPPtBDSP, or Cliff BadgeXY.

Once this move is activated, players can move boulders around the field by walking into their tile, which places the boulder into the next tile (unless that tile is currently blocked by an obstacle, such as a wall or another boulder).

In several games, there are puzzles that require boulders to be moved around in a certain way with Strength. Some boulders may be blocking the player's path through the current area, or at least be preventing the player from obtaining an item. In some cases, a boulder can be placed on a button found on the floor, which causes an obstacle to be removed somewhere. In some places (such as the Seafoam Islands, Ice Path and Blackthorn Gym), a boulder can be pushed onto a hole so it is dropped to the floor below.

If the player leaves the current area, including by simply moving away from a boulder until it is out of view, boulders in the area will resume their original positions and the puzzle will need to be solved again if the player wishes to go back through the area. However, the boulders dropped from holes into the floors below will not return to their previous floors.

If the player moves a boulder the wrong way, their progress can be prevented until the puzzle is reset. For instance, if the player moves the boulder to a corner where it cannot be moved anymore, the player will need to reset the puzzle if they want to try moving the boulder somewhere else.

Strength will be automatically deactivated if the player leaves the current area (such as by going through a door). If the player is in a cave, going through stairs counts as leaving the current area, so the player may be required to use Strength several times in the same cave in order to move boulders in different floors.

If the game is saved and restarted, Strength is deactivated, but any moved boulders in the current area will still be where the player left them.

Generation I

Strength can be activated at any time (even if there are no boulders in the current area) from the party screen.

Generations II and III

Strength can now be activated by interacting with a boulder and pressing A.

Generation IV

  This move effect may be in need of research.
Reason: From Generation IV onwards, Strength remains activated if the player goes to different floors in a cave?
You can discuss this on the talk page.

Strength can now only be activated when there is a boulder in the vicinity.

Generations V and VI

Boulders are now significantly bigger in size and are required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Once pushed into a hole, the boulders typically do not reset upon subsequent visits, and they do not need to be pushed again.

Generation VII

Strength is no longer usable outside of battle. In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, its functions are given to the Ride Pokémon Machamp. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can use Secret Technique Strong Push instead.

Generation VIII

In Pokémon Sword and Shield, Strength cannot be used outside of battle. In Pokémon Brilliant Diamond and Shining Pearl, the move functions as it did in Generations IV to VI, aside from being accessed through the Pokétch rather than being taught to a Pokémon.

Generation IX

Strength is no longer usable outside of battle.

Description

Games Description
StadStad2 A very powerful Normal-type attack. Also used for moving obstacles like boulders.
GSC A powerful physical attack.
RSE Builds enormous power, then slams the foe.
FRLG The foe is slugged at maximum power. Can also be used to move boulders.
ColoXD Builds enormous power, then slams the target.
DPPtHGSS The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
PBR The foe is hit with a punch thrown at maximum power.
BWB2W2 The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
XYORAS The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
SMUSUMPE
SwShLA
SV
The target is slugged with a punch thrown at maximum power.
BDSP The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0066     Human-Like Human-Like 29 29
0067     Human-Like Human-Like 31 31
0068     Human-Like Human-Like 1, Evo. 1, Evo. 31 31
0127     Bug Bug 36 36
0749     Field Field 20 20
0750     Field Field 20 20
0759    
 
Field Field 20
0760    
 
Field Field 20
0878     Field Mineral 35 35
0879     Field Mineral 37 37
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0810     Field Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/HM

# Pokémon Types Egg Groups Compatibility
HM04
0001    
 
Monster Grass
0002    
 
Monster Grass
0003    
 
Monster Grass
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0007     Monster Water 1
0008     Monster Water 1
0009     Monster Water 1
0020     Field Field
0023     Field Dragon
0024     Field Dragon
0025     Field Fairy
0026     Field Fairy
0027     Field Field
0028     Field Field
0029     Monster Field
0030     No Eggs Discovered No Eggs Discovered
0031    
 
No Eggs Discovered No Eggs Discovered
0032     Monster Field
0033     Monster Field
0034    
 
Monster Field
0035     Fairy Fairy
0036     Fairy Fairy
0039    
 
Fairy Fairy
0040    
 
Fairy Fairy
0054     Water 1 Field
0055     Water 1 Field
0056     Field Field
0057     Field Field
0058     Field Field
0059     Field Field
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0066     Human-Like Human-Like
0067     Human-Like Human-Like
0068     Human-Like Human-Like
0074    
 
Mineral Mineral
0075    
 
Mineral Mineral
0076    
 
Mineral Mineral
0077     Field Field
0078     Field Field
0079    
 
Monster Water 1
0080    
 
Monster Water 1
0086     Water 1 Field
0087    
 
Water 1 Field
0088     Amorphous Amorphous
0089     Amorphous Amorphous
0094    
 
Amorphous Amorphous
0095    
 
Mineral Mineral
0098     Water 3 Water 3
0099     Water 3 Water 3
0102    
 
Grass Grass
0103    
 
Grass Grass
0104     Monster Monster
0105     Monster Monster
0106     Human-Like Human-Like
0107     Human-Like Human-Like
0108     Monster Monster
0111    
 
Monster Field
0112    
 
Monster Field
0113     Fairy Fairy
0115     Monster Monster
0125     Human-Like Human-Like
0126     Human-Like Human-Like
0127     Bug Bug
0128     Field Field
0130    
 
Water 2 Dragon
0131    
 
Monster Water 1
0134     Field Field
0135     Field Field
0136     Field Field
0142    
 
Flying Flying
0143     Monster Monster
0149    
 
Water 1 Dragon
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
0153     Monster Grass
0154     Monster Grass
0156     Field Field
0157     Field Field
0159     Monster Water 1
0160     Monster Water 1
0162     Field Field
0166    
 
Bug Bug
0180     Monster Field
0181     Monster Field
0183    
 
Water 1 Fairy
0184    
 
Water 1 Fairy
0185     Mineral Mineral
0186     Water 1 Water 1
0190     Field Field
0195    
 
Water 1 Field
0199    
 
Monster Water 1
0203    
 
Field Field
0204     Bug Bug
0205    
 
Bug Bug
0206     Field Field
0207    
 
Bug Bug
0208    
 
Mineral Mineral
0209     Field Fairy
0210     Field Fairy
0212    
 
Bug Bug
0213    
 
Bug Bug
0214    
 
Bug Bug
0215    
 
Field Field
0216     Field Field
0217     Field Field
0219    
 
Amorphous Amorphous
0220    
 
Field Field
0221    
 
Field Field
0222    
 
Water 1 Water 3
0229    
 
Field Field
0231     Field Field
0232     Field Field
0236     No Eggs Discovered No Eggs Discovered
0237     Human-Like Human-Like
0241     Field Field
0242     Fairy Fairy
0243     No Eggs Discovered No Eggs Discovered
0244     No Eggs Discovered No Eggs Discovered
0248    
 
Monster Monster
0249    
 
No Eggs Discovered No Eggs Discovered
0250    
 
No Eggs Discovered No Eggs Discovered
0252     Monster Dragon
0253     Monster Dragon
0254     Monster Dragon
0255     Field Field
0256    
 
Field Field
0257    
 
Field Field
0258     Monster Water 1
0259    
 
Monster Water 1
0260    
 
Monster Water 1
0262     Field Field
0264     Field Field
0271    
 
Water 1 Grass
0272    
 
Water 1 Grass
0274    
 
Field Grass
0275    
 
Field Grass
0286    
 
Fairy Grass
0287     Field Field
0288     Field Field
0289     Field Field
0294     Monster Field
0295     Monster Field
0296     Human-Like Human-Like
0297     Human-Like Human-Like
0299     Mineral Mineral
0301     Field Fairy
0303    
 
Field Fairy
0304    
 
Monster Monster
0305    
 
Monster Monster
0306    
 
Monster Monster
0307    
 
Human-Like Human-Like
0308    
 
Human-Like Human-Like
0309     Field Field
0310     Field Field
0316     Amorphous Amorphous
0317     Amorphous Amorphous
0319    
 
Water 2 Water 2
0320     Field Water 2
0321     Field Water 2
0322    
 
Field Field
0323    
 
Field Field
0324     Field Field
0327     Field Human-Like
0328     Bug Dragon
0329    
 
Bug Dragon
0330    
 
Bug Dragon
0332    
 
Grass Human-Like
0335     Field Field
0336     Field Dragon
0340    
 
Water 2 Water 2
0341     Water 1 Water 3
0342    
 
Water 1 Water 3
0344    
 
Mineral Mineral
0346    
 
Water 3 Water 3
0348    
 
Water 3 Water 3
0352     Field Field
0356     Amorphous Amorphous
0357    
 
Monster Grass
0359     Field Field
0363    
 
Water 1 Field
0364    
 
Water 1 Field
0365    
 
Water 1 Field
0371     Dragon Dragon
0372     Dragon Dragon
0373    
 
Dragon Dragon
0375    
 
Mineral Mineral
0376    
 
Mineral Mineral
0377     No Eggs Discovered No Eggs Discovered
0378     No Eggs Discovered No Eggs Discovered
0379     No Eggs Discovered No Eggs Discovered
0382     No Eggs Discovered No Eggs Discovered
0383     No Eggs Discovered No Eggs Discovered
0384    
 
No Eggs Discovered No Eggs Discovered
0386  
Deoxys
All forms
  No Eggs Discovered No Eggs Discovered
0387     Monster Grass
0388     Monster Grass
0389    
 
Monster Grass
0390     Field Human-Like
0391    
 
Field Human-Like
0392    
 
Field Human-Like
0394     Water 1 Field
0395    
 
Water 1 Field
0400    
 
Water 1 Field
0402     Bug Bug
0403     Field Field
0404     Field Field
0405     Field Field
0408     Monster Monster
0409     Monster Monster
0410    
 
Monster Monster
0411    
 
Monster Monster
0418     Water 1 Field
0419     Water 1 Field
0423  
Gastrodon
All forms
 
 
Water 1 Amorphous
0424     Field Field
0428     Field Human-Like
0435    
 
Field Field
0437    
 
Mineral Mineral
0443    
 
Monster Dragon
0444    
 
Monster Dragon
0445    
 
Monster Dragon
0446     No Eggs Discovered No Eggs Discovered
0447     No Eggs Discovered No Eggs Discovered
0448    
 
Field Human-Like
0449     Field Field
0450     Field Field
0451    
 
Bug Water 3
0452    
 
Bug Water 3
0453    
 
Human-Like Human-Like
0454    
 
Human-Like Human-Like
0460    
 
Monster Grass
0461    
 
Field Field
0463     Monster Monster
0464    
 
Monster Field
0465     Grass Grass
0466     Human-Like Human-Like
0467     Human-Like Human-Like
0470     Field Field
0471     Field Field
0472    
 
Bug Bug
0473    
 
Field Field
0475    
 
Human-Like Amorphous
0476    
 
Mineral Mineral
0477     Amorphous Amorphous
0483  
Dialga
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0484  
Palkia
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0485    
 
No Eggs Discovered No Eggs Discovered
0486     No Eggs Discovered No Eggs Discovered
0487  
Giratina
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0491     No Eggs Discovered No Eggs Discovered
0493  
Arceus
All available forms
  No Eggs Discovered No Eggs Discovered
0497     Field Grass
0498     Field Field
0499    
 
Field Field
0500    
 
Field Field
0503     Field Field
0505     Field Field
0507     Field Field
0508     Field Field
0524     Mineral Mineral
0525     Mineral Mineral
0526     Mineral Mineral
0529     Field Field
0530    
 
Field Field
0532     Human-Like Human-Like
0533     Human-Like Human-Like
0534     Human-Like Human-Like
0537    
 
Water 1 Water 1
0538     Human-Like Human-Like
0539     Human-Like Human-Like
0545    
 
Bug Bug
0552    
 
Field Field
0553    
 
Field Field
0554     Field Field
0555     Field Field
0557    
 
Bug Mineral
0558    
 
Bug Mineral
0559    
 
Field Dragon
0560    
 
Field Dragon
0564    
 
Water 1 Water 3
0565    
 
Water 1 Water 3
0579     Amorphous Amorphous
0598    
 
Grass Mineral
0604     Amorphous Amorphous
0610     Monster Dragon
0611     Monster Dragon
0612     Monster Dragon
0613     Field Field
0614     Field Field
0619     Field Human-Like
0620     Field Human-Like
0621     Dragon Monster
0622    
 
Mineral Mineral
0623    
 
Mineral Mineral
0626     Field Field
0627    
 
Flying Flying
0628    
 
Flying Flying
0632    
 
Bug Bug
0633    
 
Dragon Dragon
0634    
 
Dragon Dragon
0635    
 
Dragon Dragon
0638    
 
No Eggs Discovered No Eggs Discovered
0639    
 
No Eggs Discovered No Eggs Discovered
0640    
 
No Eggs Discovered No Eggs Discovered
0641  
Tornadus
All available forms
  No Eggs Discovered No Eggs Discovered
0642  
Thundurus
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0643    
 
No Eggs Discovered No Eggs Discovered
0644    
 
No Eggs Discovered No Eggs Discovered
0645  
Landorus
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0646  
Kyurem
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0647  
Keldeo
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0648    
 
No Eggs Discovered No Eggs Discovered
0650     Field Field
0651     Field Field
0652    
 
Field Field
0656     Water 1 Water 1
0657     Water 1 Water 1
0658  
Greninja
All available forms
 
 
Water 1 Water 1
0659     Field Field
0660    
 
Field Field
0667    
 
Field Field
0668  
Pyroar
All forms
 
 
Field Field
0672     Field Field
0673     Field Field
0674     Field Human-Like
0675    
 
Field Human-Like
0688    
 
Water 3 Water 3
0689    
 
Water 3 Water 3
0696    
 
Monster Dragon
0697    
 
Monster Dragon
0701    
 
Flying Human-Like
0706     Dragon Dragon
0708    
 
Grass Amorphous
0709    
 
Grass Amorphous
0712     Monster Mineral
0713     Monster Mineral
0718  
Zygarde
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0721    
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers, Strength is a status move which sends the enemy in front flying across the room. If there is another hostile Pokémon in the range, the target will bounce off of it before landing, causing both of them to take 10 HP damage. Being a non-damaging move, it is affected by Taunt.

From Gates to Infinity onward, Strength is a normal damaging move.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 100% - Front Enemy No
MDTDS - - 12 - 100% - Front Enemy No
BSL - - 12 - 100% - Front Enemy No
MDGtI 15 99 15 50 95% 98% Front Enemy No
SMD 15 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Strength
★★★★
Attack power 41.58869
Charge time 0.6 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Hurls the target at another hostile Pokémon to inflict damage.
MDTDS Hurls the target at another enemy to inflict damage.
BSL ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる
MDGtI
SMD
MDRTDX
It damages an enemy.


In the anime

 
Machamp
 
Gible
 
Timburr
 
Watchog
The user strikes the target at maximum power. This can also be used to move heavy objects.
Pokémon Method
User First Used In Notes
  Nidoqueen uses the horn on her head to toss the opponent.
Gary's Nidoqueen A Tent Situation Debut
  Machoke's body becomes surrounded by a white aura and it becomes strong enough to lift three times its own body weight.
Kenny's Machoke Old Rivals, New Tricks! None
  Gible's body becomes surrounded by a white aura and picks up a large rock with one arm and throws it at the opponent.
Khoury's Gible A Rivalry to Gible On! None
  Timburr's body becomes surrounded by a red aura and it hits the opponent with its wooden beam.
Trip's Timburr Ash and Trip's Third Battle! None
  Conkeldurr swings its concrete pillars over its head, then slams them into the opponent.
Trip's Conkeldurr Search for the Clubultimate! None
  Golurk's body becomes surrounded by a red aura, then grabs the opponent.
Ridley's Golurk Meloetta and the Undersea Temple! None
  Watchog's body becomes surrounded by a red aura and its muscles grow larger where it becomes strong enough to lift heavy weights.
Halsey's Watchog The Pokémon Harbor Patrol! None
  Abomasnow's body becomes surrounded by a red aura and slams itself into the opponent.
Morana's Abomasnow Survival of the Striaton Gym! None
  Machamp's body becomes surrounded by a light blue aura, making it strong enough to lift and move heavy objects; or, Machamp grabs the opponent and pushes them back with great force.
Harriet's Machamp The Power of Us None
Bea's Machamp A Battle of Mega Versus Max! First mentioned in Battle Three With Bea!
  Sudowoodo's body becomes surrounded by a light blue aura and its muscles grow larger where it becomes strong enough to lift and move heavy objects.
Callahan's Sudowoodo The Power of Us Used via Copycat


In the manga

Pokémon Adventures


In other generations

In battle

Core series games

Side series games

Spin-off series games

Outside of battle

Main article: Movable boulder → Gallery

Trivia

  • If Secret Power is used in a building in Generation III, it will display the animation of Strength.
  • Although HM moves cannot be used outside of battle in Orre, Pokémon XD: Gale of Darkness has three locations housing puzzles similar to Strength puzzles in other regions:
    • The first two puzzle are located at the S.S. Libra and Cipher Key Lair, where several areas are blocked off by big wooden crates, which the player must push to either clear way, close a gap, or press a big switch in order to proceed or access an item. Similar to Strength boulders before Generation V, these crates will reset if the player leaves and reenters the area.
    • The third puzzle can be found at Citadark Isle, where the player must push big metal blocks down small cliffs to stop flows of lava in order to progress and access certain items. These blocks will not reset once pushed down to their proper spots.
  • In the Generation IV core series games, due to a glitch, each time a Pokémon performs the animation for Strength in battle, its sprite will be translated right two pixels.
  • In Generation VII, Machamp becoming the signature user of Strength coincides with its new role as a Ride Pokémon, which replaces Strength's out-of-battle function that existed in previous generations.
  • In Japanese, Strength's name is also used for the category name of Machamp and its pre-evolutions, being かいりきポケモン Kairiki Pokémon.
    • Additionally, in Mandarin and Cantonese Chinese, Strength shares its name with Machamp; 怪力 Guàilì and 怪力 Gwaailihk respectively.

In other languages

Language Title
Chinese Cantonese 怪力 Gwaailihk *
勁力 Gihnglihk *
Mandarin 怪力 Guàilì *
勁力 / 劲力 Jìnlì *
拳力 Quánlì *
  Czech Síla
  Danish Styrke*
  Dutch Kracht
  French Force
  German Stärke
  Greek Δύναμη Dýnamē
  Indonesian Kekuatan
  Italian Forza
  Korean 괴력 Goeryeok
  Polish Siła
Portuguese   Brazil Força (BW115-present, TCG and manga)
Ataque de Força (EP115-BW096)
  Portugal Pujança
Força*
  Romanian Forța
  Russian Сила Sila
  Serbian Snaga
  Spanish Fuerza
  Swedish Styrka*
  Turkish Güç
  Vietnamese Siêu Sức Mạnh


Variations of the move Drill Peck
  Drill PeckStrengthDragon ClawSeed BombX-Scissor
  Power Gem


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.