Earth Power
|
Ground
|
Special
|
IV
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
10% chance of lowering the target's Special Defense
Variations of Psyshock
10 PP, 80 Power, 100% Accuracy
|
Uses alternative stats to calculate damage
|
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy
|
+1 priority
|
|
Variations of Return
20 PP, varying Power, 100% Accuracy
|
Power depends on user's friendship
|
|
Variations of Revenge
10 PP, 60 Power, 100% Accuracy
|
-4 priority, doubles in power if user was damaged
|
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy
|
Power doubles with each consecutive hit; also doubles if Defense Curl is used
|
|
Variations of Sacred Fire
5 PP, 100 Power, 95% Accuracy
|
50% chance of causing a secondary effect, signature move (at any point in time)
|
|
Variations of Seismic Toss
15 or 20 PP, 100% Accuracy
|
Damage equal to user's level
|
|
Variations of Shadow Bone
10 PP, 85 Power, 100% Accuracy
|
20% chance of lowering Defense one stage
|
|
Variations of Skull Bash
10 PP, 130 Power, 100% Accuracy
|
Needs to charge, raises stat by one stage on the first turn
|
|
Variations of Sky Attack
These are signature moves and formerly signature moves of Legendary Pokémon.
5 PP, 140 Power, 90% Accuracy
|
Needs to charge, 30% chance of causing a secondary effect
|
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy
|
High critical hit ratio
|
|
*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a different list of variations).
Variations of Sludge Wave
15 PP, 95 Power, 100% Accuracy
|
Chance of causing a secondary effect
|
Move
|
Type
|
Cat.
|
Gen
|
PP
|
[[{{{effects}}}|{{{effects}}}]]
|
[[{{{signature}}}|{{{signature}}}]]
|
Secondary effect
|
Sludge Wave
|
Poison
|
Special
|
V
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
10% chance of poisoning, hits all adjacent Pokémon
|
Moonblast
|
Fairy
|
Special
|
VI
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
30% chance of lowering target's Special Attack by one stage
|
|
Variations of Springtide Storm
These are the signature moves of the Forces of Nature.
10 PP, 100 Power, 80% Accuracy
|
30% chance of causing a secondary effect
|
|
Variations of Steel Beam
5 PP, 140 Power, 95% Accuracy
|
User takes recoil damage equal to 1/2 its max HP
|
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy
|
30% chance of flinching, doubles in power if target has used Minimize
|
|
Variations of Stomping Tantrum
10 or 5 PP, 75 Power, 100% Accuracy
|
Doubles in power after a certain effect occurs
|
|
Variations of Stone Axe
These are the signature moves of Hisuian Pokémon.
15 PP, 65 Power, 90% Accuracy
|
High critical hit ratio, leaves splinters in the targetLA Sets up a trap on the target's side of the fieldSV
|
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy
|
Increases base power the more positive stat changes the user has built up
|
|
Variations of Sucker Punch
5 PP, 70 Power
|
Strikes first, but fails if the target isn't using a damaging move on the turn
|
|
Variations of Sunsteel Strike
These are the signature moves of the Light trio, Lunala, Necrozma, and Solgaleo.
5 PP, 100 Power, 100% Accuracy
|
Ignores the target's Ability
|
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy
|
Lowers two of the user's stats by one stage each
|
|
Variations of Super Fang
10 PP, 90% Accuracy
|
Deals damage equal to half target's remaining HP
|
|
Variations of Surf
10-15 PP, 90 Power, 100% Accuracy
|
Targets more than one Pokémon in Double and Triple Battles
|
|
Variations of Swift
20 PP, 60 Power, —% Accuracy
|
Never misses
|
|
Variations of Techno Blast
These are signature moves of Legendary Pokémon.
5 or 10 PP, 120 Power, 100% Accuracy
|
Type varies depending on specific held item
|
|
Variations of Thief
25 PP, 60 Power, 100% Accuracy
|
Steals the target's held item
|
|
*The PP column refers to the PP before Generation VI.
Variations of Thrash
10 PP, 120* Power, 100*% Accuracy
|
Lasts 2-3 turns, user becomes confused Fixates the user on the moveLA
|
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy
|
User switches after dealing damage
|
|
Variations of Waterfall
10, 15, or 20 PP, 80 Power, 100% Accuracy
|
Chance of causing a secondary effect, single target
|
|
Variations of Weather Ball
10 PP, 50 Power, 100% Accuracy
|
Power doubles under a field condition
|
|
Variations of Wring Out
5 or 10 PP, Varying Power, 100% Accuracy
|
Does more damage if the target's current HP is high
|
|
List of status move variations
Terrain moves
10 PP
|
Causes a special effect for all grounded Pokémon for 5 turns
|
Move
|
Type
|
Cat.
|
Gen
|
PP
|
[[{{{effects}}}|{{{effects}}}]]
|
[[{{{signature}}}|{{{signature}}}]]
|
Effect
|
Grassy Terrain
|
Grass
|
Status
|
VI
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn
|
Misty Terrain
|
Fairy
|
Status
|
VI
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Powers down Dragon moves, prevents status conditions and confusionGen. VIII
|
Electric Terrain
|
Electric
|
Status
|
VI
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Powers up Electric moves, prevents sleep
|
Psychic Terrain
|
Psychic
|
Status
|
VII
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Powers up Psychic moves, prevents the use of priority moves
|
|
Weather moves
Variations of After You
15 PP
|
Changes move order of the target
|
|
Variations of Camouflage
15 or 20 PP
|
Changes user's type
|
|
Variations of Charm
15 or 20 PP, 100% Accuracy
|
Lowers target's stat by two stages
|
|
Variations of Confide
20 PP
|
Lowers target's stat by one stage, unaffected by protecting moves
|
|
Variations of Conversion
These are signature moves of Porygon's evolutionary line.
30 PP
|
Changes user's type
|
|
Variations of Destiny Bond
5 PP
|
Requires user to faint
|
Move
|
Type
|
Cat.
|
Gen
|
PP
|
[[{{{effects}}}|{{{effects}}}]]
|
[[{{{signature}}}|{{{signature}}}]]
|
Effect
|
Destiny Bond
|
Ghost
|
Status
|
II
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Knocks out target if target knocked out the user in the same turn
|
Grudge
|
Ghost
|
Status
|
III
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Brings PP of move that knocked the user out to 0
|
|
Variations of Disable
15 or 20 PP, 100% Accuracy
|
Disables the opponent's moves or items
|
|
Variations of Follow Me
20 PP
|
+2 priority*, forces all opponents to target the user
|
|
Variations of Foresight
40 PP, 100% Accuracy
|
Removes a type immunity and negates target's evasiveness
|
|
Variations of Guard Split
10 PP
|
Averages the target's stats with the user
|
|
Variations of Harden
30 PP
|
Raises a stat by one stage
|
|
Variations of Heal Bell
Variations of Heal Pulse
10 PP
|
Heals target by 1/2 of its max HP
|
|
Variations of Ingrain
20 PP
|
Heals user by 1/16 of its maximum HP each turn
|
|
Variations of Jungle Healing
5 or 10 PP
|
Heals user and allies by 1/4 of their maximum HP and removes any non-volatile status conditions they may have
|
|
Variations of Magnetic Flux
20 PP
|
Raises the stats of allied Pokémon with Plus or Minus
|
|
Variations of Meditate
40 PP
|
Raises a stat by one stage
|
|
Variations of Memento
10 PP
|
Causes the user to faint without damaging the foe
|
Move
|
Type
|
Cat.
|
Gen
|
PP
|
[[{{{effects}}}|{{{effects}}}]]
|
[[{{{signature}}}|{{{signature}}}]]
|
Effect
|
Memento
|
Dark
|
Status
|
III
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Lowers the target's Attack and Sp. Attack by two stages
|
Healing Wish
|
Psychic
|
Status
|
IV
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
The next Pokémon sent out will have HP and status fully healed
|
Lunar Dance
|
Psychic
|
Status
|
IV
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
The next Pokémon sent out will have HP, PP and status fully healed
|
|
Variations of Mind Reader
5 PP
|
Ensures user's next move will hit
|
|
Variations of Mist
25 or 30 PP
|
Protects the user's party for 5 turns
|
|
Variations of Morning Sun
5 or 10 PP
|
Heals variant amount of HP (normally 1/2 of max HP), depending on weather
|
|
Variations of Mud Sport
15 PP
|
Halves damage taken from a certain type
|
|
Variations of No Retreat
5 PP
|
Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect
|
|
Variations of Poison Powder
*Glare formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.
Variations of Protect
5 or 10 PP
|
+4 priority, protects user from all moves
|
|
Variations of Quiver Dance
20 PP
|
Raises three of user's stats by one stage
|
Move
|
Type
|
Cat.
|
Gen
|
PP
|
[[{{{effects}}}|{{{effects}}}]]
|
[[{{{signature}}}|{{{signature}}}]]
|
Affected stats
|
Quiver Dance
|
Bug
|
Status
|
V
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Special Attack, Special Defense, Speed
|
Coil
|
Poison
|
Status
|
V
|
{{{PP}}}
|
{{{effects}}}
|
{{{signature}}}
|
Attack, Defense, Accuracy
|
|
Variations of Recover
5 or 10* PP
|
Heals user by half max HP
|
|
Variations of Sand Attack
15 or 20 PP, 100% Accuracy
|
Decreases accuracy by one stage
|
|
Variations of Screech
40 PP, 85% Accuracy
|
Sound-based moves that lower the target's stat by two stages
|
|
*Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.
Variations of Sing
Variations of Skill Swap
10 PP
|
Switches the user's condition with the target
|
|
Variations of Sleep Powder
*Will-O-Wisp formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.
Variations of Soak
20 PP
|
Changes targets type to a pure type
|
|
Variations of Spider Web
5 or 10 PP
|
Prevents target form escaping or switching out, cannot miss
|
|
Variations of Spikes
Variations of Splash
Variations of Stockpile
15 or 20 PP
|
Increases two of the user's stats by one stage
|
|
Variations of Swords Dance
15 or 20 PP
|
Increases user's stat by two stages
|
|
*Minimize formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.
*Tail Glow formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.
Variations of Tail Whip
30 PP
|
Lowers adjacent opponents' defense by one stage
|
|
Variations of Trick
10 PP, 100% Accuracy
|
Switches held items with target
|
|
Variations of Trick-or-Treat
20 PP
|
Adds a type to the target
|
|
Variations of Trick Room
5 or 10 PP
|
Causes a special effect for all Pokémon on the field for 5 turns
|
|
Variations of Whirlwind
20 PP, 100% Accuracy
|
-6 priority, forces target to switch
|
|
Variations of Wide Guard
10 or 15 PP
|
+3 priority, protects user's side of field
|
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy
|
Changes the target's Ability
|
|
List of Shadow move variations
Variations of Shadow Bolt
These are the signature Shadow moves of the legendary birds in Pokémon XD.
Infinite PP, 75 Power, 100% Accuracy
|
10% chance of inflicting a non-volatile status condition
|
|
See also
|